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Searched refs:vtx_shader_filename (Results 1 – 25 of 26) sorted by relevance

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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/glmark2/src/src/
H A Dscene-shading.cpp152 std::string vtx_shader_filename; in setup() local
158 vtx_shader_filename = Options::data_path + "/shaders/light-basic.vert"; in setup()
161 vtx_source.append_file(vtx_shader_filename); in setup()
166 vtx_shader_filename = Options::data_path + "/shaders/light-advanced.vert"; in setup()
171 vtx_source.append_file(vtx_shader_filename); in setup()
174 vtx_shader_filename = Options::data_path + "/shaders/light-phong.vert"; in setup()
180 vtx_source.append_file(vtx_shader_filename); in setup()
183 vtx_shader_filename = Options::data_path + "/shaders/light-phong.vert"; in setup()
185 vtx_source.append_file(vtx_shader_filename); in setup()
H A Dscene-bump.cpp65 static const std::string vtx_shader_filename(Options::data_path + "/shaders/bump-poly.vert"); in setup_model_plain() local
95 ShaderSource vtx_source(vtx_shader_filename); in setup_model_plain()
119 static const std::string vtx_shader_filename(Options::data_path + "/shaders/bump-normals.vert"); in setup_model_normals() local
144 ShaderSource vtx_source(vtx_shader_filename); in setup_model_normals()
174 …static const std::string vtx_shader_filename(Options::data_path + "/shaders/bump-normals-tangent.v… in setup_model_normals_tangent() local
200 ShaderSource vtx_source(vtx_shader_filename); in setup_model_normals_tangent()
232 static const std::string vtx_shader_filename(Options::data_path + "/shaders/bump-height.vert"); in setup_model_height() local
258 ShaderSource vtx_source(vtx_shader_filename); in setup_model_height()
H A Dscene.cpp253 const std::string &vtx_shader_filename, in load_shaders_from_strings() argument
259 vtx_shader_filename.c_str(), vtx_shader.c_str()); in load_shaders_from_strings()
264 vtx_shader_filename.c_str(), in load_shaders_from_strings()
285 vtx_shader_filename.c_str(), in load_shaders_from_strings()
H A Dscene-shadow.cpp77 static const string vtx_shader_filename(Options::data_path + "/shaders/depth.vert"); in setup() local
80 ShaderSource vtx_source(vtx_shader_filename); in setup()
205 static const string vtx_shader_filename(Options::data_path + "/shaders/shadow.vert"); in setup() local
207 ShaderSource vtx_source(vtx_shader_filename); in setup()
318 static const string vtx_shader_filename(Options::data_path + "/shaders/light-basic.vert"); in setup() local
322 ShaderSource vtx_source(vtx_shader_filename); in setup()
H A Dscene-pulsar.cpp112 std::string vtx_shader_filename; in setup() local
116 vtx_shader_filename = Options::data_path + "/shaders/pulsar-light.vert"; in setup()
118 vtx_shader_filename = Options::data_path + "/shaders/pulsar.vert"; in setup()
131 ShaderSource vtx_source(vtx_shader_filename); in setup()
H A Dscene-refract.cpp182 static const string vtx_shader_filename(Options::data_path + "/shaders/depth.vert"); in setup() local
185 ShaderSource vtx_source(vtx_shader_filename); in setup()
285 static const string vtx_shader_filename(Options::data_path + "/shaders/light-refract.vert"); in setup() local
289 ShaderSource vtx_source(vtx_shader_filename); in setup()
H A Dscene-jellyfish.cpp119 static const string vtx_shader_filename(Options::data_path + "/shaders/gradient.vert"); in init() local
121 ShaderSource vtx_source(vtx_shader_filename); in init()
414 static const string vtx_shader_filename(Options::data_path + "/shaders/jellyfish.vert"); in initialize() local
417 ShaderSource vtx_source(vtx_shader_filename); in initialize()
H A Dscene-build.cpp93 static const std::string vtx_shader_filename(Options::data_path + "/shaders/light-basic.vert"); in setup() local
98 ShaderSource vtx_source(vtx_shader_filename); in setup()
H A Dscene-texture.cpp113 static const std::string vtx_shader_filename(Options::data_path + "/shaders/light-basic.vert"); in setup() local
154 vtx_source.append_file(vtx_shader_filename); in setup()
H A Dscene-effect-2d.cpp307 static const std::string vtx_shader_filename(Options::data_path + "/shaders/effect-2d.vert"); in setup() local
328 ShaderSource vtx_source(vtx_shader_filename); in setup()
H A Dscene-buffer.cpp247 static const std::string vtx_shader_filename( in create_program() local
252 ShaderSource vtx_source(vtx_shader_filename); in create_program()
H A Dscene.h222 const std::string &vtx_shader_filename = "None",
/dports/benchmarks/glmark2/glmark2-2021.12/src/
H A Dscene-shading.cpp152 std::string vtx_shader_filename; in setup() local
158 vtx_shader_filename = Options::data_path + "/shaders/light-basic.vert"; in setup()
161 vtx_source.append_file(vtx_shader_filename); in setup()
166 vtx_shader_filename = Options::data_path + "/shaders/light-advanced.vert"; in setup()
171 vtx_source.append_file(vtx_shader_filename); in setup()
174 vtx_shader_filename = Options::data_path + "/shaders/light-phong.vert"; in setup()
180 vtx_source.append_file(vtx_shader_filename); in setup()
183 vtx_shader_filename = Options::data_path + "/shaders/light-phong.vert"; in setup()
185 vtx_source.append_file(vtx_shader_filename); in setup()
H A Dscene-bump.cpp65 static const std::string vtx_shader_filename(Options::data_path + "/shaders/bump-poly.vert"); in setup_model_plain() local
95 ShaderSource vtx_source(vtx_shader_filename); in setup_model_plain()
119 static const std::string vtx_shader_filename(Options::data_path + "/shaders/bump-normals.vert"); in setup_model_normals() local
144 ShaderSource vtx_source(vtx_shader_filename); in setup_model_normals()
174 …static const std::string vtx_shader_filename(Options::data_path + "/shaders/bump-normals-tangent.v… in setup_model_normals_tangent() local
200 ShaderSource vtx_source(vtx_shader_filename); in setup_model_normals_tangent()
232 static const std::string vtx_shader_filename(Options::data_path + "/shaders/bump-height.vert"); in setup_model_height() local
258 ShaderSource vtx_source(vtx_shader_filename); in setup_model_height()
H A Dscene.cpp253 const std::string &vtx_shader_filename, in load_shaders_from_strings() argument
259 vtx_shader_filename.c_str(), vtx_shader.c_str()); in load_shaders_from_strings()
264 vtx_shader_filename.c_str(), in load_shaders_from_strings()
285 vtx_shader_filename.c_str(), in load_shaders_from_strings()
H A Dscene-pulsar.cpp112 std::string vtx_shader_filename; in setup() local
116 vtx_shader_filename = Options::data_path + "/shaders/pulsar-light.vert"; in setup()
118 vtx_shader_filename = Options::data_path + "/shaders/pulsar.vert"; in setup()
131 ShaderSource vtx_source(vtx_shader_filename); in setup()
H A Dscene-shadow.cpp78 static const string vtx_shader_filename(Options::data_path + "/shaders/depth.vert"); in setup() local
81 ShaderSource vtx_source(vtx_shader_filename); in setup()
207 static const string vtx_shader_filename(Options::data_path + "/shaders/shadow.vert"); in setup() local
209 ShaderSource vtx_source(vtx_shader_filename); in setup()
320 static const string vtx_shader_filename(Options::data_path + "/shaders/light-basic.vert"); in setup() local
324 ShaderSource vtx_source(vtx_shader_filename); in setup()
H A Dscene-refract.cpp192 static const string vtx_shader_filename(Options::data_path + "/shaders/depth.vert"); in setup() local
195 ShaderSource vtx_source(vtx_shader_filename); in setup()
297 static const string vtx_shader_filename(Options::data_path + "/shaders/light-refract.vert"); in setup() local
301 ShaderSource vtx_source(vtx_shader_filename); in setup()
H A Dscene-jellyfish.cpp119 static const string vtx_shader_filename(Options::data_path + "/shaders/gradient.vert"); in init() local
121 ShaderSource vtx_source(vtx_shader_filename); in init()
414 static const string vtx_shader_filename(Options::data_path + "/shaders/jellyfish.vert"); in initialize() local
417 ShaderSource vtx_source(vtx_shader_filename); in initialize()
H A Dscene-build.cpp93 static const std::string vtx_shader_filename(Options::data_path + "/shaders/light-basic.vert"); in setup() local
98 ShaderSource vtx_source(vtx_shader_filename); in setup()
H A Dscene-texture.cpp113 static const std::string vtx_shader_filename(Options::data_path + "/shaders/light-basic.vert"); in setup() local
154 vtx_source.append_file(vtx_shader_filename); in setup()
H A Dscene-effect-2d.cpp307 static const std::string vtx_shader_filename(Options::data_path + "/shaders/effect-2d.vert"); in setup() local
328 ShaderSource vtx_source(vtx_shader_filename); in setup()
H A Dscene-buffer.cpp247 static const std::string vtx_shader_filename( in create_program() local
252 ShaderSource vtx_source(vtx_shader_filename); in create_program()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/glmark2/src/src/libmatrix/test/
H A Dshader_source_test.cc24 static const string vtx_shader_filename("test/basic.vert"); in run() local
26 ShaderSource vtx_source(vtx_shader_filename); in run()
27 ShaderSource vtx_source2(vtx_shader_filename); in run()
/dports/benchmarks/glmark2/glmark2-2021.12/src/libmatrix/test/
H A Dshader_source_test.cc24 static const string vtx_shader_filename("test/basic.vert"); in run() local
26 ShaderSource vtx_source(vtx_shader_filename); in run()
27 ShaderSource vtx_source2(vtx_shader_filename); in run()

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