Searched refs:w_y_setup (Results 1 – 25 of 30) sorted by relevance
12
457 menu.w_y_setup = 2; in turrets_set_targeting()513 menu.w_y_setup = 2; in turrets_set_mode()
1085 emenu.w_y_setup = 0; in edit_feature()1223 fmenu.w_y_setup = 0; in edit_fld()1288 femenu.w_y_setup = [this]( int ) -> int { in edit_fld()1393 ilmenu.w_y_setup = 0; in edit_itm()1431 imenu.w_y_setup = [this]( int ) -> int { in edit_itm()1840 gpmenu.w_y_setup = [this]( int ) -> int { in mapgen_preview()2121 gmenu.w_y_setup = 0; in edit_mapgen()
241 w_y_setup = pos_scalar::auto_assign {}; in init()599 if( !w_y_setup.fun ) { in setup()602 w_y = w_y_setup.fun( w_height ); in setup()
279 pos_scalar w_y_setup; variable
130 hmenu.w_y_setup = [&]( const int height ) -> int { in show_history()
922 ui_templates.w_y_setup = [&]( int ) -> int { in show_gui()954 ui_colors.w_y_setup = [&]( int ) -> int { in show_gui()
759 sksetmenu.w_y_setup = [&]( const int height ) { in wishskill()
1032 menu.w_y_setup = 2; in pick_follower()
1690 pocket_selector.w_y_setup = 0; in favorite_settings_menu()
224 pmenu.w_y_setup = 0; in control_doors()
532 charmenu.w_y_setup = 0; in character_edit_menu()
2239 action_menu.w_y_setup = 0; in inventory_item_menu()12054 creature_menu.w_y_setup = 0; in display_visibility()12111 lighting_menu.w_y_setup = 0; in display_lighting()12149 menu.w_y_setup = 0; in display_reachability_zones()
1036 smenu.w_y_setup = [this]( const int ) { in do_install()