Searched refs:volumeDelta (Results 1 – 8 of 8) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | audio_mixer.cpp | 107 _channels[channel].volumeDelta = 0; in playInChannel() 150 …_channels[channel].volumeDelta = ((newVolume - _channels[channel].volume) / (time / 60.0f)) / (flo… in adjustVolume() 173 if (channel->volumeDelta != 0.0f) { in tick() 174 channel->volume = CLIP(channel->volume + channel->volumeDelta, 0.0f, 100.0f); in tick() 176 …if ((channel->volumeDelta < 0 && channel->volume <= channel->volumeTarget) || (channel->volumeDelt… in tick() 177 channel->volumeDelta = 0.0f; in tick()
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H A D | audio_mixer.h | 54 float volumeDelta; member
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | audio_mixer.cpp | 120 _channels[channel].volumeDelta = 0; in playInChannel() 170 …_channels[channel].volumeDelta = ((newVolume - _channels[channel].volume) / (time / 60.0f)) / (flo… in adjustVolume() 194 if (channel->volumeDelta != 0.0f) { in tick() 196 channel->volume = CLIP(channel->volume + channel->volumeDelta, 0.0f, 100.0f); in tick() 198 if ((channel->volumeDelta < 0 && channel->volume <= channel->volumeTarget) in tick() 199 || (channel->volumeDelta > 0 && channel->volume >= channel->volumeTarget)) { in tick() 200 channel->volumeDelta = 0.0f; in tick()
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H A D | audio_mixer.h | 63 float volumeDelta; member
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/ |
H A D | base_game_music.cpp | 214 int volumeDelta = (int)((_musicCrossfadeVolume1 - _musicCrossfadeVolume2)*progress); in updateMusicCrossfade() local 215 _music[_musicCrossfadeChannel2]->setVolumePercent(_musicCrossfadeVolume1 - volumeDelta); in updateMusicCrossfade() 216 …ing music channel %d volume to %d", _musicCrossfadeChannel2, _musicCrossfadeVolume1 - volumeDelta); in updateMusicCrossfade() 219 _music[_musicCrossfadeChannel1]->setVolumePercent(_musicCrossfadeVolume2 + volumeDelta); in updateMusicCrossfade() 220 …ing music channel %d volume to %d", _musicCrossfadeChannel1, _musicCrossfadeVolume2 + volumeDelta); in updateMusicCrossfade()
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/dports/games/OpenLara/OpenLara-b4b19f2/src/ |
H A D | sound.h | 841 float volumeDelta; member 849 …iquePtr(NULL), decoder(decoder), volume(volume), volumeTarget(volume), volumeDelta(0.0f), pitch(pi… in Sample() 854 …: uniquePtr(pos), decoder(NULL), volume(volume), volumeTarget(volume), volumeDelta(0.0f), pitch(pi… in Sample() 930 volumeDelta = volumeTarget - volume; in setVolume() 932 volumeDelta /= 44100.0f * time; in setVolume() 981 if (volumeDelta != 0.0f) { // increase / decrease channel volume in render() 982 volume += volumeDelta; in render() 983 if ((volumeDelta < 0.0f && volume < volumeTarget) || in render() 984 (volumeDelta > 0.0f && volume > volumeTarget)) { in render() 986 volumeDelta = 0.0f; in render()
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/dports/games/scummvm/scummvm-2.5.1/engines/illusions/ |
H A D | sound.cpp | 507 const int16 volumeDelta = _midiMusicFader._finalVolume - _midiMusicFader._startVolume; in updateMidiMusicFader() local 509 …_midiMusicFader._currVolume = _midiMusicFader._startVolume + (elapsedTime * volumeDelta / _midiMus… in updateMidiMusicFader()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/ |
H A D | sound.cpp | 507 const int16 volumeDelta = _midiMusicFader._finalVolume - _midiMusicFader._startVolume; in updateMidiMusicFader() local 509 …_midiMusicFader._currVolume = _midiMusicFader._startVolume + (elapsedTime * volumeDelta / _midiMus… in updateMidiMusicFader()
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