Searched refs:w_Aiming (Results 1 – 4 of 4) sorted by relevance
44 smallStage = w_Aiming; in SelectSmallTargets()99 if (smallStage == w_Aiming && frameCounter - smallTimer > smallAiming) in Upkeep()
267 bigStage = w_Aiming; in FireBig()274 …if (bigStage == w_Aiming && (!theCommands.bFire || theCommands.fireTargetDist > weaponLookup[bigTy… in FireBig()321 if (bigStage == w_Aiming && frameCounter - bigTimer > bigAiming) { in Upkeep()
83 smallStage[nSmall] = w_Aiming; in SetupSmallForFiring()127 if (smallStage[i] == w_Aiming && frameCounter - smallTimer[i] > smallAiming[i]) in Upkeep()
323 enum WeaponStage {w_Reloading, w_Ready, w_Aiming, w_Firing}; enumerator