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Searched refs:vtxData (Results 1 – 16 of 16) sorted by relevance

/dports/graphics/blend2d/blend2d-592d1ba52672bbf6365aba476bfe26b7bd2dfab8/src/blend2d/
H A Dpath.cpp618 BLPoint ctrlMin = blMin(vtxData[-3], vtxData[-2]); in update()
619 BLPoint ctrlMax = blMax(vtxData[-3], vtxData[-2]); in update()
685 BLPoint* vtxData; in blPathAddBoxInternal() local
732 BLPoint* vtxData; in blPathMoveTo() local
743 BLPoint* vtxData; in blPathLineTo() local
754 BLPoint* vtxData; in blPathPolyTo() local
767 BLPoint* vtxData; in blPathQuadTo() local
781 BLPoint* vtxData; in blPathCubicTo() local
803 BLPoint* vtxData; in blPathSmoothQuadTo() local
831 BLPoint* vtxData; in blPathSmoothCubicTo() local
[all …]
/dports/games/openclonk/openclonk-release-8.1-src/src/landscape/fow/
H A DC4FoWRegion.cpp258 float vtxData[16]; in Render() local
259 float* squad = &vtxData[0]; in Render()
260 float* tquad = &vtxData[8]; in Render()
292 glBufferData(GL_ARRAY_BUFFER, sizeof(vtxData), vtxData, GL_STREAM_DRAW); in Render()
300 glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vtxData), vtxData); in Render()
/dports/games/openclonk/openclonk-release-8.1-src/src/landscape/
H A DC4LandscapeRender.cpp1065 float vtxData[24]; in Draw() local
1066 float* pos = &vtxData[0]; in Draw()
1067 float* tex = &vtxData[8]; in Draw()
1068 float* lightTex = &vtxData[16]; in Draw()
1113 glBufferSubData(GL_ARRAY_BUFFER, 0, nFloats * sizeof(float), vtxData); in Draw()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/Blender/
H A DBlenderTessellator.cpp219 void BlenderTessellatorGL::TessellateVertex( const void* vtxData, void* userData ) in TessellateVertex() argument
223 const VertexGL& vertex = *reinterpret_cast< const VertexGL* >( vtxData ); in TessellateVertex()
H A DBlenderTessellator.h134 static void TessellateVertex( const void* vtxData, void* userData );
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DBlenderTessellator.cpp211 void BlenderTessellatorGL::TessellateVertex( const void* vtxData, void* userData ) in TessellateVertex() argument
215 const VertexGL& vertex = *reinterpret_cast< const VertexGL* >( vtxData ); in TessellateVertex()
H A DBlenderTessellator.h132 static void TessellateVertex( const void* vtxData, void* userData );
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Blender/
H A DBlenderTessellator.cpp219 void BlenderTessellatorGL::TessellateVertex( const void* vtxData, void* userData ) in TessellateVertex() argument
223 const VertexGL& vertex = *reinterpret_cast< const VertexGL* >( vtxData ); in TessellateVertex()
H A DBlenderTessellator.h134 static void TessellateVertex( const void* vtxData, void* userData );
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DBlenderTessellator.cpp213 void BlenderTessellatorGL::TessellateVertex( const void* vtxData, void* userData ) in TessellateVertex() argument
217 const VertexGL& vertex = *reinterpret_cast< const VertexGL* >( vtxData ); in TessellateVertex()
H A DBlenderTessellator.h132 static void TessellateVertex( const void* vtxData, void* userData );
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DBlenderTessellator.cpp218 void BlenderTessellatorGL::TessellateVertex( const void* vtxData, void* userData ) in TessellateVertex() argument
222 const VertexGL& vertex = *reinterpret_cast< const VertexGL* >( vtxData ); in TessellateVertex()
H A DBlenderTessellator.h133 static void TessellateVertex( const void* vtxData, void* userData );
/dports/graphics/opensubdiv/OpenSubdiv-3_4_4/documentation/
H A Dusing_osd_hbr.rst624 float const * vtxData = inMeshFn.getRawPoints(&returnStatus);
629 vertexBuffer->UpdateData(vtxData, 0, numVertices );
634 vertexBuffer->UpdateData(vtxData+splits[i].second*numVertexElements, splits[i].first, 1);
/dports/lang/squeak/Squeak-4.10.2.2614-src/Cross/plugins/B3DAcceleratorPlugin/
H A DsqOpenGLRenderer.c1009 int b3dLoadClientState(int handle, float *vtxData, int vtxSize, float *colorData, int colorSize, fl… in b3dLoadClientState() argument
1022 glVertexPointer(vtxSize, GL_FLOAT, vtxSize*4, vtxData); in b3dLoadClientState()
/dports/graphics/blend2d/blend2d-592d1ba52672bbf6365aba476bfe26b7bd2dfab8/src/blend2d/raster/
H A Dedgebuilder_p.h296 …BL_INLINE BLEdgeSourcePath(const Transform& transform, const BLPoint* vtxData, const uint8_t* cmdD… in BLEdgeSourcePath() argument
298 _vtxPtr(vtxData), in BLEdgeSourcePath()
303 BL_INLINE void reset(const BLPoint* vtxData, const uint8_t* cmdData, size_t count) noexcept { in reset() argument
304 _vtxPtr = vtxData; in reset()