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Searched refs:vpZOffset (Results 1 – 15 of 15) sorted by relevance

/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/
H A DShaderUniforms.cpp18 const Vec3 trans(gstate_c.vpXOffset, gstate_c.vpYOffset, gstate_c.vpZOffset * 0.5f + 0.5f); in ConvertProjMatrixToVulkan()
24 const Vec3 trans(gstate_c.vpXOffset, -gstate_c.vpYOffset, gstate_c.vpZOffset * 0.5f + 0.5f); in ConvertProjMatrixToD3D11()
54 float minz = -((gstate_c.vpZOffset * halfActualZRange) - vpZCenter) - halfActualZRange; in CalcCullRange()
242 float minz = -((gstate_c.vpZOffset * halfActualZRange) - vpZCenter) - halfActualZRange; in BaseUpdateUniforms()
H A DGPUStateUtils.cpp755 bool depthChanged = gstate_c.vpDepthScale != zScale || gstate_c.vpZOffset != zOffset; in ConvertViewportAndScissor()
762 gstate_c.vpZOffset = zOffset; in ConvertViewportAndScissor()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/
H A DShaderUniforms.cpp18 const Vec3 trans(gstate_c.vpXOffset, gstate_c.vpYOffset, gstate_c.vpZOffset * 0.5f + 0.5f); in ConvertProjMatrixToVulkan()
24 const Vec3 trans(gstate_c.vpXOffset, -gstate_c.vpYOffset, gstate_c.vpZOffset * 0.5f + 0.5f); in ConvertProjMatrixToD3D11()
54 float minz = -((gstate_c.vpZOffset * halfActualZRange) - vpZCenter) - halfActualZRange; in CalcCullRange()
242 float minz = -((gstate_c.vpZOffset * halfActualZRange) - vpZCenter) - halfActualZRange; in BaseUpdateUniforms()
H A DGPUStateUtils.cpp755 bool depthChanged = gstate_c.vpDepthScale != zScale || gstate_c.vpZOffset != zOffset; in ConvertViewportAndScissor()
762 gstate_c.vpZOffset = zOffset; in ConvertViewportAndScissor()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/
H A DShaderUniforms.cpp18 const Vec3 trans(gstate_c.vpXOffset, gstate_c.vpYOffset, gstate_c.vpZOffset * 0.5f + 0.5f); in ConvertProjMatrixToVulkan()
24 const Vec3 trans(gstate_c.vpXOffset, -gstate_c.vpYOffset, gstate_c.vpZOffset * 0.5f + 0.5f); in ConvertProjMatrixToD3D11()
54 float minz = -((gstate_c.vpZOffset * halfActualZRange) - vpZCenter) - halfActualZRange; in CalcCullRange()
242 float minz = -((gstate_c.vpZOffset * halfActualZRange) - vpZCenter) - halfActualZRange; in BaseUpdateUniforms()
H A DGPUStateUtils.cpp755 bool depthChanged = gstate_c.vpDepthScale != zScale || gstate_c.vpZOffset != zOffset; in ConvertViewportAndScissor()
762 gstate_c.vpZOffset = zOffset; in ConvertViewportAndScissor()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/
H A DShaderManagerDX9.cpp254 const Vec3 trans(xoff, yoff, gstate_c.vpZOffset * 0.5f + 0.5f);
438 float minz = -((gstate_c.vpZOffset * halfActualZRange) - vpZCenter) - halfActualZRange;
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DShaderManagerDX9.cpp254 const Vec3 trans(xoff, yoff, gstate_c.vpZOffset * 0.5f + 0.5f); in ConvertProjMatrixToD3D()
438 float minz = -((gstate_c.vpZOffset * halfActualZRange) - vpZCenter) - halfActualZRange; in VSUpdateUniforms()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DShaderManagerDX9.cpp254 const Vec3 trans(xoff, yoff, gstate_c.vpZOffset * 0.5f + 0.5f); in ConvertProjMatrixToD3D()
438 float minz = -((gstate_c.vpZOffset * halfActualZRange) - vpZCenter) - halfActualZRange; in VSUpdateUniforms()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/
H A DShaderManagerGLES.cpp279 const Vec3 trans(gstate_c.vpXOffset, yOffset, gstate_c.vpZOffset); in ScaleProjMatrix()
470 float minz = -((gstate_c.vpZOffset * halfActualZRange) - vpZCenter) - halfActualZRange; in UpdateUniforms()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DShaderManagerGLES.cpp279 const Vec3 trans(gstate_c.vpXOffset, yOffset, gstate_c.vpZOffset); in ScaleProjMatrix()
470 float minz = -((gstate_c.vpZOffset * halfActualZRange) - vpZCenter) - halfActualZRange; in UpdateUniforms()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DShaderManagerGLES.cpp279 const Vec3 trans(gstate_c.vpXOffset, yOffset, gstate_c.vpZOffset); in ScaleProjMatrix()
470 float minz = -((gstate_c.vpZOffset * halfActualZRange) - vpZCenter) - halfActualZRange; in UpdateUniforms()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/
H A DGPUState.h592 float vpZOffset; member
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/
H A DGPUState.h592 float vpZOffset; member
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/
H A DGPUState.h592 float vpZOffset; member