/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/xray_re/ |
H A D | xr_entity_script.cxx | 188 packet.w_u8(0); in state_write() 204 packet.w_u8(0); in state_write() 207 packet.w_u8(4); in state_write() 211 packet.w_u8(0); in state_write() 213 packet.w_u8(0); in state_write() 216 packet.w_u8(0); in state_write() 231 packet.w_u8(1); in state_write() 233 packet.w_u8(0); in state_write() 234 packet.w_u8(0); in state_write() 235 packet.w_u8(0); in state_write() [all …]
|
H A D | xr_image_tga.cxx | 9 w.w_u8(0); // ID Length in save_tga() 10 w.w_u8(0); // Color Map Type (none) in save_tga() 11 w.w_u8(2); // Image Type (RGBA) in save_tga() 14 w.w_u8(0); in save_tga() 19 w.w_u8(32); in save_tga() 20 w.w_u8(0x2f); in save_tga()
|
H A D | xr_ai_graph.cxx | 44 w.w_u8(vert.level_id); in operator ()() 47 w.w_u8(vert.neighbour_count); in operator ()() 49 w.w_u8(vert.death_point_count); in operator ()() 81 w.w_u8(uint8_t(level.level_id)); in operator ()() 109 w.w_u8(vert.level_id); in operator ()() 117 w.w_u8(vert.neighbour_count); in operator ()() 118 w.w_u8(vert.death_point_count); in operator ()()
|
H A D | xr_image_bmp.cxx | 33 w.w_u8(uint8_t(rgba & UINT8_MAX)); in save_bmp() 34 w.w_u8(uint8_t((rgba >> 8) & UINT8_MAX)); in save_bmp() 35 w.w_u8(uint8_t((rgba >> 16) & UINT8_MAX)); in save_bmp() 40 w.w_u8(0); in save_bmp()
|
H A D | xr_ai_way.cxx | 139 w.w_u8(rpoint->team); in operator ()() 140 w.w_u8(rpoint->respawn); in operator ()() 141 w.w_u8(rpoint->game); in operator ()() 142 w.w_u8(0); in operator ()()
|
H A D | xr_entity.cxx | 45 packet.w_u8(m_flags); in visual_write() 93 packet.w_u8(it->type); in cform_write() 121 packet.w_u8(m_flags); in state_write() 260 packet.w_u8(m_s_rp); in spawn_write() 665 packet.w_u8(0); in update_write() 1056 packet.w_u8(m_flags); in update_write() 1667 packet.w_u8(m_team); in state_write() 2128 packet.w_u8(0); in update_write() 2159 packet.w_u8(0); in update_write() 2264 packet.w_u8(flags); in update_write() [all …]
|
H A D | xr_scene_spawns.cxx | 128 w.w_u8(m_team); in save() 129 w.w_u8(m_respawn); in save() 130 w.w_u8(m_game); in save() 131 w.w_u8(0); in save()
|
H A D | xr_mesh.cxx | 88 w.w_u8(2); in save_data() 90 w.w_u8(VMT_UV); in save_data() 126 w.w_u8(2); in save_data() 128 w.w_u8(VMT_UV); in save_data() 162 w.w_u8(1); in save_data() 164 w.w_u8(VMT_WEIGHT); in save_data()
|
H A D | xr_envelope.cxx | 36 w.w_u8(shape); in save() 163 w.w_u8(m_behaviour0); in save() 164 w.w_u8(m_behaviour1); in save()
|
H A D | xr_packet.cxx | 26 inline void xr_ini_packet::w_u8(uint8_t value) { write_number(value); } in w_u8() function in xr_ini_packet 30 inline void xr_ini_packet::w_float_q8(float value, float min, float max) { w_u8(uint8_t((value - mi… in w_float_q8() 38 inline void xr_ini_packet::w_size_u8(size_t value) { w_u8(static_cast<uint8_t>(value & UINT8_MAX));… in w_size_u8()
|
H A D | xr_packet.h | 45 virtual void w_u8(uint8_t value); 137 virtual void w_u8(uint8_t value); 208 inline void xr_packet::w_u8(uint8_t value) { w<uint8_t>(value); } in w_u8() function 212 inline void xr_packet::w_float_q8(float value, float min, float max) { w_u8(uint8_t((value - min)*2… in w_float_q8() 220 inline void xr_packet::w_size_u8(size_t value) { w_u8(static_cast<uint8_t>(value & UINT8_MAX)); } in w_size_u8()
|
H A D | xr_writer.h | 53 void w_u8(uint8_t value); 162 inline void xr_writer::w_u8(uint8_t value) { w<uint8_t>(value); } in w_u8() function 164 inline void xr_writer::w_bool(bool value) { w_u8(value ? 1 : 0); } in w_bool() 192 inline void xr_writer::w_size_u8(size_t value) { w_u8(static_cast<uint8_t>(value & UINT8_MAX)); } in w_size_u8()
|
H A D | xr_skl_motion.cxx | 75 w.w_u8(m_flags); in save() 165 w.w_u8(uint8_t(m_flags & 0xff)); in save()
|
H A D | xr_scene_lights.cxx | 147 w.w_u8(m_shape.type); in save() 213 w.w_u8(0); in save()
|
H A D | xr_scene_shapes.cxx | 36 w.w_u8(s.type); in operator ()()
|
H A D | xr_level_graph.cxx | 85 w.w_u8(m_version); in save()
|
H A D | xr_scene.cxx | 265 w.w_u8(m_hemi_quality); in save_options() 266 w.w_u8(m_sun_quality); in save_options()
|
H A D | xr_writer.cxx | 86 w_u8(uint8_t((value - min)*255.f/(max - min))); in w_float_q8()
|
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/Test/ |
H A D | Header1.h | 103 F.w_u8 ((u8)sz); 122 F.w_u8 ((*vm_it)->dim); 123 F.w_u8 ((u8)(*vm_it)->polymap); 124 F.w_u8 ((*vm_it)->type);
|
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/Core/Code/ |
H A D | Mesh.cpp | 322 w.w_u8(2); in Save() 324 w.w_u8(VMT_UV); in Save() 371 w.w_u8(2); in Save() 373 w.w_u8(VMT_UV); in Save() 421 w.w_u8(1); in Save() 423 w.w_u8(VMT_WEIGHT); in Save()
|
H A D | Writer.h | 41 void w_u8(uint8 value); 154 inline void Writer::w_u8(uint8 value) { w<uint8>(value); } in w_u8() function 156 inline void Writer::w_bool(bool value) { w_u8(value ? 1 : 0); } in w_bool() 160 inline void Writer::w_size_u8(size_t value) { w_u8(static_cast<uint8>(value & UINT8_MAX)); } in w_size_u8()
|
/dports/lang/rust/rustc-1.58.1-src/src/test/ui/cast/ |
H A D | cast-rfc0401.rs | 87 let w_u8 : *const [u8] = w as *const [u8]; in main() localVariable 88 assert_eq!(unsafe{&*w_u8}, &l); in main()
|
/dports/lang/rust/rustc-1.58.1-src/src/test/debuginfo/ |
H A D | numeric-types.rs | 181 let w_u8 = Wrapping(70u8); in main() localVariable
|
/dports/games/xray_re-tools/xray_re-tools-52721d2/garbage/ogftool/ |
H A D | ogftool.h | 72 void w_u8(uint8_t);
|