/dports/graphics/blend2d/blend2d-592d1ba52672bbf6365aba476bfe26b7bd2dfab8/src/blend2d/ |
H A D | path.cpp | 618 BLPoint ctrlMin = blMin(vtxData[-3], vtxData[-2]); in update() 619 BLPoint ctrlMax = blMax(vtxData[-3], vtxData[-2]); in update() 685 BLPoint* vtxData; in blPathAddBoxInternal() local 732 BLPoint* vtxData; in blPathMoveTo() local 743 BLPoint* vtxData; in blPathLineTo() local 754 BLPoint* vtxData; in blPathPolyTo() local 767 BLPoint* vtxData; in blPathQuadTo() local 781 BLPoint* vtxData; in blPathCubicTo() local 803 BLPoint* vtxData; in blPathSmoothQuadTo() local 831 BLPoint* vtxData; in blPathSmoothCubicTo() local [all …]
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/dports/games/openclonk/openclonk-release-8.1-src/src/landscape/fow/ |
H A D | C4FoWRegion.cpp | 258 float vtxData[16]; in Render() local 259 float* squad = &vtxData[0]; in Render() 260 float* tquad = &vtxData[8]; in Render() 292 glBufferData(GL_ARRAY_BUFFER, sizeof(vtxData), vtxData, GL_STREAM_DRAW); in Render() 300 glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vtxData), vtxData); in Render()
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/dports/games/openclonk/openclonk-release-8.1-src/src/landscape/ |
H A D | C4LandscapeRender.cpp | 1065 float vtxData[24]; in Draw() local 1066 float* pos = &vtxData[0]; in Draw() 1067 float* tex = &vtxData[8]; in Draw() 1068 float* lightTex = &vtxData[16]; in Draw() 1113 glBufferSubData(GL_ARRAY_BUFFER, 0, nFloats * sizeof(float), vtxData); in Draw()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/Blender/ |
H A D | BlenderTessellator.cpp | 219 void BlenderTessellatorGL::TessellateVertex( const void* vtxData, void* userData ) in TessellateVertex() argument 223 const VertexGL& vertex = *reinterpret_cast< const VertexGL* >( vtxData ); in TessellateVertex()
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H A D | BlenderTessellator.h | 134 static void TessellateVertex( const void* vtxData, void* userData );
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | BlenderTessellator.cpp | 211 void BlenderTessellatorGL::TessellateVertex( const void* vtxData, void* userData ) in TessellateVertex() argument 215 const VertexGL& vertex = *reinterpret_cast< const VertexGL* >( vtxData ); in TessellateVertex()
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H A D | BlenderTessellator.h | 132 static void TessellateVertex( const void* vtxData, void* userData );
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Blender/ |
H A D | BlenderTessellator.cpp | 219 void BlenderTessellatorGL::TessellateVertex( const void* vtxData, void* userData ) in TessellateVertex() argument 223 const VertexGL& vertex = *reinterpret_cast< const VertexGL* >( vtxData ); in TessellateVertex()
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H A D | BlenderTessellator.h | 134 static void TessellateVertex( const void* vtxData, void* userData );
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | BlenderTessellator.cpp | 213 void BlenderTessellatorGL::TessellateVertex( const void* vtxData, void* userData ) in TessellateVertex() argument 217 const VertexGL& vertex = *reinterpret_cast< const VertexGL* >( vtxData ); in TessellateVertex()
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H A D | BlenderTessellator.h | 132 static void TessellateVertex( const void* vtxData, void* userData );
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | BlenderTessellator.cpp | 218 void BlenderTessellatorGL::TessellateVertex( const void* vtxData, void* userData ) in TessellateVertex() argument 222 const VertexGL& vertex = *reinterpret_cast< const VertexGL* >( vtxData ); in TessellateVertex()
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H A D | BlenderTessellator.h | 133 static void TessellateVertex( const void* vtxData, void* userData );
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/dports/graphics/opensubdiv/OpenSubdiv-3_4_4/documentation/ |
H A D | using_osd_hbr.rst | 624 float const * vtxData = inMeshFn.getRawPoints(&returnStatus); 629 vertexBuffer->UpdateData(vtxData, 0, numVertices ); 634 vertexBuffer->UpdateData(vtxData+splits[i].second*numVertexElements, splits[i].first, 1);
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/dports/lang/squeak/Squeak-4.10.2.2614-src/Cross/plugins/B3DAcceleratorPlugin/ |
H A D | sqOpenGLRenderer.c | 1009 int b3dLoadClientState(int handle, float *vtxData, int vtxSize, float *colorData, int colorSize, fl… in b3dLoadClientState() argument 1022 glVertexPointer(vtxSize, GL_FLOAT, vtxSize*4, vtxData); in b3dLoadClientState()
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/dports/graphics/blend2d/blend2d-592d1ba52672bbf6365aba476bfe26b7bd2dfab8/src/blend2d/raster/ |
H A D | edgebuilder_p.h | 296 …BL_INLINE BLEdgeSourcePath(const Transform& transform, const BLPoint* vtxData, const uint8_t* cmdD… in BLEdgeSourcePath() argument 298 _vtxPtr(vtxData), in BLEdgeSourcePath() 303 BL_INLINE void reset(const BLPoint* vtxData, const uint8_t* cmdData, size_t count) noexcept { in reset() argument 304 _vtxPtr = vtxData; in reset()
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