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Searched refs:vs_indices (Results 1 – 13 of 13) sorted by relevance

/dports/devel/godot/godot-3.2.3-stable/modules/bullet/
H A Dsoft_body_bullet.cpp87 const Vector<int> *vs_indices; in update_visual_server() local
95 vs_indices = &indices_table[vertex_index]; in update_visual_server()
97 const int vs_indices_size(vs_indices->size()); in update_visual_server()
99 p_visual_server_handler->set_vertex((*vs_indices)[x], vertex_position); in update_visual_server()
100 p_visual_server_handler->set_normal((*vs_indices)[x], vertex_normal); in update_visual_server()
/dports/devel/godot-tools/godot-3.2.3-stable/modules/bullet/
H A Dsoft_body_bullet.cpp87 const Vector<int> *vs_indices; in update_visual_server() local
95 vs_indices = &indices_table[vertex_index]; in update_visual_server()
97 const int vs_indices_size(vs_indices->size()); in update_visual_server()
99 p_visual_server_handler->set_vertex((*vs_indices)[x], vertex_position); in update_visual_server()
100 p_visual_server_handler->set_normal((*vs_indices)[x], vertex_normal); in update_visual_server()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/auxiliary/util/
H A Du_tests.c159 static const uint vs_indices[] = {0, 0}; in util_set_passthrough_vertex_shader() local
162 vs = util_make_vertex_passthrough_shader(ctx, 2, vs_attribs, vs_indices, in util_set_passthrough_vertex_shader()
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/auxiliary/util/
H A Du_tests.c163 static const uint vs_indices[] = {0, 0}; in util_set_passthrough_vertex_shader() local
166 vs = util_make_vertex_passthrough_shader(ctx, 2, vs_attribs, vs_indices, in util_set_passthrough_vertex_shader()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/auxiliary/util/
H A Du_tests.c163 static const uint vs_indices[] = {0, 0}; in util_set_passthrough_vertex_shader() local
166 vs = util_make_vertex_passthrough_shader(ctx, 2, vs_attribs, vs_indices, in util_set_passthrough_vertex_shader()
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/auxiliary/util/
H A Du_tests.c163 static const uint vs_indices[] = {0, 0}; in util_set_passthrough_vertex_shader() local
166 vs = util_make_vertex_passthrough_shader(ctx, 2, vs_attribs, vs_indices, in util_set_passthrough_vertex_shader()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/auxiliary/util/
H A Du_tests.c163 static const uint vs_indices[] = {0, 0}; in util_set_passthrough_vertex_shader() local
166 vs = util_make_vertex_passthrough_shader(ctx, 2, vs_attribs, vs_indices, in util_set_passthrough_vertex_shader()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/auxiliary/util/
H A Du_tests.c163 static const uint vs_indices[] = {0, 0}; in util_set_passthrough_vertex_shader() local
166 vs = util_make_vertex_passthrough_shader(ctx, 2, vs_attribs, vs_indices, in util_set_passthrough_vertex_shader()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/auxiliary/util/
H A Du_tests.c163 static const uint vs_indices[] = {0, 0}; in util_set_passthrough_vertex_shader() local
166 vs = util_make_vertex_passthrough_shader(ctx, 2, vs_attribs, vs_indices, in util_set_passthrough_vertex_shader()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/auxiliary/util/
H A Du_tests.c163 static const uint vs_indices[] = {0, 0}; in util_set_passthrough_vertex_shader() local
166 vs = util_make_vertex_passthrough_shader(ctx, 2, vs_attribs, vs_indices, in util_set_passthrough_vertex_shader()
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/auxiliary/util/
H A Du_tests.c163 static const uint vs_indices[] = {0, 0}; in util_set_passthrough_vertex_shader() local
166 vs = util_make_vertex_passthrough_shader(ctx, 2, vs_attribs, vs_indices, in util_set_passthrough_vertex_shader()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/auxiliary/util/
H A Du_tests.c163 static const uint vs_indices[] = {0, 0}; in util_set_passthrough_vertex_shader() local
166 vs = util_make_vertex_passthrough_shader(ctx, 2, vs_attribs, vs_indices, in util_set_passthrough_vertex_shader()
/dports/lang/clover/mesa-21.3.6/src/gallium/auxiliary/util/
H A Du_tests.c163 static const uint vs_indices[] = {0, 0}; in util_set_passthrough_vertex_shader() local
166 vs = util_make_vertex_passthrough_shader(ctx, 2, vs_attribs, vs_indices, in util_set_passthrough_vertex_shader()