/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/overlay/shaders/ |
H A D | edit_mesh_normal_vert.glsl | 8 in vec4 vnor; 36 else if (!all(equal(vnor.xyz, vec3(0)))) { 37 if (vnor.w < 0.0) { 40 nor = vnor.xyz;
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H A D | edit_mesh_vert.glsl | 9 in vec3 vnor; 12 # define vnor norAndFlag.xyz 98 vec3 view_normal = normalize(normal_object_to_view(vnor) + 1e-4);
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/dports/lang/gcc11-devel/gcc-11-20211009/gcc/config/rs6000/ |
H A D | fusion.md | 1943 ;; vector vnor -> vand 2231 ;; vector vnor -> veqv 2447 ;; vector vand -> vnor 2483 ;; vector veqv -> vnor 2519 ;; vector vnor -> vnor 2528 vnor %3,%1,%0\;vnor %3,%3,%2 2529 vnor %3,%1,%0\;vnor %3,%3,%2 2530 vnor %3,%1,%0\;vnor %3,%3,%2 2531 vnor %4,%1,%0\;vnor %3,%4,%2" 2537 ;; vector vor -> vnor [all …]
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/dports/lang/gcc12-devel/gcc-12-20211205/gcc/config/rs6000/ |
H A D | fusion.md | 1943 ;; vector vnor -> vand 2231 ;; vector vnor -> veqv 2447 ;; vector vand -> vnor 2483 ;; vector veqv -> vnor 2519 ;; vector vnor -> vnor 2528 vnor %3,%1,%0\;vnor %3,%3,%2 2529 vnor %3,%1,%0\;vnor %3,%3,%2 2530 vnor %3,%1,%0\;vnor %3,%3,%2 2531 vnor %4,%1,%0\;vnor %3,%4,%2" 2537 ;; vector vor -> vnor [all …]
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/dports/misc/cxx_atomics_pic/gcc-11.2.0/gcc/config/rs6000/ |
H A D | fusion.md | 1943 ;; vector vnor -> vand 2231 ;; vector vnor -> veqv 2447 ;; vector vand -> vnor 2483 ;; vector veqv -> vnor 2519 ;; vector vnor -> vnor 2528 vnor %3,%1,%0\;vnor %3,%3,%2 2529 vnor %3,%1,%0\;vnor %3,%3,%2 2530 vnor %3,%1,%0\;vnor %3,%3,%2 2531 vnor %4,%1,%0\;vnor %3,%4,%2" 2537 ;; vector vor -> vnor [all …]
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/dports/lang/gcc11/gcc-11.2.0/gcc/config/rs6000/ |
H A D | fusion.md | 1943 ;; vector vnor -> vand 2231 ;; vector vnor -> veqv 2447 ;; vector vand -> vnor 2483 ;; vector veqv -> vnor 2519 ;; vector vnor -> vnor 2528 vnor %3,%1,%0\;vnor %3,%3,%2 2529 vnor %3,%1,%0\;vnor %3,%3,%2 2530 vnor %3,%1,%0\;vnor %3,%3,%2 2531 vnor %4,%1,%0\;vnor %3,%4,%2" 2537 ;; vector vor -> vnor [all …]
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/dports/math/mpir/mpir-3.0.0/mpn/powerpc32/vmx/ |
H A D | iorn_n.asm | 73 define(`vnega', `vnor $1,$2,$2')') 81 define(`vnegb', `vnor $1,$2,$2') 86 define(`logop', `vnor $1,$2,$3')') 94 define(`vnegb', `vnor $1,$2,$2')
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H A D | nior_n.asm | 73 define(`vnega', `vnor $1,$2,$2')') 81 define(`vnegb', `vnor $1,$2,$2') 86 define(`logop', `vnor $1,$2,$3')') 94 define(`vnegb', `vnor $1,$2,$2')
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H A D | xnor_n.asm | 73 define(`vnega', `vnor $1,$2,$2')') 81 define(`vnegb', `vnor $1,$2,$2') 86 define(`logop', `vnor $1,$2,$3')') 94 define(`vnegb', `vnor $1,$2,$2')
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H A D | and_n.asm | 73 define(`vnega', `vnor $1,$2,$2')') 81 define(`vnegb', `vnor $1,$2,$2') 86 define(`logop', `vnor $1,$2,$3')') 94 define(`vnegb', `vnor $1,$2,$2')
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H A D | andn_n.asm | 73 define(`vnega', `vnor $1,$2,$2')') 81 define(`vnegb', `vnor $1,$2,$2') 86 define(`logop', `vnor $1,$2,$3')') 94 define(`vnegb', `vnor $1,$2,$2')
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H A D | ior_n.asm | 73 define(`vnega', `vnor $1,$2,$2')') 81 define(`vnegb', `vnor $1,$2,$2') 86 define(`logop', `vnor $1,$2,$3')') 94 define(`vnegb', `vnor $1,$2,$2')
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H A D | nand_n.asm | 73 define(`vnega', `vnor $1,$2,$2')') 81 define(`vnegb', `vnor $1,$2,$2') 86 define(`logop', `vnor $1,$2,$3')') 94 define(`vnegb', `vnor $1,$2,$2')
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H A D | xor_n.asm | 73 define(`vnega', `vnor $1,$2,$2')') 81 define(`vnegb', `vnor $1,$2,$2') 86 define(`logop', `vnor $1,$2,$3')') 94 define(`vnegb', `vnor $1,$2,$2')
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/dports/devel/binutils/binutils-2.37/gas/testsuite/gas/ppc/ |
H A D | altivec.s | 135 vnor 31,9,10 136 vnor 25,31,31
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/dports/lang/gnatdroid-binutils-x86/binutils-2.27/gas/testsuite/gas/ppc/ |
H A D | altivec.s | 135 vnor 31,9,10 136 vnor 25,31,31
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/dports/devel/arm-elf-binutils/binutils-2.37/gas/testsuite/gas/ppc/ |
H A D | altivec.s | 135 vnor 31,9,10 136 vnor 25,31,31
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/dports/devel/gnulibiberty/binutils-2.37/gas/testsuite/gas/ppc/ |
H A D | altivec.s | 135 vnor 31,9,10 136 vnor 25,31,31
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/dports/lang/gnatdroid-binutils/binutils-2.27/gas/testsuite/gas/ppc/ |
H A D | altivec.s | 135 vnor 31,9,10 136 vnor 25,31,31
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/dports/graphics/blender/blender-2.91.0/source/blender/nodes/shader/nodes/ |
H A D | node_shader_tex_image.c | 120 GPUNodeLink *vnor = GPU_builtin(GPU_WORLD_NORMAL); in node_shader_gpu_tex_image() local 125 GPU_link(mat, "normal_transform_transposed_m4v3", vnor, ob_mat, &wnor); in node_shader_gpu_tex_image()
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/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/eevee/shaders/ |
H A D | ambient_occlusion_lib.glsl | 254 vec3 vnor = mat3(ViewMatrix) * N; 257 gtao_deferred(vnor, rand, gl_FragCoord.z, visibility, bent_normal); 259 gtao(vnor, vpos, rand, visibility, bent_normal); 268 bent_normal = normalize(mix(bent_normal, vnor, mix_fac));
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/dports/devel/capstone4/capstone-4.0.2/suite/MC/PowerPC/ |
H A D | ppc64-encoding-vmx.s.cs | 128 0x10,0x43,0x25,0x04 = vnor 2, 3, 4
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/dports/devel/capstone3/capstone-3.0.5/suite/MC/PowerPC/ |
H A D | ppc64-encoding-vmx.s.cs | 128 0x10,0x43,0x25,0x04 = vnor 2, 3, 4
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/dports/emulators/qemu/qemu-6.2.0/capstone/suite/MC/PowerPC/ |
H A D | ppc64-encoding-vmx.s.cs | 128 0x10,0x43,0x25,0x04 = vnor 2, 3, 4
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/dports/emulators/qemu42/qemu-4.2.1/capstone/suite/MC/PowerPC/ |
H A D | ppc64-encoding-vmx.s.cs | 128 0x10,0x43,0x25,0x04 = vnor 2, 3, 4
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