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Searched refs:vlineRGBA (Results 1 – 25 of 47) sorted by relevance

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/dports/games/qonk/qonk-0.3.1/src/
H A Dcanvas.cpp54 vlineRGBA( main, x1, y1, y1 + 2, R, G, B, 255 ); in drawSelector()
55 vlineRGBA( main, x1, y1 + height, y1 + height - 2, R, G, B, 255 ); in drawSelector()
56 vlineRGBA( main, x1 + width, y1, y1 + 2, R, G, B, 255 ); in drawSelector()
57 vlineRGBA( main, x1 + width, y1 + height, y1 + height - 2, R, G, B, 255 ); in drawSelector()
/dports/graphics/sdl2_gfx/SDL2_gfx-1.0.4/
H A DSDL2_gfxPrimitives.c235 return vlineRGBA(renderer, x, y1, y2, c[0], c[1], c[2], c[3]); in vlineColor()
252 int vlineRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, U… in vlineRGBA() function
309 return (vlineRGBA(renderer, x1, y1, y2, r, g, b, a)); in rectangleRGBA()
427 return (vlineRGBA(renderer, x1, y1, y2, r, g, b, a)); in roundedRectangleRGBA()
491 result |= vlineRGBA(renderer, x1, yy1, yy2, r, g, b, a); in roundedRectangleRGBA()
492 result |= vlineRGBA(renderer, x2, yy1, yy2, r, g, b, a); in roundedRectangleRGBA()
580 return (vlineRGBA(renderer, x1, y1, y2, r, g, b, a)); in roundedBoxRGBA()
744 return (vlineRGBA(renderer, x1, y1, y2, r, g, b, a)); in boxRGBA()
935 return (vlineRGBA(renderer, x1, y1, y2, r, g, b, a)); in _aalineRGBA()
938 return (vlineRGBA(renderer, x1, yy0, yy0+dy, r, g, b, a)); in _aalineRGBA()
[all …]
H A DSDL2_gfxPrimitives.h82 …SDL2_GFXPRIMITIVES_SCOPE int vlineRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y1, Sint16 y2, Ui…
/dports/games/ballerburg/ballerburg-1.2.0/src/
H A Dsdlgfx.h85 …SDL_GFXPRIMITIVES_SCOPE int vlineRGBA(SDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, …
/dports/games/penguin-command/penguin-command-1.6.11/src/
H A DSDL_gfxPrimitives.h52 DLLINTERFACE int vlineRGBA (SDL_Surface *dst, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, Uint8 g, Uin…
/dports/graphics/sdl2_gfx/SDL2_gfx-1.0.4/test/
H A DTestGfx.c183 vlineRGBA(renderer, WIDTH/2, 40, HEIGHT, 255,255,255,255); in ClearScreen()
356 vlineRGBA(renderer, rx[i], ry[i], ry[i+1], rr[i], rg[i], rb[i], 255); in TestVline()
362 vlineRGBA(renderer, rx[i], ry[i], ry[i+1], rr[i], rg[i], rb[i], ra[i]); in TestVline()
368 vlineRGBA(renderer, rx[i], ry[i], ry[i+1], rr[i], rg[i], rb[i], ra[i]); in TestVline()
381 vlineRGBA(renderer, rx[i], ry[i], ry[i]+rr1[i], r, g, b, 255); in TestVline()
389 vlineRGBA(renderer, WIDTH/2, HEIGHT/2, HEIGHT/2 + 5, 255, 255, 255, 255); in TestVline()
/dports/games/fillets-ng/fillets-ng-1.0.1/src/SDL_gfx/
H A DSDL_gfxPrimitives.h47 …extern int vlineRGBA(SDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, Uint8 g, Uint8 b,…
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/client/sdl/
H A DSDL_gfxPrimitives.h57 …DLLINTERFACE int vlineRGBA(SDL_Surface * dst, Sint16 x, Sint16 y_1, Sint16 y2, Uint8 r, Uint8 g, U…
/dports/games/megamario/MegaMario_v1.7_full/src/
H A DSDL_gfxPrimitives.h59 …DLLINTERFACE int vlineRGBA(SDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, Uint8 g, Ui…
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/SDL_gfx/
H A DSDL_gfxPrimitives.h47 …DLLINTERFACE int vlineRGBA(SDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, Uint8 g, Ui…
/dports/devel/py-pysdl2/PySDL2-0.9.9/sdl2/
H A Dsdlgfx.py94 vlineRGBA = _bind("vlineRGBA", [POINTER(SDL_Renderer), Sint16, Sint16, Sint16, Uint8, Uint8, Uint8,… variable
/dports/games/kuklomenos/kuklomenos-0.4.5/Mac/Include/SDL/
H A DSDL_gfxPrimitives.h59 …DLLINTERFACE int vlineRGBA(SDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, Uint8 g, Ui…
/dports/games/kuklomenos/kuklomenos-0.4.5/
H A DSDL_gfxPrimitivesDirty.h71 …DLLINTERFACE int vlineRGBA(SDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, Uint8 g, Ui…
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/SDL2/
H A DSDL2_gfxPrimitives.h82 …SDL2_GFXPRIMITIVES_SCOPE int vlineRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y1, Sint16 y2, Ui…
/dports/games/warmux/warmux-11.04/build/android/jni/sdl_gfx/
H A DSDL_gfxPrimitives.h61 …SDL_GFXPRIMITIVES_SCOPE int vlineRGBA(SDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, …
/dports/graphics/sdl_gfx/SDL_gfx-2.0.26/Test/
H A DTestGfxPrimitives.c186 vlineRGBA(screen, WIDTH/2, 20, HEIGHT, 255,255,255,255); in ClearScreen()
376 vlineRGBA(screen, rx1[i], ry1[i], ry1[i+1], rr[i], rg[i], rb[i], 255); in TestVline()
382 vlineRGBA(screen, rx2[i], ry1[i], ry1[i+1], rr[i], rg[i], rb[i], ra[i]); in TestVline()
388 vlineRGBA(screen, rx2[i], ry2[i], ry2[i+1], rr[i], rg[i], rb[i], ra[i]); in TestVline()
401 vlineRGBA(screen, rx1[i], ry2[i], ry2[i]+rr1[i], r, g, b, 255); in TestVline()
418 vlineRGBA(screen, rx1[i], ry1[i], ry1[i+1], rr[i], rg[i], rb[i], 255); in BenchmarkVline()
433 vlineRGBA(screen, rx2[i], ry1[i], ry1[i+1], rr[i], rg[i], rb[i], ra[i]); in BenchmarkVline()
/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro/nukleargui/retro/
H A DSDL_gfxPrimitives.h86 …RSDL_GFXPRIMITIVES_SCOPE int vlineRGBA(RSDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r…
/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/
H A DSDL_gfxPrimitives.h82 …SDL_GFXPRIMITIVES_SCOPE int vlineRGBA(SDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, …
/dports/graphics/sdl_gfx/SDL_gfx-2.0.26/
H A DSDL_gfxPrimitives.h82 …SDL_GFXPRIMITIVES_SCOPE int vlineRGBA(SDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, …
/dports/devel/py-game_sdl2/pygame_sdl2-2.1.0-for-renpy-7.4.11/src/
H A DSDL_gfxPrimitives.h61 …SDL_GFXPRIMITIVES_SCOPE int vlineRGBA(SDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, …
/dports/devel/py-game/pygame-2.1.0/src_c/SDL_gfx/
H A DSDL_gfxPrimitives.h61 …SDL_GFXPRIMITIVES_SCOPE int vlineRGBA(SDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, …
/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-sys-0.32.6/
H A Dsdl_gfx_primitives_bindings.rs61 pub fn vlineRGBA( in vlineRGBA() function
/dports/games/dose-response/dose-response-179c326/cargo-crates/sdl2-sys-0.32.6/
H A Dsdl_gfx_primitives_bindings.rs61 pub fn vlineRGBA( in vlineRGBA() function
/dports/devel/py-game_sdl2/pygame_sdl2-2.1.0-for-renpy-7.4.11/include/
H A Dsdl2_gfx.pxd28 …int vlineRGBA(SDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 …
/dports/devel/py-game_sdl2/pygame_sdl2-2.1.0-for-renpy-7.4.11/src/pygame_sdl2/
H A Dgfxdraw.pyx39 vlineRGBA(surface.surface, x, y1, y2, c.r, c.g, c.b, c.a)

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