/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/glmark2/src/src/ |
H A D | scene-shading.cpp | 152 std::string vtx_shader_filename; in setup() local 158 vtx_shader_filename = Options::data_path + "/shaders/light-basic.vert"; in setup() 161 vtx_source.append_file(vtx_shader_filename); in setup() 166 vtx_shader_filename = Options::data_path + "/shaders/light-advanced.vert"; in setup() 171 vtx_source.append_file(vtx_shader_filename); in setup() 174 vtx_shader_filename = Options::data_path + "/shaders/light-phong.vert"; in setup() 180 vtx_source.append_file(vtx_shader_filename); in setup() 183 vtx_shader_filename = Options::data_path + "/shaders/light-phong.vert"; in setup() 185 vtx_source.append_file(vtx_shader_filename); in setup()
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H A D | scene-bump.cpp | 65 static const std::string vtx_shader_filename(Options::data_path + "/shaders/bump-poly.vert"); in setup_model_plain() local 95 ShaderSource vtx_source(vtx_shader_filename); in setup_model_plain() 119 static const std::string vtx_shader_filename(Options::data_path + "/shaders/bump-normals.vert"); in setup_model_normals() local 144 ShaderSource vtx_source(vtx_shader_filename); in setup_model_normals() 174 …static const std::string vtx_shader_filename(Options::data_path + "/shaders/bump-normals-tangent.v… in setup_model_normals_tangent() local 200 ShaderSource vtx_source(vtx_shader_filename); in setup_model_normals_tangent() 232 static const std::string vtx_shader_filename(Options::data_path + "/shaders/bump-height.vert"); in setup_model_height() local 258 ShaderSource vtx_source(vtx_shader_filename); in setup_model_height()
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H A D | scene.cpp | 253 const std::string &vtx_shader_filename, in load_shaders_from_strings() argument 259 vtx_shader_filename.c_str(), vtx_shader.c_str()); in load_shaders_from_strings() 264 vtx_shader_filename.c_str(), in load_shaders_from_strings() 285 vtx_shader_filename.c_str(), in load_shaders_from_strings()
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H A D | scene-shadow.cpp | 77 static const string vtx_shader_filename(Options::data_path + "/shaders/depth.vert"); in setup() local 80 ShaderSource vtx_source(vtx_shader_filename); in setup() 205 static const string vtx_shader_filename(Options::data_path + "/shaders/shadow.vert"); in setup() local 207 ShaderSource vtx_source(vtx_shader_filename); in setup() 318 static const string vtx_shader_filename(Options::data_path + "/shaders/light-basic.vert"); in setup() local 322 ShaderSource vtx_source(vtx_shader_filename); in setup()
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H A D | scene-pulsar.cpp | 112 std::string vtx_shader_filename; in setup() local 116 vtx_shader_filename = Options::data_path + "/shaders/pulsar-light.vert"; in setup() 118 vtx_shader_filename = Options::data_path + "/shaders/pulsar.vert"; in setup() 131 ShaderSource vtx_source(vtx_shader_filename); in setup()
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H A D | scene-refract.cpp | 182 static const string vtx_shader_filename(Options::data_path + "/shaders/depth.vert"); in setup() local 185 ShaderSource vtx_source(vtx_shader_filename); in setup() 285 static const string vtx_shader_filename(Options::data_path + "/shaders/light-refract.vert"); in setup() local 289 ShaderSource vtx_source(vtx_shader_filename); in setup()
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H A D | scene-jellyfish.cpp | 119 static const string vtx_shader_filename(Options::data_path + "/shaders/gradient.vert"); in init() local 121 ShaderSource vtx_source(vtx_shader_filename); in init() 414 static const string vtx_shader_filename(Options::data_path + "/shaders/jellyfish.vert"); in initialize() local 417 ShaderSource vtx_source(vtx_shader_filename); in initialize()
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H A D | scene-build.cpp | 93 static const std::string vtx_shader_filename(Options::data_path + "/shaders/light-basic.vert"); in setup() local 98 ShaderSource vtx_source(vtx_shader_filename); in setup()
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H A D | scene-texture.cpp | 113 static const std::string vtx_shader_filename(Options::data_path + "/shaders/light-basic.vert"); in setup() local 154 vtx_source.append_file(vtx_shader_filename); in setup()
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H A D | scene-effect-2d.cpp | 307 static const std::string vtx_shader_filename(Options::data_path + "/shaders/effect-2d.vert"); in setup() local 328 ShaderSource vtx_source(vtx_shader_filename); in setup()
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H A D | scene-buffer.cpp | 247 static const std::string vtx_shader_filename( in create_program() local 252 ShaderSource vtx_source(vtx_shader_filename); in create_program()
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H A D | scene.h | 222 const std::string &vtx_shader_filename = "None",
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/dports/benchmarks/glmark2/glmark2-2021.12/src/ |
H A D | scene-shading.cpp | 152 std::string vtx_shader_filename; in setup() local 158 vtx_shader_filename = Options::data_path + "/shaders/light-basic.vert"; in setup() 161 vtx_source.append_file(vtx_shader_filename); in setup() 166 vtx_shader_filename = Options::data_path + "/shaders/light-advanced.vert"; in setup() 171 vtx_source.append_file(vtx_shader_filename); in setup() 174 vtx_shader_filename = Options::data_path + "/shaders/light-phong.vert"; in setup() 180 vtx_source.append_file(vtx_shader_filename); in setup() 183 vtx_shader_filename = Options::data_path + "/shaders/light-phong.vert"; in setup() 185 vtx_source.append_file(vtx_shader_filename); in setup()
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H A D | scene-bump.cpp | 65 static const std::string vtx_shader_filename(Options::data_path + "/shaders/bump-poly.vert"); in setup_model_plain() local 95 ShaderSource vtx_source(vtx_shader_filename); in setup_model_plain() 119 static const std::string vtx_shader_filename(Options::data_path + "/shaders/bump-normals.vert"); in setup_model_normals() local 144 ShaderSource vtx_source(vtx_shader_filename); in setup_model_normals() 174 …static const std::string vtx_shader_filename(Options::data_path + "/shaders/bump-normals-tangent.v… in setup_model_normals_tangent() local 200 ShaderSource vtx_source(vtx_shader_filename); in setup_model_normals_tangent() 232 static const std::string vtx_shader_filename(Options::data_path + "/shaders/bump-height.vert"); in setup_model_height() local 258 ShaderSource vtx_source(vtx_shader_filename); in setup_model_height()
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H A D | scene.cpp | 253 const std::string &vtx_shader_filename, in load_shaders_from_strings() argument 259 vtx_shader_filename.c_str(), vtx_shader.c_str()); in load_shaders_from_strings() 264 vtx_shader_filename.c_str(), in load_shaders_from_strings() 285 vtx_shader_filename.c_str(), in load_shaders_from_strings()
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H A D | scene-pulsar.cpp | 112 std::string vtx_shader_filename; in setup() local 116 vtx_shader_filename = Options::data_path + "/shaders/pulsar-light.vert"; in setup() 118 vtx_shader_filename = Options::data_path + "/shaders/pulsar.vert"; in setup() 131 ShaderSource vtx_source(vtx_shader_filename); in setup()
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H A D | scene-shadow.cpp | 78 static const string vtx_shader_filename(Options::data_path + "/shaders/depth.vert"); in setup() local 81 ShaderSource vtx_source(vtx_shader_filename); in setup() 207 static const string vtx_shader_filename(Options::data_path + "/shaders/shadow.vert"); in setup() local 209 ShaderSource vtx_source(vtx_shader_filename); in setup() 320 static const string vtx_shader_filename(Options::data_path + "/shaders/light-basic.vert"); in setup() local 324 ShaderSource vtx_source(vtx_shader_filename); in setup()
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H A D | scene-refract.cpp | 192 static const string vtx_shader_filename(Options::data_path + "/shaders/depth.vert"); in setup() local 195 ShaderSource vtx_source(vtx_shader_filename); in setup() 297 static const string vtx_shader_filename(Options::data_path + "/shaders/light-refract.vert"); in setup() local 301 ShaderSource vtx_source(vtx_shader_filename); in setup()
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H A D | scene-jellyfish.cpp | 119 static const string vtx_shader_filename(Options::data_path + "/shaders/gradient.vert"); in init() local 121 ShaderSource vtx_source(vtx_shader_filename); in init() 414 static const string vtx_shader_filename(Options::data_path + "/shaders/jellyfish.vert"); in initialize() local 417 ShaderSource vtx_source(vtx_shader_filename); in initialize()
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H A D | scene-build.cpp | 93 static const std::string vtx_shader_filename(Options::data_path + "/shaders/light-basic.vert"); in setup() local 98 ShaderSource vtx_source(vtx_shader_filename); in setup()
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H A D | scene-texture.cpp | 113 static const std::string vtx_shader_filename(Options::data_path + "/shaders/light-basic.vert"); in setup() local 154 vtx_source.append_file(vtx_shader_filename); in setup()
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H A D | scene-effect-2d.cpp | 307 static const std::string vtx_shader_filename(Options::data_path + "/shaders/effect-2d.vert"); in setup() local 328 ShaderSource vtx_source(vtx_shader_filename); in setup()
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H A D | scene-buffer.cpp | 247 static const std::string vtx_shader_filename( in create_program() local 252 ShaderSource vtx_source(vtx_shader_filename); in create_program()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/glmark2/src/src/libmatrix/test/ |
H A D | shader_source_test.cc | 24 static const string vtx_shader_filename("test/basic.vert"); in run() local 26 ShaderSource vtx_source(vtx_shader_filename); in run() 27 ShaderSource vtx_source2(vtx_shader_filename); in run()
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/dports/benchmarks/glmark2/glmark2-2021.12/src/libmatrix/test/ |
H A D | shader_source_test.cc | 24 static const string vtx_shader_filename("test/basic.vert"); in run() local 26 ShaderSource vtx_source(vtx_shader_filename); in run() 27 ShaderSource vtx_source2(vtx_shader_filename); in run()
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