Searched refs:visitedMaps (Results 1 – 7 of 7) sorted by relevance
115 QSet<de::Uri> visitedMaps;222 for (de::Uri const &visitedMap : visitedMaps)571 visitedMaps.clear();578 visitedMaps << de::makeUri(value->as<TextValue>());618 visitedMaps << mapUri;960 return d->visitedMaps.toList();1104 d->visitedMaps.clear();
75 void deleteUnvisitedMaps( const string& dirName, std::set<std::string> *visitedMaps );
392 void SavegameDialog::deleteUnvisitedMaps( const string& dirName, set<string> *visitedMaps ) { in deleteUnvisitedMaps() argument399 if ( visitedMaps->find( *i ) == visitedMaps->end() ) { in deleteUnvisitedMaps()
258 visitedMaps.clear(); in start()324 getSaveDialog()->deleteUnvisitedMaps( session->getLoadgameName(), &visitedMaps ); in start()574 visitedMaps.insert( mapFileName ); in saveCurrentMap()812 visitedMaps.insert( mapName ); in loadMap()3073 visitedMaps.insert( mapFileName ); in saveGame()3076 n = visitedMaps.size(); in saveGame()3079 for ( set<string>::iterator i = visitedMaps.begin(); i != visitedMaps.end(); ++i ) { in saveGame()3198 visitedMaps.clear(); in doLoadGame()3204 visitedMaps.insert( s ); in doLoadGame()
1003 std::set<std::string> visitedMaps; variable
212 static common::GameSession::VisitedMaps visitedMaps() in visitedMaps() function323 common::GameSession::VisitedMaps const visited = visitedMaps(); in drawLocationMarks()
344 static common::GameSession::VisitedMaps visitedMaps() in visitedMaps() function677 common::GameSession::VisitedMaps const visited = visitedMaps(); in drawLocationMarks()