Searched refs:vsel_ptr (Results 1 – 5 of 5) sorted by relevance
222 for (vsel_ptr=topVSel; vsel_ptr != NULL; vsel_ptr=vsel_ptr->next) { in DistrSelObjs()418 for (vsel_ptr=topVSel; vsel_ptr != NULL; vsel_ptr=vsel_ptr->next) { in DistrSelObjs()980 for (vsel_ptr = topVSel; vsel_ptr != NULL; vsel_ptr = vsel_ptr->next) { in AlignSelObjs()983 ltx = vsel_ptr->x[0]; lty = vsel_ptr->y[0]; in AlignSelObjs()984 rbx = vsel_ptr->x[0]; rby = vsel_ptr->y[0]; in AlignSelObjs()990 if (vsel_ptr->x[i] < ltx) ltx = vsel_ptr->x[i]; in AlignSelObjs()991 if (vsel_ptr->y[i] < lty) lty = vsel_ptr->y[i]; in AlignSelObjs()992 if (vsel_ptr->x[i] > rbx) rbx = vsel_ptr->x[i]; in AlignSelObjs()1007 for (vsel_ptr = topVSel; vsel_ptr != NULL; vsel_ptr = vsel_ptr->next) { in AlignSelObjs()1257 for (vsel_ptr=topVSel; vsel_ptr != NULL; vsel_ptr=vsel_ptr->next) { in AlignSelToPage()[all …]
109 for (vsel_ptr=topVSel; vsel_ptr != NULL; vsel_ptr=vsel_ptr->next) { in CountSelectedVertices()160 for (vsel_ptr=topVSel; vsel_ptr!=NULL; vsel_ptr=vsel_ptr->next) {161 for (i=0, x_ptr=vsel_ptr->x, y_ptr=vsel_ptr->y; i < vsel_ptr->n;1291 vsel_ptr->prev->next = vsel_ptr->next;1296 vsel_ptr->next->prev = vsel_ptr->prev;1315 vsel_ptr->x[i] = vsel_ptr->x[i+1];1316 vsel_ptr->y[i] = vsel_ptr->y[i+1];1541 for (vsel_ptr=top_vsel_ptr; vsel_ptr!=NULL; vsel_ptr=next_vsel) {1798 for (vsel_ptr=topVSel; vsel_ptr!=NULL && !found;1799 vsel_ptr=vsel_ptr->next) {[all …]
1476 obj_ptr = vsel_ptr->obj;1541 for (vsel_ptr=botVSel; vsel_ptr != NULL; vsel_ptr=vsel_ptr->prev) {1778 for (vsel_ptr=botVSel; vsel_ptr != NULL; vsel_ptr=vsel_ptr->prev) { in PrepareToMoveVs()2245 vsel_ptr->obj->detail.g->n-1==vsel_ptr->v_index[i])) {2274 case FORWARD: vsel_ptr = vsel_ptr->prev; break;2275 case REVERSE: vsel_ptr = vsel_ptr->next; break;2287 vsel_ptr = botVSel;2293 vsel_ptr->obj->detail.g->n-1==vsel_ptr->v_index[i])) {2309 vsel_ptr = vsel_ptr->prev;2447 for (vsel_ptr=botVSel, obj_ptr=tmpBotObj; vsel_ptr != NULL;[all …]
313 register struct VSelRec *vsel_ptr=NULL; local356 while (vsel_ptr != NULL) {360 switch (vsel_ptr->obj->type) {362 curved = vsel_ptr->obj->detail.p->curved;370 curved = vsel_ptr->obj->detail.g->curved;378 for (i = 0; i < vsel_ptr->n; i++) {380 vsel_ptr->obj->detail.g->n-1==vsel_ptr->v_index[i])) {401 OFFSET_Y(vsel_ptr->y[i]));404 OFFSET_Y(vsel_ptr->y[i]));408 case FORWARD: vsel_ptr = vsel_ptr->prev; break;[all …]
686 struct VSelRec *vsel_ptr; in ToggleSmoothHinge() local706 for (vsel_ptr=topVSel; vsel_ptr != NULL; vsel_ptr=vsel_ptr->next) { in ToggleSmoothHinge()707 if ((vsel_ptr->obj->type == OBJ_POLY && in ToggleSmoothHinge()725 for (vsel_ptr=botVSel; vsel_ptr != NULL; vsel_ptr=vsel_ptr->prev) { in ToggleSmoothHinge()730 obj_ptr = vsel_ptr->obj; in ToggleSmoothHinge()736 for (i=0; i < vsel_ptr->n; i++) { in ToggleSmoothHinge()737 if (vsel_ptr->v_index[i] != 0 || in ToggleSmoothHinge()738 vsel_ptr->v_index[i] != n-1) { in ToggleSmoothHinge()742 if (i == vsel_ptr->n) continue; in ToggleSmoothHinge()752 for (i=0; i < vsel_ptr->n; i++) { in ToggleSmoothHinge()[all …]