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/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/overlay/shaders/
H A Dedit_mesh_normal_vert.glsl8 in vec4 vnor;
36 else if (!all(equal(vnor.xyz, vec3(0)))) {
37 if (vnor.w < 0.0) {
40 nor = vnor.xyz;
H A Dedit_mesh_vert.glsl9 in vec3 vnor;
12 # define vnor norAndFlag.xyz
98 vec3 view_normal = normalize(normal_object_to_view(vnor) + 1e-4);
/dports/lang/gcc11-devel/gcc-11-20211009/gcc/config/rs6000/
H A Dfusion.md1943 ;; vector vnor -> vand
2231 ;; vector vnor -> veqv
2447 ;; vector vand -> vnor
2483 ;; vector veqv -> vnor
2519 ;; vector vnor -> vnor
2528 vnor %3,%1,%0\;vnor %3,%3,%2
2529 vnor %3,%1,%0\;vnor %3,%3,%2
2530 vnor %3,%1,%0\;vnor %3,%3,%2
2531 vnor %4,%1,%0\;vnor %3,%4,%2"
2537 ;; vector vor -> vnor
[all …]
/dports/lang/gcc12-devel/gcc-12-20211205/gcc/config/rs6000/
H A Dfusion.md1943 ;; vector vnor -> vand
2231 ;; vector vnor -> veqv
2447 ;; vector vand -> vnor
2483 ;; vector veqv -> vnor
2519 ;; vector vnor -> vnor
2528 vnor %3,%1,%0\;vnor %3,%3,%2
2529 vnor %3,%1,%0\;vnor %3,%3,%2
2530 vnor %3,%1,%0\;vnor %3,%3,%2
2531 vnor %4,%1,%0\;vnor %3,%4,%2"
2537 ;; vector vor -> vnor
[all …]
/dports/misc/cxx_atomics_pic/gcc-11.2.0/gcc/config/rs6000/
H A Dfusion.md1943 ;; vector vnor -> vand
2231 ;; vector vnor -> veqv
2447 ;; vector vand -> vnor
2483 ;; vector veqv -> vnor
2519 ;; vector vnor -> vnor
2528 vnor %3,%1,%0\;vnor %3,%3,%2
2529 vnor %3,%1,%0\;vnor %3,%3,%2
2530 vnor %3,%1,%0\;vnor %3,%3,%2
2531 vnor %4,%1,%0\;vnor %3,%4,%2"
2537 ;; vector vor -> vnor
[all …]
/dports/lang/gcc11/gcc-11.2.0/gcc/config/rs6000/
H A Dfusion.md1943 ;; vector vnor -> vand
2231 ;; vector vnor -> veqv
2447 ;; vector vand -> vnor
2483 ;; vector veqv -> vnor
2519 ;; vector vnor -> vnor
2528 vnor %3,%1,%0\;vnor %3,%3,%2
2529 vnor %3,%1,%0\;vnor %3,%3,%2
2530 vnor %3,%1,%0\;vnor %3,%3,%2
2531 vnor %4,%1,%0\;vnor %3,%4,%2"
2537 ;; vector vor -> vnor
[all …]
/dports/math/mpir/mpir-3.0.0/mpn/powerpc32/vmx/
H A Diorn_n.asm73 define(`vnega', `vnor $1,$2,$2')')
81 define(`vnegb', `vnor $1,$2,$2')
86 define(`logop', `vnor $1,$2,$3')')
94 define(`vnegb', `vnor $1,$2,$2')
H A Dnior_n.asm73 define(`vnega', `vnor $1,$2,$2')')
81 define(`vnegb', `vnor $1,$2,$2')
86 define(`logop', `vnor $1,$2,$3')')
94 define(`vnegb', `vnor $1,$2,$2')
H A Dxnor_n.asm73 define(`vnega', `vnor $1,$2,$2')')
81 define(`vnegb', `vnor $1,$2,$2')
86 define(`logop', `vnor $1,$2,$3')')
94 define(`vnegb', `vnor $1,$2,$2')
H A Dand_n.asm73 define(`vnega', `vnor $1,$2,$2')')
81 define(`vnegb', `vnor $1,$2,$2')
86 define(`logop', `vnor $1,$2,$3')')
94 define(`vnegb', `vnor $1,$2,$2')
H A Dandn_n.asm73 define(`vnega', `vnor $1,$2,$2')')
81 define(`vnegb', `vnor $1,$2,$2')
86 define(`logop', `vnor $1,$2,$3')')
94 define(`vnegb', `vnor $1,$2,$2')
H A Dior_n.asm73 define(`vnega', `vnor $1,$2,$2')')
81 define(`vnegb', `vnor $1,$2,$2')
86 define(`logop', `vnor $1,$2,$3')')
94 define(`vnegb', `vnor $1,$2,$2')
H A Dnand_n.asm73 define(`vnega', `vnor $1,$2,$2')')
81 define(`vnegb', `vnor $1,$2,$2')
86 define(`logop', `vnor $1,$2,$3')')
94 define(`vnegb', `vnor $1,$2,$2')
H A Dxor_n.asm73 define(`vnega', `vnor $1,$2,$2')')
81 define(`vnegb', `vnor $1,$2,$2')
86 define(`logop', `vnor $1,$2,$3')')
94 define(`vnegb', `vnor $1,$2,$2')
/dports/devel/binutils/binutils-2.37/gas/testsuite/gas/ppc/
H A Daltivec.s135 vnor 31,9,10
136 vnor 25,31,31
/dports/lang/gnatdroid-binutils-x86/binutils-2.27/gas/testsuite/gas/ppc/
H A Daltivec.s135 vnor 31,9,10
136 vnor 25,31,31
/dports/devel/arm-elf-binutils/binutils-2.37/gas/testsuite/gas/ppc/
H A Daltivec.s135 vnor 31,9,10
136 vnor 25,31,31
/dports/devel/gnulibiberty/binutils-2.37/gas/testsuite/gas/ppc/
H A Daltivec.s135 vnor 31,9,10
136 vnor 25,31,31
/dports/lang/gnatdroid-binutils/binutils-2.27/gas/testsuite/gas/ppc/
H A Daltivec.s135 vnor 31,9,10
136 vnor 25,31,31
/dports/graphics/blender/blender-2.91.0/source/blender/nodes/shader/nodes/
H A Dnode_shader_tex_image.c120 GPUNodeLink *vnor = GPU_builtin(GPU_WORLD_NORMAL); in node_shader_gpu_tex_image() local
125 GPU_link(mat, "normal_transform_transposed_m4v3", vnor, ob_mat, &wnor); in node_shader_gpu_tex_image()
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/eevee/shaders/
H A Dambient_occlusion_lib.glsl254 vec3 vnor = mat3(ViewMatrix) * N;
257 gtao_deferred(vnor, rand, gl_FragCoord.z, visibility, bent_normal);
259 gtao(vnor, vpos, rand, visibility, bent_normal);
268 bent_normal = normalize(mix(bent_normal, vnor, mix_fac));
/dports/devel/capstone4/capstone-4.0.2/suite/MC/PowerPC/
H A Dppc64-encoding-vmx.s.cs128 0x10,0x43,0x25,0x04 = vnor 2, 3, 4
/dports/devel/capstone3/capstone-3.0.5/suite/MC/PowerPC/
H A Dppc64-encoding-vmx.s.cs128 0x10,0x43,0x25,0x04 = vnor 2, 3, 4
/dports/emulators/qemu/qemu-6.2.0/capstone/suite/MC/PowerPC/
H A Dppc64-encoding-vmx.s.cs128 0x10,0x43,0x25,0x04 = vnor 2, 3, 4
/dports/emulators/qemu42/qemu-4.2.1/capstone/suite/MC/PowerPC/
H A Dppc64-encoding-vmx.s.cs128 0x10,0x43,0x25,0x04 = vnor 2, 3, 4

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