Searched refs:vox_quests (Results 1 – 2 of 2) sorted by relevance
49 , vox_quests() in NPC()336 vox_quests.push_back(a); in loadSound()337 return static_cast<int>(vox_quests.size()) - 1; in loadSound()362 if (id < 0 || id >= static_cast<int>(vox_quests.size())) in playSoundQuest()365 snd->play(vox_quests[id], "NPC_VOX", snd->NO_POS, !snd->LOOP); in playSoundQuest()682 while (!vox_quests.empty()) { in ~NPC()683 snd->unload(vox_quests.back()); in ~NPC()684 vox_quests.pop_back(); in ~NPC()
56 std::vector<SoundID> vox_quests; variable