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Searched refs:waitcounter (Results 1 – 12 of 12) sorted by relevance

/dports/games/ultimatestunts/ultimatestunts-srcdata-0771/simulation/
H A Dstuntsnet.cpp56 int waitcounter = 0; in sendDataReliable() local
57 while(m_UnconfirmedMessages.size() > 0 && waitcounter < 5000) //timeout of 5 seconds in sendDataReliable()
59 waitcounter++; in sendDataReliable()
71 if(waitcounter >= 5000) in sendDataReliable()
/dports/games/libretro-yabause/yabause-ea5b118/yabauseut/src/
H A Dtests.c27 int waitcounter; variable
328 waitcounter = 60 * 5; in do_tests()
338 waitcounter--; in do_tests()
339 if (waitcounter <= 0) in do_tests()
342 vdp_printf(&test_disp_font, 0 * 8, 23 * 8, 0xF, "%08X", waitcounter); in do_tests()
/dports/games/scummvm/scummvm-2.5.1/engines/glk/adrift/
H A Dscgamest.h169 sc_int waitcounter; member
H A Dscrunner.cpp1341 if (game->waitcounter == 0) { in run_main_loop()
1350 if (game->waitcounter > 0) in run_main_loop()
1351 game->waitcounter--; in run_main_loop()
1357 game->waitcounter--; in run_main_loop()
H A Dscgamest.cpp767 game->waitcounter = 0; in gs_create()
945 to->waitcounter = from->waitcounter; in gs_copy()
H A Dscdebug.cpp2443 if (game->waitcounter > 0 || !game->is_running) in debug_turn_update()
H A Dsclibrar.cpp1809 game->waitcounter = game->waitturns; in lib_cmd_wait()
/dports/games/scare/scare-1.3.10/source/
H A Dscgamest.h167 sc_int waitcounter; member
H A Dscrunner.c1408 if (game->waitcounter == 0) in run_main_loop()
1418 if (game->waitcounter > 0) in run_main_loop()
1419 game->waitcounter--; in run_main_loop()
1427 game->waitcounter--; in run_main_loop()
H A Dscgamest.c948 game->waitcounter = 0; in gs_create()
1140 to->waitcounter = from->waitcounter; in gs_copy()
H A Dscdebug.c2671 if (game->waitcounter > 0 || !game->is_running) in debug_turn_update()
H A Dsclibrar.c2017 game->waitcounter = game->waitturns; in lib_cmd_wait()