/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/ |
H A D | ShaderUniforms.cpp | 18 const Vec3 trans(gstate_c.vpXOffset, gstate_c.vpYOffset, gstate_c.vpZOffset * 0.5f + 0.5f); in ConvertProjMatrixToVulkan() 24 const Vec3 trans(gstate_c.vpXOffset, -gstate_c.vpYOffset, gstate_c.vpZOffset * 0.5f + 0.5f); in ConvertProjMatrixToD3D11() 54 float minz = -((gstate_c.vpZOffset * halfActualZRange) - vpZCenter) - halfActualZRange; in CalcCullRange() 242 float minz = -((gstate_c.vpZOffset * halfActualZRange) - vpZCenter) - halfActualZRange; in BaseUpdateUniforms()
|
H A D | GPUStateUtils.cpp | 755 bool depthChanged = gstate_c.vpDepthScale != zScale || gstate_c.vpZOffset != zOffset; in ConvertViewportAndScissor() 762 gstate_c.vpZOffset = zOffset; in ConvertViewportAndScissor()
|
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | ShaderUniforms.cpp | 18 const Vec3 trans(gstate_c.vpXOffset, gstate_c.vpYOffset, gstate_c.vpZOffset * 0.5f + 0.5f); in ConvertProjMatrixToVulkan() 24 const Vec3 trans(gstate_c.vpXOffset, -gstate_c.vpYOffset, gstate_c.vpZOffset * 0.5f + 0.5f); in ConvertProjMatrixToD3D11() 54 float minz = -((gstate_c.vpZOffset * halfActualZRange) - vpZCenter) - halfActualZRange; in CalcCullRange() 242 float minz = -((gstate_c.vpZOffset * halfActualZRange) - vpZCenter) - halfActualZRange; in BaseUpdateUniforms()
|
H A D | GPUStateUtils.cpp | 755 bool depthChanged = gstate_c.vpDepthScale != zScale || gstate_c.vpZOffset != zOffset; in ConvertViewportAndScissor() 762 gstate_c.vpZOffset = zOffset; in ConvertViewportAndScissor()
|
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | ShaderUniforms.cpp | 18 const Vec3 trans(gstate_c.vpXOffset, gstate_c.vpYOffset, gstate_c.vpZOffset * 0.5f + 0.5f); in ConvertProjMatrixToVulkan() 24 const Vec3 trans(gstate_c.vpXOffset, -gstate_c.vpYOffset, gstate_c.vpZOffset * 0.5f + 0.5f); in ConvertProjMatrixToD3D11() 54 float minz = -((gstate_c.vpZOffset * halfActualZRange) - vpZCenter) - halfActualZRange; in CalcCullRange() 242 float minz = -((gstate_c.vpZOffset * halfActualZRange) - vpZCenter) - halfActualZRange; in BaseUpdateUniforms()
|
H A D | GPUStateUtils.cpp | 755 bool depthChanged = gstate_c.vpDepthScale != zScale || gstate_c.vpZOffset != zOffset; in ConvertViewportAndScissor() 762 gstate_c.vpZOffset = zOffset; in ConvertViewportAndScissor()
|
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/ |
H A D | ShaderManagerDX9.cpp | 254 const Vec3 trans(xoff, yoff, gstate_c.vpZOffset * 0.5f + 0.5f); 438 float minz = -((gstate_c.vpZOffset * halfActualZRange) - vpZCenter) - halfActualZRange;
|
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | ShaderManagerDX9.cpp | 254 const Vec3 trans(xoff, yoff, gstate_c.vpZOffset * 0.5f + 0.5f); in ConvertProjMatrixToD3D() 438 float minz = -((gstate_c.vpZOffset * halfActualZRange) - vpZCenter) - halfActualZRange; in VSUpdateUniforms()
|
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | ShaderManagerDX9.cpp | 254 const Vec3 trans(xoff, yoff, gstate_c.vpZOffset * 0.5f + 0.5f); in ConvertProjMatrixToD3D() 438 float minz = -((gstate_c.vpZOffset * halfActualZRange) - vpZCenter) - halfActualZRange; in VSUpdateUniforms()
|
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/ |
H A D | ShaderManagerGLES.cpp | 279 const Vec3 trans(gstate_c.vpXOffset, yOffset, gstate_c.vpZOffset); in ScaleProjMatrix() 470 float minz = -((gstate_c.vpZOffset * halfActualZRange) - vpZCenter) - halfActualZRange; in UpdateUniforms()
|
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/ |
H A D | ShaderManagerGLES.cpp | 279 const Vec3 trans(gstate_c.vpXOffset, yOffset, gstate_c.vpZOffset); in ScaleProjMatrix() 470 float minz = -((gstate_c.vpZOffset * halfActualZRange) - vpZCenter) - halfActualZRange; in UpdateUniforms()
|
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/ |
H A D | ShaderManagerGLES.cpp | 279 const Vec3 trans(gstate_c.vpXOffset, yOffset, gstate_c.vpZOffset); in ScaleProjMatrix() 470 float minz = -((gstate_c.vpZOffset * halfActualZRange) - vpZCenter) - halfActualZRange; in UpdateUniforms()
|
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/ |
H A D | GPUState.h | 592 float vpZOffset; member
|
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/ |
H A D | GPUState.h | 592 float vpZOffset; member
|
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/ |
H A D | GPUState.h | 592 float vpZOffset; member
|