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Searched refs:voxelPosA (Results 1 – 1 of 1) sorted by relevance

/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/
H A DAlienBAIState.cpp1532 … Position voxelPosA = Position ((targetPos.x * 16)+8, (targetPos.y * 16)+8, (targetPos.z * 24)+12); in explosiveEfficacy() local
1535 …int collidesWith = _save->getTileEngine()->calculateLine(voxelPosA, voxelPosB, false, &traj, targe… in explosiveEfficacy()
1652 …Position voxelPosA ((CurrentPosition.x * 16)+8, (CurrentPosition.y * 16)+8, (CurrentPosition.z * 2… in wayPointAction() local
1654 … CollidesWith = _save->getTileEngine()->calculateLine(voxelPosA, voxelPosb, false, 0, _unit, true); in wayPointAction()