/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | a-c.cpp | 142 return logy ? buf[vplc>>logy] : buf[ourmulscale32(vplc,globaltilesizy)]; in getpix() 195 return vplc; in vlineasm1() 217 # define saturate_vplc(vplc, vinc) vplc |= g_saturate & -(vplc < (uint32_t)vinc) argument 219 # define saturate_vplc_vec(vplc, vinc) vplc |= g_saturate & (vplc < vinc) argument 221 # define saturate_vplc_trans(vplc, vinc) saturate_vplc(vplc, vinc) argument 250 vplc += vinc; in vlineasm4nlogy() 330 vplc += vinc; in vlineasm4() 380 return vplc; in mvlineasm1() 389 vplc += vinc; in mvlineasm1() 394 return vplc; in mvlineasm1() [all …]
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H A D | a64.yasm | 64 ; <dest_reg_lobyte> := bufplc[vplc>>glogy] 99 ;;; int32_t tvlineasm1(vinc, *paloffs, cnt, vplc, *bufplc, *p) 126 mov eax, rVplc ; return vplc
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H A D | engine.cpp | 1870 static WSHELPER_DECL void calc_vplcinc_wall(uint32_t *vplc, int32_t *vinc, inthi_t sw, int32_t y1v) in calc_vplcinc_wall() argument 1873 *vplc = globalzd + (uint32_t)(*vinc)*(y1v-globalhoriz+1); in calc_vplcinc_wall() 1877 static WSHELPER_DECL void calc_vplcinc_sprite(uint32_t *vplc, int32_t *vinc, int32_t x, int32_t y1v) in calc_vplcinc_sprite() argument 1884 *vplc = min<inthi_t>(max<inthi_t>(0, tmpvplc), UINT32_MAX); in calc_vplcinc_sprite() 1890 static WSHELPER_DECL void calc_vplcinc(uint32_t *vplc, int32_t *vinc, const int32_t *swal, int32_t … in calc_vplcinc() argument 1896 calc_vplcinc_sprite(vplc, vinc, x, y1v); in calc_vplcinc() 1899 calc_vplcinc_wall(vplc, vinc, swal[x], y1v); in calc_vplcinc() 3070 uint32_t vplc; in transmaskvline() local 3072 calc_vplcinc(&vplc, &vinc, swall, x, y1v); in transmaskvline() 3078 tvlineasm1nonpow2(vinc,palookupoffs,y2v-y1v,vplc,bufplc,p); in transmaskvline() [all …]
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H A D | a.nasm | 679 ;; NOTE: We actually receive two args (second one: saturate vplc?), but the 727 ; (ebx is what is called "vplc" in the C replacement code.)
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | a-c.c | 86 void vlineasm1(int vinc, void *paloffs, int cnt, unsigned int vplc, void *bufplc, void *p) in vlineasm1() argument 95 *pp = gpal[gbuf[vplc>>glogy]]; in vlineasm1() 97 vplc += vinc; in vlineasm1() 102 void mvlineasm1(int vinc, void *paloffs, int cnt, unsigned int vplc, void *bufplc, void *p) in mvlineasm1() argument 111 ch = gbuf[vplc>>glogy]; if (ch != 255) *pp = gpal[ch]; in mvlineasm1() 113 vplc += vinc; in mvlineasm1() 118 void tvlineasm1(int vinc, void *paloffs, int cnt, unsigned int vplc, void *bufplc, void *p) in tvlineasm1() argument 129 ch = gbuf[vplc>>glogy]; in tvlineasm1() 132 vplc += vinc; in tvlineasm1() 139 ch = gbuf[vplc>>glogy]; in tvlineasm1() [all …]
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H A D | a.h | 164 void vlineasm1(int vinc, void *paloffs, int cnt, unsigned int vplc, void *bufplc, void *p); 167 void mvlineasm1(int vinc, void *paloffs, int cnt, unsigned int vplc, void *bufplc, void *p); 170 void tvlineasm1(int vinc, void *paloffs, int cnt, unsigned int vplc, void *bufplc, void *p);
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H A D | engine.c | 1853 int vplc, vinc, i; in transmaskvline() local 1867 vplc = globalzd + vinc*(y1v-globalhoriz+1); in transmaskvline() 1875 tvlineasm1(vinc,(void *)palookupoffs,y2v-y1v,vplc,(void *)bufplc,(void *)p); in transmaskvline()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | a.h | 115 int32_t vlineasm1(int32_t vinc, intptr_t paloffs, bssize_t cnt, uint32_t vplc, intptr_t bufplc, int… 119 int32_t mvlineasm1(int32_t vinc, intptr_t paloffs, bssize_t cnt, uint32_t vplc, intptr_t bufplc, in… 123 int32_t tvlineasm1(int32_t vinc, intptr_t paloffs, bssize_t cnt, uint32_t vplc, intptr_t bufplc, in…
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | ENGINE.C | 2059 long vplc, vinc, p, i, palookupoffs, shade, bufplc; in transmaskvline() local 2072 vplc = globalzd + vinc*(y1v-globalhoriz+1); in transmaskvline() 2080 tvlineasm1(vinc,palookupoffs,y2v-y1v,vplc,bufplc,p); in transmaskvline()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | ENGINE.C | 1799 long vplc, vinc, p, i, palookupoffs, shade, bufplc; in transmaskvline() local 1812 vplc = globalzd + vinc*(y1v-globalhoriz+1); in transmaskvline() 1820 tvlineasm1(vinc,palookupoffs,y2v-y1v,vplc,bufplc,p); in transmaskvline()
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/material_testers/backgrounds/ |
H A D | lobby.hdr | 3292 …XYXWSN�lhjhhhlo�g^adgiklmkhfebaack�Uj�TzVk{���oSB_�gfgggfea][W���}pd\����vplc\��ky���[`aabcbba`_^…
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