Searched refs:vpWidthScale (Results 1 – 15 of 15) sorted by relevance
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/ |
H A D | ShaderUniforms.cpp | 19 const Vec3 scale(gstate_c.vpWidthScale, gstate_c.vpHeightScale, gstate_c.vpDepthScale * 0.5f); in ConvertProjMatrixToVulkan() 25 const Vec3 scale(gstate_c.vpWidthScale, -gstate_c.vpHeightScale, gstate_c.vpDepthScale * 0.5f); in ConvertProjMatrixToD3D11() 33 return (pspViewport * gstate_c.vpWidthScale) - gstate_c.vpXOffset; in CalcCullRange()
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H A D | GPUStateUtils.cpp | 753 bool scaleChanged = gstate_c.vpWidthScale != wScale || gstate_c.vpHeightScale != hScale; in ConvertViewportAndScissor() 757 gstate_c.vpWidthScale = wScale; in ConvertViewportAndScissor()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | ShaderUniforms.cpp | 19 const Vec3 scale(gstate_c.vpWidthScale, gstate_c.vpHeightScale, gstate_c.vpDepthScale * 0.5f); in ConvertProjMatrixToVulkan() 25 const Vec3 scale(gstate_c.vpWidthScale, -gstate_c.vpHeightScale, gstate_c.vpDepthScale * 0.5f); in ConvertProjMatrixToD3D11() 33 return (pspViewport * gstate_c.vpWidthScale) - gstate_c.vpXOffset; in CalcCullRange()
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H A D | GPUStateUtils.cpp | 753 bool scaleChanged = gstate_c.vpWidthScale != wScale || gstate_c.vpHeightScale != hScale; in ConvertViewportAndScissor() 757 gstate_c.vpWidthScale = wScale; in ConvertViewportAndScissor()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | ShaderUniforms.cpp | 19 const Vec3 scale(gstate_c.vpWidthScale, gstate_c.vpHeightScale, gstate_c.vpDepthScale * 0.5f); in ConvertProjMatrixToVulkan() 25 const Vec3 scale(gstate_c.vpWidthScale, -gstate_c.vpHeightScale, gstate_c.vpDepthScale * 0.5f); in ConvertProjMatrixToD3D11() 33 return (pspViewport * gstate_c.vpWidthScale) - gstate_c.vpXOffset; in CalcCullRange()
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H A D | GPUStateUtils.cpp | 753 bool scaleChanged = gstate_c.vpWidthScale != wScale || gstate_c.vpHeightScale != hScale; in ConvertViewportAndScissor() 757 gstate_c.vpWidthScale = wScale; in ConvertViewportAndScissor()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/ |
H A D | GPUState.h | 593 float vpWidthScale; member
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/ |
H A D | GPUState.h | 593 float vpWidthScale; member
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/ |
H A D | GPUState.h | 593 float vpWidthScale; member
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/ |
H A D | ShaderManagerDX9.cpp | 255 const Vec3 scale(gstate_c.vpWidthScale, gstate_c.vpHeightScale, gstate_c.vpDepthScale * 0.5f);
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | ShaderManagerDX9.cpp | 255 const Vec3 scale(gstate_c.vpWidthScale, gstate_c.vpHeightScale, gstate_c.vpDepthScale * 0.5f); in ConvertProjMatrixToD3D()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | ShaderManagerDX9.cpp | 255 const Vec3 scale(gstate_c.vpWidthScale, gstate_c.vpHeightScale, gstate_c.vpDepthScale * 0.5f); in ConvertProjMatrixToD3D()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/ |
H A D | ShaderManagerGLES.cpp | 280 const Vec3 scale(gstate_c.vpWidthScale, gstate_c.vpHeightScale, gstate_c.vpDepthScale); in ScaleProjMatrix()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/ |
H A D | ShaderManagerGLES.cpp | 280 const Vec3 scale(gstate_c.vpWidthScale, gstate_c.vpHeightScale, gstate_c.vpDepthScale); in ScaleProjMatrix()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/ |
H A D | ShaderManagerGLES.cpp | 280 const Vec3 scale(gstate_c.vpWidthScale, gstate_c.vpHeightScale, gstate_c.vpDepthScale); in ScaleProjMatrix()
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