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Searched refs:vplc (Results 1 – 11 of 11) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Da-c.cpp142 return logy ? buf[vplc>>logy] : buf[ourmulscale32(vplc,globaltilesizy)]; in getpix()
195 return vplc; in vlineasm1()
217 # define saturate_vplc(vplc, vinc) vplc |= g_saturate & -(vplc < (uint32_t)vinc) argument
219 # define saturate_vplc_vec(vplc, vinc) vplc |= g_saturate & (vplc < vinc) argument
221 # define saturate_vplc_trans(vplc, vinc) saturate_vplc(vplc, vinc) argument
250 vplc += vinc; in vlineasm4nlogy()
330 vplc += vinc; in vlineasm4()
380 return vplc; in mvlineasm1()
389 vplc += vinc; in mvlineasm1()
394 return vplc; in mvlineasm1()
[all …]
H A Da64.yasm64 ; <dest_reg_lobyte> := bufplc[vplc>>glogy]
99 ;;; int32_t tvlineasm1(vinc, *paloffs, cnt, vplc, *bufplc, *p)
126 mov eax, rVplc ; return vplc
H A Dengine.cpp1870 static WSHELPER_DECL void calc_vplcinc_wall(uint32_t *vplc, int32_t *vinc, inthi_t sw, int32_t y1v) in calc_vplcinc_wall() argument
1873 *vplc = globalzd + (uint32_t)(*vinc)*(y1v-globalhoriz+1); in calc_vplcinc_wall()
1877 static WSHELPER_DECL void calc_vplcinc_sprite(uint32_t *vplc, int32_t *vinc, int32_t x, int32_t y1v) in calc_vplcinc_sprite() argument
1884 *vplc = min<inthi_t>(max<inthi_t>(0, tmpvplc), UINT32_MAX); in calc_vplcinc_sprite()
1890 static WSHELPER_DECL void calc_vplcinc(uint32_t *vplc, int32_t *vinc, const int32_t *swal, int32_t … in calc_vplcinc() argument
1896 calc_vplcinc_sprite(vplc, vinc, x, y1v); in calc_vplcinc()
1899 calc_vplcinc_wall(vplc, vinc, swal[x], y1v); in calc_vplcinc()
3070 uint32_t vplc; in transmaskvline() local
3072 calc_vplcinc(&vplc, &vinc, swall, x, y1v); in transmaskvline()
3078 tvlineasm1nonpow2(vinc,palookupoffs,y2v-y1v,vplc,bufplc,p); in transmaskvline()
[all …]
H A Da.nasm679 ;; NOTE: We actually receive two args (second one: saturate vplc?), but the
727 ; (ebx is what is called "vplc" in the C replacement code.)
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Da-c.c86 void vlineasm1(int vinc, void *paloffs, int cnt, unsigned int vplc, void *bufplc, void *p) in vlineasm1() argument
95 *pp = gpal[gbuf[vplc>>glogy]]; in vlineasm1()
97 vplc += vinc; in vlineasm1()
102 void mvlineasm1(int vinc, void *paloffs, int cnt, unsigned int vplc, void *bufplc, void *p) in mvlineasm1() argument
111 ch = gbuf[vplc>>glogy]; if (ch != 255) *pp = gpal[ch]; in mvlineasm1()
113 vplc += vinc; in mvlineasm1()
118 void tvlineasm1(int vinc, void *paloffs, int cnt, unsigned int vplc, void *bufplc, void *p) in tvlineasm1() argument
129 ch = gbuf[vplc>>glogy]; in tvlineasm1()
132 vplc += vinc; in tvlineasm1()
139 ch = gbuf[vplc>>glogy]; in tvlineasm1()
[all …]
H A Da.h164 void vlineasm1(int vinc, void *paloffs, int cnt, unsigned int vplc, void *bufplc, void *p);
167 void mvlineasm1(int vinc, void *paloffs, int cnt, unsigned int vplc, void *bufplc, void *p);
170 void tvlineasm1(int vinc, void *paloffs, int cnt, unsigned int vplc, void *bufplc, void *p);
H A Dengine.c1853 int vplc, vinc, i; in transmaskvline() local
1867 vplc = globalzd + vinc*(y1v-globalhoriz+1); in transmaskvline()
1875 tvlineasm1(vinc,(void *)palookupoffs,y2v-y1v,vplc,(void *)bufplc,(void *)p); in transmaskvline()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Da.h115 int32_t vlineasm1(int32_t vinc, intptr_t paloffs, bssize_t cnt, uint32_t vplc, intptr_t bufplc, int…
119 int32_t mvlineasm1(int32_t vinc, intptr_t paloffs, bssize_t cnt, uint32_t vplc, intptr_t bufplc, in…
123 int32_t tvlineasm1(int32_t vinc, intptr_t paloffs, bssize_t cnt, uint32_t vplc, intptr_t bufplc, in…
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DENGINE.C2059 long vplc, vinc, p, i, palookupoffs, shade, bufplc; in transmaskvline() local
2072 vplc = globalzd + vinc*(y1v-globalhoriz+1); in transmaskvline()
2080 tvlineasm1(vinc,palookupoffs,y2v-y1v,vplc,bufplc,p); in transmaskvline()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DENGINE.C1799 long vplc, vinc, p, i, palookupoffs, shade, bufplc; in transmaskvline() local
1812 vplc = globalzd + vinc*(y1v-globalhoriz+1); in transmaskvline()
1820 tvlineasm1(vinc,palookupoffs,y2v-y1v,vplc,bufplc,p); in transmaskvline()
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/material_testers/backgrounds/
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