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Searched refs:visible_subsectors_count (Results 1 – 1 of 1) sorted by relevance

/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dgl_main.c442 int visible_subsectors_count; in gld_MapDrawSubsectors() local
459 visible_subsectors_count = 0; in gld_MapDrawSubsectors()
462 visible_subsectors_count = numsubsectors; in gld_MapDrawSubsectors()
468 visible_subsectors_count += map_subsectors[i]; in gld_MapDrawSubsectors()
474 if (visible_subsectors_count != visible_subsectors_count_prev) in gld_MapDrawSubsectors()
476 visible_subsectors_count_prev = visible_subsectors_count; in gld_MapDrawSubsectors()
478 visible_subsectors_count = 0; in gld_MapDrawSubsectors()
483 visible_subsectors[visible_subsectors_count++] = &subsectors[i]; in gld_MapDrawSubsectors()
489 qsort_subsectors_by_pic(visible_subsectors, visible_subsectors_count); in gld_MapDrawSubsectors()
491 qsort(visible_subsectors, visible_subsectors_count, in gld_MapDrawSubsectors()
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