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Searched refs:waitTimeA (Results 1 – 6 of 6) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Ddb.h139 unsigned int waitTimeA : 12; // OFF->ON waitTime member
H A Ddb.cpp951 pXSector->waitTimeA = bitReader.readUnsigned(12); in dbLoadMap()
1294 pXSector->waitTimeA = 0; in dbLoadMap()
1470 bitWriter.write(pXSector->waitTimeA, 12); in dbSaveMap()
H A Dcallback.cpp370 int nReq = pXSector->waitTimeA; int nType = pXSector->data; int nCount = 0; in CounterCheck()
H A Dnnexts.cpp4106 int busyTimeA = pXSector->busyTimeA; int waitTimeA = pXSector->waitTimeA; in sectorContinueMotion() local
4111 waitTimeA = waitTimeB = xsprite[sprite[pXSector->marker0].extra].waitTime; in sectorContinueMotion()
4139 …if (pXSector->reTriggerA && waitTimeA) evPost(nSector, OBJ_SECTOR, (waitTimeA * 120) / 10, kCmdOn); in sectorContinueMotion()
H A Dtriggers.cpp151 evPost(nSector, 6, (pXSector->waitTimeA * 120) / 10, kCmdOff); in SetSectorState()
H A Dmapedit.cpp2538 ControlSet(controlXSector, 15, pXSector->waitTimeA); // OFF->ON waitTime in XSectorControlSet()
2604 pXSector->waitTimeA = ControlRead(controlXSector, 15); // OFF->ON waitTime in XSectorControlRead()