Searched refs:volPos (Results 1 – 2 of 2) sorted by relevance
183 const iInt2 volPos = init_I2(left_Rect(d->volumeSlider), mid_Rect(d->volumeSlider).y); in draw_PlayerUI() local184 drawHLine_Paint(p, volPos, volPart, volColor); in draw_PlayerUI()186 addX_I2(volPos, volPart), in draw_PlayerUI()
116 const float3& volPos = vol->GetWorldSpacePos(unit, lapPos); in DoExplosionDamage() local141 const float3 impulseDir = (volPos - expPos).SafeNormalize(); in DoExplosionDamage()169 const float3& volPos = vol->GetWorldSpacePos(feature, ZeroVector); in DoExplosionDamage() local182 const float3 impulseDir = (volPos - expPos).SafeNormalize(); in DoExplosionDamage()