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Searched refs:vrect_t (Results 1 – 25 of 143) sorted by relevance

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/dports/games/quakeforge/quakeforge-0.7.2/libs/util/test/
H A Dtest-vrect.c11 static vrect_t de_0_1 = VR (0,0,2,1);
13 static vrect_t de_1_2 = VR (0,0,5,1);
50 vrect_t *(*func)(const vrect_t *r1, const vrect_t *r2);
51 vrect_t r1;
52 vrect_t r2;
53 vrect_t *expect;
54 vrect_t e;
127 print_rects (vrect_t *rect) in print_rects()
138 compare_rects (vrect_t *r1, vrect_t *r2) in compare_rects()
160 vrect_t *r, *e; in main()
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/
H A Dvrect.h40 } vrect_t; typedef
59 vrect_t *VRect_New (int x, int y, int width, int height);
68 void VRect_Delete (vrect_t *rect);
80 vrect_t *VRect_Intersect (const vrect_t *r1, const vrect_t *r2);
100 vrect_t *VRect_HSplit (const vrect_t *r, int y);
120 vrect_t *VRect_VSplit (const vrect_t *r, int x);
137 vrect_t *VRect_Difference (const vrect_t *r, const vrect_t *s);
150 vrect_t *VRect_Union (const vrect_t *r1, const vrect_t *r2);
166 vrect_t *VRect_Merge (const vrect_t *r1, const vrect_t *r2);
/dports/games/quakeforge/quakeforge-0.7.2/libs/util/
H A Dvrect.c46 VISIBLE vrect_t *
49 vrect_t *r; in VRect_New()
83 VISIBLE vrect_t *
84 VRect_Intersect (const vrect_t *r1, const vrect_t *r2) in VRect_Intersect()
93 VISIBLE vrect_t *
107 VISIBLE vrect_t *
121 VISIBLE vrect_t *
122 VRect_Difference (const vrect_t *r, const vrect_t *s) in VRect_Difference()
191 VISIBLE vrect_t *
192 VRect_Union (const vrect_t *r1, const vrect_t *r2) in VRect_Union()
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/glsl/
H A Dglsl_textures.c60 vrect_t *batch;
61 vrect_t *free_rects;
62 vrect_t *rects;
251 vrect_t *rect; in glsl_scraps_f()
344 vrect_t *t; in GLSL_ScrapClear()
394 vrect_t **t, **best; in GLSL_ScrapSubpic()
395 vrect_t *old, *frags, *rect; in GLSL_ScrapSubpic()
451 vrect_t *rect = (vrect_t *) subpic->rect; in GLSL_SubpicDelete()
452 vrect_t *old, *merge; in GLSL_SubpicDelete()
453 vrect_t **t; in GLSL_SubpicDelete()
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Drender.h84 vrect_t vrect; // subwindow in video for refresh
86 vrect_t aliasvrect; // scaled Alias version
129 void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect);
167 void R_SetVrect (vrect_t *pvrect, vrect_t *pvrectin, int lineadj);
H A Dd_iface.h165 void D_FillRect (vrect_t *vrect, int color);
167 void D_UpdateRects (vrect_t *prect);
226 extern vrect_t scr_vrect;
H A Dvid.h32 } vrect_t; typedef
76 void VID_Update (vrect_t *rects);
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Drender.h118 vrect_t vrect; // subwindow in video for refresh
120 vrect_t aliasvrect; // scaled Alias version
162 void R_ViewChanged(vrect_t *pvrect, int lineadj, float aspect);
208 void R_SetVrect(const vrect_t *pvrectin, vrect_t *pvrect, int lineadj);
H A Dd_iface.h143 void D_FillRect(vrect_t *vrect, int color);
145 void D_UpdateRects(vrect_t *prect);
203 extern vrect_t scr_vrect;
H A Dvid.h36 } vrect_t; typedef
88 void VID_Update(vrect_t *rects);
H A Dd_init.c76 D_CopyRects(vrect_t *prects, int transparent) { } in D_CopyRects()
140 D_UpdateRects(vrect_t *prect) { } in D_UpdateRects()
/dports/games/tenebrae/tenebrae_0/
H A Drender.h107 vrect_t vrect; // subwindow in video for refresh
109 vrect_t aliasvrect; // scaled Alias version
152 void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect);
191 void R_SetVrect (vrect_t *pvrect, vrect_t *pvrectin, int lineadj);
H A Dd_iface.h165 void D_FillRect (vrect_t *vrect, int color);
167 void D_UpdateRects (vrect_t *prect);
226 extern vrect_t scr_vrect;
H A Dvid.h32 } vrect_t; typedef
77 void VID_Update (vrect_t *rects);
H A Dd_init.c70 void D_CopyRects (vrect_t *prects, int transparent) in D_CopyRects()
166 void D_UpdateRects (vrect_t *prect) in D_UpdateRects()
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Drender.h115 vrect_t vrect; // subwindow in video for refresh
117 vrect_t aliasvrect; // scaled Alias version
158 void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect);
190 void R_SetVrect (vrect_t *pvrect, vrect_t *pvrectin, int lineadj);
H A Dvid.h46 } vrect_t; typedef
78 void VID_Update (vrect_t *rects);
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A Drender.h78 vrect_t vrect; // subwindow in video for refresh
81 vrect_t aliasvrect; // scaled Alias version
166 void R_SetVrect (vrect_t *pvrect, vrect_t *pvrectin, int lineadj);
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Drender.h83 vrect_t vrect; // subwindow in video for refresh
86 vrect_t aliasvrect; // scaled Alias version
169 void R_SetVrect (vrect_t *pvrect, vrect_t *pvrectin, int lineadj);
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/
H A Dr_screen.c109 vrect_t *pconupdate;
110 vrect_t scr_vrect;
115 R_SetVrect (vrect_t *vrectin, vrect_t *vrect, int lineadj) in R_SetVrect()
149 vrect_t vrect; in SCR_CalcRefdef()
/dports/games/quakeforge/quakeforge-0.7.2/include/
H A Dr_screen.h69 extern vrect_t *pconupdate;
70 extern vrect_t scr_vrect;
H A Dd_iface.h196 void D_FillRect (vrect_t *vrect, int color);
198 void D_UpdateRects (vrect_t *prect);
260 extern vrect_t scr_vrect;
/dports/games/q2pro/q2pro/include/
H A Duis.h48 void UIS_DrawRect( const vrect_t *rect, int width, int color );
49 void UIS_DrawRectEx( const vrect_t *rect, int width, const color_t color );
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dd_iface.h198 void D_FillRect (vrect_t *vrect, int color);
200 void D_UpdateRects (vrect_t *prect);
259 extern vrect_t scr_vrect;
H A Dvid.h38 } vrect_t; typedef
107 void VID_Update (vrect_t *rects);

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