/dports/cad/repsnapper/repsnapper-2.5a4/src/ |
H A D | stdafx.h | 64 typedef vmml::vec2d Vector2d; 65 typedef vmml::vec2f Vector2f; 66 typedef vmml::vec3d Vector3d; 67 typedef vmml::vec3f Vector3f; 68 typedef vmml::vec4d Vector4d; 69 typedef vmml::vec4f Vector4f; 70 typedef vmml::mat4d Matrix4d; 71 typedef vmml::mat4f Matrix4f; 72 typedef vmml::mat3d Matrix3d;
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H A D | settings.h | 63 vmml::vec3d getPrintVolume() const; 64 vmml::vec3d getPrintMargin() const;
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/dports/games/criticalmass/CriticalMass-1.5/vmmlib/ |
H A D | linear_least_squares.hpp | 7 namespace vmml namespace 19 vmml::matrix_mxn< number_of_unknowns, 1, float_t > 43 vmml::matrix_mxn< number_of_unknowns, number_of_data_points > Xt; in solve() 48 vmml::matrix_mxm< number_of_unknowns > XtX; in solve() 51 vmml::matrix_mxm< number_of_unknowns > XtX_inverse; in solve() 54 vmml::matrix_mxn< number_of_unknowns, number_of_data_points > XtX_inv_mul_Xt; in solve() 58 vmml::matrix_mxn< number_of_unknowns, 1 > beta_hat; in solve() 69 vmml::matrix_mxn< number_of_unknowns, 1, float_t > 93 vmml::matrix_mxn< number_of_unknowns, 1 > beta_hat; in solve_using_qr_decomposition() 99 vmml::matrix_mxn< number_of_unknowns, 1, float_t >
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H A D | visibility.hpp | 4 namespace vmml namespace
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H A D | lapack_types.hpp | 7 namespace vmml namespace
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H A D | enable_if.hpp | 11 namespace vmml namespace
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H A D | frustum_culler.hpp | 18 namespace vmml namespace 61 namespace vmml namespace
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/dports/cad/repsnapper/repsnapper-2.5a4/libraries/vmmlib/include/vmmlib/ |
H A D | linear_least_squares.hpp | 7 namespace vmml namespace 19 vmml::matrix_mxn< number_of_unknowns, 1, float_t > 43 vmml::matrix_mxn< number_of_unknowns, number_of_data_points > Xt; in solve() 48 vmml::matrix_mxm< number_of_unknowns > XtX; in solve() 51 vmml::matrix_mxm< number_of_unknowns > XtX_inverse; in solve() 54 vmml::matrix_mxn< number_of_unknowns, number_of_data_points > XtX_inv_mul_Xt; in solve() 58 vmml::matrix_mxn< number_of_unknowns, 1 > beta_hat; in solve() 69 vmml::matrix_mxn< number_of_unknowns, 1, float_t > 93 vmml::matrix_mxn< number_of_unknowns, 1 > beta_hat; in solve_using_qr_decomposition() 99 vmml::matrix_mxn< number_of_unknowns, 1, float_t >
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H A D | vector_traits.hpp | 15 struct vector_traits<vmml::vector<M, T> > 17 typedef vmml::vector<M, T> vector_type;
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H A D | intersection.hpp | 17 namespace vmml namespace 33 , _direction ( vmml::normalize( direction )) in intersection()
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H A D | matrix_traits.hpp | 15 struct matrix_traits<vmml::matrix<M, N, T> > 17 typedef vmml::matrix<M, N, T> matrix_type;
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H A D | tensor3.hpp | 27 namespace vmml { namespace 272 vmml::matrix< R, I1, T >& U, 1954 vmml::matrix< I1, I2, T >& 1962 const vmml::matrix< I1, I2, T >& 2002 const vmml::vector< R, T>& lambda, in reconstruct_CP() 2003 vmml::matrix< R, I1, T >& U, in reconstruct_CP() 2004 const vmml::matrix< R, I2, T >& V, in reconstruct_CP() 2005 const vmml::matrix< R, I3, T >& W, in reconstruct_CP() 2006 vmml::matrix< R, I2 * I3, T >& temp in reconstruct_CP() 2091 const vmml::vector< R, TT>& lambda, in tensor_inner_product() [all …]
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H A D | blas_types.hpp | 5 namespace vmml namespace
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H A D | lapack_types.hpp | 7 namespace vmml namespace
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H A D | enable_if.hpp | 11 namespace vmml namespace
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H A D | visibility.hpp | 4 namespace vmml namespace
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H A D | tensor4.hpp | 20 namespace vmml namespace 775 vmml::tensor4<I1, I2, I3, I4, T> result(*this); in operator +() 785 vmml::tensor4<I1, I2, I3, I4, T> result(*this); in operator -() 817 vmml::tensor4<I1, I2, I3, I4, T> result(*this); in operator +() 827 vmml::tensor4<I1, I2, I3, I4, T> result(*this); in operator -() 884 vmml::tensor4<I1, I2, I3, I4, T> result(*this); in operator *() 903 vmml::tensor4<I1, I2, I3, I4, T> result(*this); in operator /() 930 vmml::tensor4<I1, I2, I3, I4, T> result(*this); in negate()
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H A D | version.in.hpp | 12 namespace vmml namespace
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H A D | version.hpp | 12 namespace vmml namespace
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H A D | math.hpp | 6 namespace vmml namespace
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/dports/cad/repsnapper/repsnapper-2.5a4/src/slicer/ |
H A D | printlines.h | 43 vmml::vector<M, double> from, to; 52 vmml::vector<M, double> arccenter; 61 vmml::vector<M, double> dir() const { in dir() 62 return vmml::vector<M, double>(to) - vmml::vector<M, double>(from); in dir() 64 vmml::vector<M, double> splitpoint(double at_length) const; 72 void move_to(const vmml::vector<M, double> &from_, 73 const vmml::vector<M, double> &to_);
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/dports/cad/repsnapper/repsnapper-2.5a4/src/gcode/ |
H A D | command.h | 191 static long double calcAngle(const vmml::vector<M, double> &rel_from, in calcAngle() 192 const vmml::vector<M, double> &rel_to, in calcAngle()
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/dports/cad/repsnapper/repsnapper-2.5a4/libraries/vmmlib/ |
H A D | RELNOTES.md | 47 * Tensor Approximation tutorial: www.ifi.uzh.ch/vmml/links/TutorTensorAprox.html 48 * Tensor Approximation slides: http://files.ifi.uzh.ch/vmml/ta_tutorial/vmmlib_ta_classes.pdf 49 * "toy" example project http://files.ifi.uzh.ch/vmml/ta_tutorial/vmmlib_play.zip
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H A D | README.md | 5 please see http://vmml.github.com/vmmlib/
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/dports/games/criticalmass/CriticalMass-1.5/utilsgl/ |
H A D | GLVertexBufferObject.hpp | 20 using namespace vmml;
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