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Searched refs:volumeDelta (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Daudio_mixer.cpp107 _channels[channel].volumeDelta = 0; in playInChannel()
150 …_channels[channel].volumeDelta = ((newVolume - _channels[channel].volume) / (time / 60.0f)) / (flo… in adjustVolume()
173 if (channel->volumeDelta != 0.0f) { in tick()
174 channel->volume = CLIP(channel->volume + channel->volumeDelta, 0.0f, 100.0f); in tick()
176 …if ((channel->volumeDelta < 0 && channel->volume <= channel->volumeTarget) || (channel->volumeDelt… in tick()
177 channel->volumeDelta = 0.0f; in tick()
H A Daudio_mixer.h54 float volumeDelta; member
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Daudio_mixer.cpp120 _channels[channel].volumeDelta = 0; in playInChannel()
170 …_channels[channel].volumeDelta = ((newVolume - _channels[channel].volume) / (time / 60.0f)) / (flo… in adjustVolume()
194 if (channel->volumeDelta != 0.0f) { in tick()
196 channel->volume = CLIP(channel->volume + channel->volumeDelta, 0.0f, 100.0f); in tick()
198 if ((channel->volumeDelta < 0 && channel->volume <= channel->volumeTarget) in tick()
199 || (channel->volumeDelta > 0 && channel->volume >= channel->volumeTarget)) { in tick()
200 channel->volumeDelta = 0.0f; in tick()
H A Daudio_mixer.h63 float volumeDelta; member
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/
H A Dbase_game_music.cpp214 int volumeDelta = (int)((_musicCrossfadeVolume1 - _musicCrossfadeVolume2)*progress); in updateMusicCrossfade() local
215 _music[_musicCrossfadeChannel2]->setVolumePercent(_musicCrossfadeVolume1 - volumeDelta); in updateMusicCrossfade()
216 …ing music channel %d volume to %d", _musicCrossfadeChannel2, _musicCrossfadeVolume1 - volumeDelta); in updateMusicCrossfade()
219 _music[_musicCrossfadeChannel1]->setVolumePercent(_musicCrossfadeVolume2 + volumeDelta); in updateMusicCrossfade()
220 …ing music channel %d volume to %d", _musicCrossfadeChannel1, _musicCrossfadeVolume2 + volumeDelta); in updateMusicCrossfade()
/dports/games/OpenLara/OpenLara-b4b19f2/src/
H A Dsound.h841 float volumeDelta; member
849 …iquePtr(NULL), decoder(decoder), volume(volume), volumeTarget(volume), volumeDelta(0.0f), pitch(pi… in Sample()
854 …: uniquePtr(pos), decoder(NULL), volume(volume), volumeTarget(volume), volumeDelta(0.0f), pitch(pi… in Sample()
930 volumeDelta = volumeTarget - volume; in setVolume()
932 volumeDelta /= 44100.0f * time; in setVolume()
981 if (volumeDelta != 0.0f) { // increase / decrease channel volume in render()
982 volume += volumeDelta; in render()
983 if ((volumeDelta < 0.0f && volume < volumeTarget) || in render()
984 (volumeDelta > 0.0f && volume > volumeTarget)) { in render()
986 volumeDelta = 0.0f; in render()
/dports/games/scummvm/scummvm-2.5.1/engines/illusions/
H A Dsound.cpp507 const int16 volumeDelta = _midiMusicFader._finalVolume - _midiMusicFader._startVolume; in updateMidiMusicFader() local
509 …_midiMusicFader._currVolume = _midiMusicFader._startVolume + (elapsedTime * volumeDelta / _midiMus… in updateMidiMusicFader()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/
H A Dsound.cpp507 const int16 volumeDelta = _midiMusicFader._finalVolume - _midiMusicFader._startVolume; in updateMidiMusicFader() local
509 …_midiMusicFader._currVolume = _midiMusicFader._startVolume + (elapsedTime * volumeDelta / _midiMus… in updateMidiMusicFader()