/dports/games/qonk/qonk-0.3.1/src/ |
H A D | canvas.cpp | 54 vlineRGBA( main, x1, y1, y1 + 2, R, G, B, 255 ); in drawSelector() 55 vlineRGBA( main, x1, y1 + height, y1 + height - 2, R, G, B, 255 ); in drawSelector() 56 vlineRGBA( main, x1 + width, y1, y1 + 2, R, G, B, 255 ); in drawSelector() 57 vlineRGBA( main, x1 + width, y1 + height, y1 + height - 2, R, G, B, 255 ); in drawSelector()
|
/dports/graphics/sdl2_gfx/SDL2_gfx-1.0.4/ |
H A D | SDL2_gfxPrimitives.c | 235 return vlineRGBA(renderer, x, y1, y2, c[0], c[1], c[2], c[3]); in vlineColor() 252 int vlineRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, U… in vlineRGBA() function 309 return (vlineRGBA(renderer, x1, y1, y2, r, g, b, a)); in rectangleRGBA() 427 return (vlineRGBA(renderer, x1, y1, y2, r, g, b, a)); in roundedRectangleRGBA() 491 result |= vlineRGBA(renderer, x1, yy1, yy2, r, g, b, a); in roundedRectangleRGBA() 492 result |= vlineRGBA(renderer, x2, yy1, yy2, r, g, b, a); in roundedRectangleRGBA() 580 return (vlineRGBA(renderer, x1, y1, y2, r, g, b, a)); in roundedBoxRGBA() 744 return (vlineRGBA(renderer, x1, y1, y2, r, g, b, a)); in boxRGBA() 935 return (vlineRGBA(renderer, x1, y1, y2, r, g, b, a)); in _aalineRGBA() 938 return (vlineRGBA(renderer, x1, yy0, yy0+dy, r, g, b, a)); in _aalineRGBA() [all …]
|
H A D | SDL2_gfxPrimitives.h | 82 …SDL2_GFXPRIMITIVES_SCOPE int vlineRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y1, Sint16 y2, Ui…
|
/dports/games/ballerburg/ballerburg-1.2.0/src/ |
H A D | sdlgfx.h | 85 …SDL_GFXPRIMITIVES_SCOPE int vlineRGBA(SDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, …
|
/dports/games/penguin-command/penguin-command-1.6.11/src/ |
H A D | SDL_gfxPrimitives.h | 52 DLLINTERFACE int vlineRGBA (SDL_Surface *dst, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, Uint8 g, Uin…
|
/dports/graphics/sdl2_gfx/SDL2_gfx-1.0.4/test/ |
H A D | TestGfx.c | 183 vlineRGBA(renderer, WIDTH/2, 40, HEIGHT, 255,255,255,255); in ClearScreen() 356 vlineRGBA(renderer, rx[i], ry[i], ry[i+1], rr[i], rg[i], rb[i], 255); in TestVline() 362 vlineRGBA(renderer, rx[i], ry[i], ry[i+1], rr[i], rg[i], rb[i], ra[i]); in TestVline() 368 vlineRGBA(renderer, rx[i], ry[i], ry[i+1], rr[i], rg[i], rb[i], ra[i]); in TestVline() 381 vlineRGBA(renderer, rx[i], ry[i], ry[i]+rr1[i], r, g, b, 255); in TestVline() 389 vlineRGBA(renderer, WIDTH/2, HEIGHT/2, HEIGHT/2 + 5, 255, 255, 255, 255); in TestVline()
|
/dports/games/fillets-ng/fillets-ng-1.0.1/src/SDL_gfx/ |
H A D | SDL_gfxPrimitives.h | 47 …extern int vlineRGBA(SDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, Uint8 g, Uint8 b,…
|
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/client/sdl/ |
H A D | SDL_gfxPrimitives.h | 57 …DLLINTERFACE int vlineRGBA(SDL_Surface * dst, Sint16 x, Sint16 y_1, Sint16 y2, Uint8 r, Uint8 g, U…
|
/dports/games/megamario/MegaMario_v1.7_full/src/ |
H A D | SDL_gfxPrimitives.h | 59 …DLLINTERFACE int vlineRGBA(SDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, Uint8 g, Ui…
|
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/SDL_gfx/ |
H A D | SDL_gfxPrimitives.h | 47 …DLLINTERFACE int vlineRGBA(SDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, Uint8 g, Ui…
|
/dports/devel/py-pysdl2/PySDL2-0.9.9/sdl2/ |
H A D | sdlgfx.py | 94 vlineRGBA = _bind("vlineRGBA", [POINTER(SDL_Renderer), Sint16, Sint16, Sint16, Uint8, Uint8, Uint8,… variable
|
/dports/games/kuklomenos/kuklomenos-0.4.5/Mac/Include/SDL/ |
H A D | SDL_gfxPrimitives.h | 59 …DLLINTERFACE int vlineRGBA(SDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, Uint8 g, Ui…
|
/dports/games/kuklomenos/kuklomenos-0.4.5/ |
H A D | SDL_gfxPrimitivesDirty.h | 71 …DLLINTERFACE int vlineRGBA(SDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, Uint8 g, Ui…
|
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/SDL2/ |
H A D | SDL2_gfxPrimitives.h | 82 …SDL2_GFXPRIMITIVES_SCOPE int vlineRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y1, Sint16 y2, Ui…
|
/dports/games/warmux/warmux-11.04/build/android/jni/sdl_gfx/ |
H A D | SDL_gfxPrimitives.h | 61 …SDL_GFXPRIMITIVES_SCOPE int vlineRGBA(SDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, …
|
/dports/graphics/sdl_gfx/SDL_gfx-2.0.26/Test/ |
H A D | TestGfxPrimitives.c | 186 vlineRGBA(screen, WIDTH/2, 20, HEIGHT, 255,255,255,255); in ClearScreen() 376 vlineRGBA(screen, rx1[i], ry1[i], ry1[i+1], rr[i], rg[i], rb[i], 255); in TestVline() 382 vlineRGBA(screen, rx2[i], ry1[i], ry1[i+1], rr[i], rg[i], rb[i], ra[i]); in TestVline() 388 vlineRGBA(screen, rx2[i], ry2[i], ry2[i+1], rr[i], rg[i], rb[i], ra[i]); in TestVline() 401 vlineRGBA(screen, rx1[i], ry2[i], ry2[i]+rr1[i], r, g, b, 255); in TestVline() 418 vlineRGBA(screen, rx1[i], ry1[i], ry1[i+1], rr[i], rg[i], rb[i], 255); in BenchmarkVline() 433 vlineRGBA(screen, rx2[i], ry1[i], ry1[i+1], rr[i], rg[i], rb[i], ra[i]); in BenchmarkVline()
|
/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro/nukleargui/retro/ |
H A D | SDL_gfxPrimitives.h | 86 …RSDL_GFXPRIMITIVES_SCOPE int vlineRGBA(RSDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r…
|
/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/ |
H A D | SDL_gfxPrimitives.h | 82 …SDL_GFXPRIMITIVES_SCOPE int vlineRGBA(SDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, …
|
/dports/graphics/sdl_gfx/SDL_gfx-2.0.26/ |
H A D | SDL_gfxPrimitives.h | 82 …SDL_GFXPRIMITIVES_SCOPE int vlineRGBA(SDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, …
|
/dports/devel/py-game_sdl2/pygame_sdl2-2.1.0-for-renpy-7.4.11/src/ |
H A D | SDL_gfxPrimitives.h | 61 …SDL_GFXPRIMITIVES_SCOPE int vlineRGBA(SDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, …
|
/dports/devel/py-game/pygame-2.1.0/src_c/SDL_gfx/ |
H A D | SDL_gfxPrimitives.h | 61 …SDL_GFXPRIMITIVES_SCOPE int vlineRGBA(SDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, …
|
/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-sys-0.32.6/ |
H A D | sdl_gfx_primitives_bindings.rs | 61 pub fn vlineRGBA( in vlineRGBA() function
|
/dports/games/dose-response/dose-response-179c326/cargo-crates/sdl2-sys-0.32.6/ |
H A D | sdl_gfx_primitives_bindings.rs | 61 pub fn vlineRGBA( in vlineRGBA() function
|
/dports/devel/py-game_sdl2/pygame_sdl2-2.1.0-for-renpy-7.4.11/include/ |
H A D | sdl2_gfx.pxd | 28 …int vlineRGBA(SDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 …
|
/dports/devel/py-game_sdl2/pygame_sdl2-2.1.0-for-renpy-7.4.11/src/pygame_sdl2/ |
H A D | gfxdraw.pyx | 39 vlineRGBA(surface.surface, x, y1, y2, c.r, c.g, c.b, c.a)
|