/dports/games/quakeforge/quakeforge-0.7.2/libs/util/test/ |
H A D | test-vrect.c | 11 static vrect_t de_0_1 = VR (0,0,2,1); 13 static vrect_t de_1_2 = VR (0,0,5,1); 50 vrect_t *(*func)(const vrect_t *r1, const vrect_t *r2); 51 vrect_t r1; 52 vrect_t r2; 53 vrect_t *expect; 54 vrect_t e; 127 print_rects (vrect_t *rect) in print_rects() 138 compare_rects (vrect_t *r1, vrect_t *r2) in compare_rects() 160 vrect_t *r, *e; in main() [all …]
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/ |
H A D | vrect.h | 40 } vrect_t; typedef 59 vrect_t *VRect_New (int x, int y, int width, int height); 68 void VRect_Delete (vrect_t *rect); 80 vrect_t *VRect_Intersect (const vrect_t *r1, const vrect_t *r2); 100 vrect_t *VRect_HSplit (const vrect_t *r, int y); 120 vrect_t *VRect_VSplit (const vrect_t *r, int x); 137 vrect_t *VRect_Difference (const vrect_t *r, const vrect_t *s); 150 vrect_t *VRect_Union (const vrect_t *r1, const vrect_t *r2); 166 vrect_t *VRect_Merge (const vrect_t *r1, const vrect_t *r2);
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/dports/games/quakeforge/quakeforge-0.7.2/libs/util/ |
H A D | vrect.c | 46 VISIBLE vrect_t * 49 vrect_t *r; in VRect_New() 83 VISIBLE vrect_t * 84 VRect_Intersect (const vrect_t *r1, const vrect_t *r2) in VRect_Intersect() 93 VISIBLE vrect_t * 107 VISIBLE vrect_t * 121 VISIBLE vrect_t * 122 VRect_Difference (const vrect_t *r, const vrect_t *s) in VRect_Difference() 191 VISIBLE vrect_t * 192 VRect_Union (const vrect_t *r1, const vrect_t *r2) in VRect_Union() [all …]
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/glsl/ |
H A D | glsl_textures.c | 60 vrect_t *batch; 61 vrect_t *free_rects; 62 vrect_t *rects; 251 vrect_t *rect; in glsl_scraps_f() 344 vrect_t *t; in GLSL_ScrapClear() 394 vrect_t **t, **best; in GLSL_ScrapSubpic() 395 vrect_t *old, *frags, *rect; in GLSL_ScrapSubpic() 451 vrect_t *rect = (vrect_t *) subpic->rect; in GLSL_SubpicDelete() 452 vrect_t *old, *merge; in GLSL_SubpicDelete() 453 vrect_t **t; in GLSL_SubpicDelete() [all …]
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | render.h | 84 vrect_t vrect; // subwindow in video for refresh 86 vrect_t aliasvrect; // scaled Alias version 129 void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect); 167 void R_SetVrect (vrect_t *pvrect, vrect_t *pvrectin, int lineadj);
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H A D | d_iface.h | 165 void D_FillRect (vrect_t *vrect, int color); 167 void D_UpdateRects (vrect_t *prect); 226 extern vrect_t scr_vrect;
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H A D | vid.h | 32 } vrect_t; typedef 76 void VID_Update (vrect_t *rects);
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | render.h | 118 vrect_t vrect; // subwindow in video for refresh 120 vrect_t aliasvrect; // scaled Alias version 162 void R_ViewChanged(vrect_t *pvrect, int lineadj, float aspect); 208 void R_SetVrect(const vrect_t *pvrectin, vrect_t *pvrect, int lineadj);
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H A D | d_iface.h | 143 void D_FillRect(vrect_t *vrect, int color); 145 void D_UpdateRects(vrect_t *prect); 203 extern vrect_t scr_vrect;
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H A D | vid.h | 36 } vrect_t; typedef 88 void VID_Update(vrect_t *rects);
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H A D | d_init.c | 76 D_CopyRects(vrect_t *prects, int transparent) { } in D_CopyRects() 140 D_UpdateRects(vrect_t *prect) { } in D_UpdateRects()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | render.h | 107 vrect_t vrect; // subwindow in video for refresh 109 vrect_t aliasvrect; // scaled Alias version 152 void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect); 191 void R_SetVrect (vrect_t *pvrect, vrect_t *pvrectin, int lineadj);
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H A D | d_iface.h | 165 void D_FillRect (vrect_t *vrect, int color); 167 void D_UpdateRects (vrect_t *prect); 226 extern vrect_t scr_vrect;
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H A D | vid.h | 32 } vrect_t; typedef 77 void VID_Update (vrect_t *rects);
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H A D | d_init.c | 70 void D_CopyRects (vrect_t *prects, int transparent) in D_CopyRects() 166 void D_UpdateRects (vrect_t *prect) in D_UpdateRects()
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | render.h | 115 vrect_t vrect; // subwindow in video for refresh 117 vrect_t aliasvrect; // scaled Alias version 158 void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect); 190 void R_SetVrect (vrect_t *pvrect, vrect_t *pvrectin, int lineadj);
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H A D | vid.h | 46 } vrect_t; typedef 78 void VID_Update (vrect_t *rects);
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/ |
H A D | render.h | 78 vrect_t vrect; // subwindow in video for refresh 81 vrect_t aliasvrect; // scaled Alias version 166 void R_SetVrect (vrect_t *pvrect, vrect_t *pvrectin, int lineadj);
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | render.h | 83 vrect_t vrect; // subwindow in video for refresh 86 vrect_t aliasvrect; // scaled Alias version 169 void R_SetVrect (vrect_t *pvrect, vrect_t *pvrectin, int lineadj);
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/ |
H A D | r_screen.c | 109 vrect_t *pconupdate; 110 vrect_t scr_vrect; 115 R_SetVrect (vrect_t *vrectin, vrect_t *vrect, int lineadj) in R_SetVrect() 149 vrect_t vrect; in SCR_CalcRefdef()
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/dports/games/quakeforge/quakeforge-0.7.2/include/ |
H A D | r_screen.h | 69 extern vrect_t *pconupdate; 70 extern vrect_t scr_vrect;
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H A D | d_iface.h | 196 void D_FillRect (vrect_t *vrect, int color); 198 void D_UpdateRects (vrect_t *prect); 260 extern vrect_t scr_vrect;
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/dports/games/q2pro/q2pro/include/ |
H A D | uis.h | 48 void UIS_DrawRect( const vrect_t *rect, int width, int color ); 49 void UIS_DrawRectEx( const vrect_t *rect, int width, const color_t color );
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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | d_iface.h | 198 void D_FillRect (vrect_t *vrect, int color); 200 void D_UpdateRects (vrect_t *prect); 259 extern vrect_t scr_vrect;
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H A D | vid.h | 38 } vrect_t; typedef 107 void VID_Update (vrect_t *rects);
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