/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/audio/ |
H A D | audio_descriptor.h | 42 namespace vt_mode_manager { 343 void AddGameModeOwner(vt_mode_manager::GameMode *gm); 349 void AddGameModeOwners(std::vector<vt_mode_manager::GameMode *>& owners); 356 bool RemoveGameModeOwner(vt_mode_manager::GameMode *gm); 361 std::vector<vt_mode_manager::GameMode *>* GetGameModeOwners() { in GetGameModeOwners() 446 std::vector<vt_mode_manager::GameMode *> _game_mode_owners;
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H A D | audio.h | 235 bool LoadSound(const std::string &filename, vt_mode_manager::GameMode *gm = nullptr); 241 bool LoadMusic(const std::string &filename, vt_mode_manager::GameMode *gm = nullptr); 289 void RemoveGameModeOwner(vt_mode_manager::GameMode *gm); 407 …bool _LoadAudio(const std::string &filename, bool is_music, vt_mode_manager::GameMode *gm = nullpt…
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H A D | audio.cpp | 373 bool AudioEngine::LoadSound(const std::string &filename, vt_mode_manager::GameMode *gm) in LoadSound() 378 bool AudioEngine::LoadMusic(const std::string &filename, vt_mode_manager::GameMode *gm) in LoadMusic() 411 vt_mode_manager::GameMode *gm = vt_mode_manager::ModeManager->GetTop(); in PlayMusic() 497 void AudioEngine::RemoveGameModeOwner(vt_mode_manager::GameMode* gm) in RemoveGameModeOwner() 610 bool AudioEngine::_LoadAudio(const std::string &filename, bool is_music, vt_mode_manager::GameMode … in _LoadAudio()
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H A D | audio_descriptor.cpp | 567 void AudioDescriptor::AddGameModeOwner(vt_mode_manager::GameMode *gm) in AddGameModeOwner() 574 std::vector<vt_mode_manager::GameMode *>::const_iterator it = _game_mode_owners.begin(); in AddGameModeOwner() 583 void AudioDescriptor::AddGameModeOwners(std::vector<vt_mode_manager::GameMode *>& owners) in AddGameModeOwners() 585 std::vector<vt_mode_manager::GameMode *>::const_iterator it = owners.begin(); in AddGameModeOwners() 592 bool AudioDescriptor::RemoveGameModeOwner(vt_mode_manager::GameMode* gm) in RemoveGameModeOwner() 602 std::vector<vt_mode_manager::GameMode *>::iterator it = _game_mode_owners.begin(); in RemoveGameModeOwner()
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/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/common/ |
H A D | lost_in_darkness.lua | 37 if (ModeManager:GetGameType() == vt_mode_manager.GameModeManager.MODE_MANAGER_MAP_MODE) then 63 if (ModeManager:GetGameType() == vt_mode_manager.GameModeManager.MODE_MANAGER_BATTLE_MODE) then 72 if (ModeManager:GetGameType() == vt_mode_manager.GameModeManager.MODE_MANAGER_BATTLE_MODE) then
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/ |
H A D | system.h | 34 namespace vt_mode_manager { 257 void EnableAutoUpdate(vt_mode_manager::GameMode *owner = nullptr); 348 void SetModeOwner(vt_mode_manager::GameMode *owner); 369 vt_mode_manager::GameMode *GetModeOwner() const { in GetModeOwner() 396 vt_mode_manager::GameMode *_mode_owner;
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H A D | script_supervisor.h | 26 namespace vt_mode_manager { 53 void Initialize(vt_mode_manager::GameMode *gm);
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/map_objects/ |
H A D | map_particle.h | 16 namespace vt_mode_manager { 61 vt_mode_manager::ParticleEffect* _particle_effect;
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/video/ |
H A D | texture_controller.h | 32 namespace vt_mode_manager { 57 friend class vt_mode_manager::ParticleSystem;
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H A D | shake.h | 23 namespace vt_mode_manager
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H A D | particle_keyframe.h | 30 namespace vt_mode_manager
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H A D | particle_manager.h | 29 namespace vt_mode_manager
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H A D | interpolator.h | 26 namespace vt_mode_manager
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H A D | particle_emitter.h | 37 namespace vt_mode_manager
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/ |
H A D | map_status_effects.cpp | 546 …vt_mode_manager::IndicatorSupervisor& indicator = MapMode::CurrentInstance()->GetIndicatorSupervis… in ChangeActiveStatusEffect() 549 …_MakeCharacterPortraitAppear(character, vt_mode_manager::INDICATOR_TIME); // default time in milli… in ChangeActiveStatusEffect() 576 …vt_mode_manager::IndicatorSupervisor& indicator = MapMode::CurrentInstance()->GetIndicatorSupervis… in ChangeActiveStatusEffect() 598 _MakeCharacterPortraitAppear(character, vt_mode_manager::INDICATOR_TIME); in ChangeActiveStatusEffect() 609 _MakeCharacterPortraitAppear(character, vt_mode_manager::INDICATOR_TIME); in ChangeActiveStatusEffect()
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H A D | map_escape.cpp | 167 vt_mode_manager::ModeManager->Pop(); in Finish() 168 vt_mode_manager::ModeManager->Push(MM, true, true); in Finish()
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/common/ |
H A D | options_handler.h | 120 explicit GameOptionsMenuHandler(vt_mode_manager::GameMode* parent_mode); 200 vt_mode_manager::GameMode* _parent_mode;
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/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/mt_elbrus/ |
H A D | battles_in_trap_map_script.lua | 15 …Battle:GetEffectSupervisor():ShakeScreen(0.4, 0, vt_mode_manager.EffectSupervisor.SHAKE_FALLOFF_NO…
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/objects/ |
H A D | battle_particle_effect.h | 50 vt_mode_manager::ParticleEffect _effect;
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H A D | battle_actor.cpp | 261 vt_mode_manager::IndicatorSupervisor& indicator = BM->GetIndicatorSupervisor(); in RegisterDamage() 365 vt_mode_manager::IndicatorSupervisor& indicator = BM->GetIndicatorSupervisor(); in RegisterSPDamage() 390 vt_mode_manager::IndicatorSupervisor& indicator = BM->GetIndicatorSupervisor(); in RegisterHealing() 412 vt_mode_manager::IndicatorSupervisor& indicator = BM->GetIndicatorSupervisor(); in RegisterRevive() 461 vt_mode_manager::IndicatorSupervisor& indicator = BM->GetIndicatorSupervisor(); in RegisterMiss()
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/ |
H A D | transition_to_battle.h | 22 class TransitionToBattleMode : public vt_mode_manager::GameMode
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/ |
H A D | mode_help_window.h | 25 namespace vt_mode_manager
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H A D | pause.h | 54 class PauseMode : public vt_mode_manager::GameMode
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/ |
H A D | main_options.cpp | 320 vt_mode_manager::MODE_MANAGER_DEBUG = true; in EnableDebugging() 340 vt_mode_manager::MODE_MANAGER_DEBUG = true; in EnableDebugging()
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/boot/ |
H A D | boot.h | 62 class BootMode : public vt_mode_manager::GameMode
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