Searched refs:waitcounter (Results 1 – 12 of 12) sorted by relevance
56 int waitcounter = 0; in sendDataReliable() local57 while(m_UnconfirmedMessages.size() > 0 && waitcounter < 5000) //timeout of 5 seconds in sendDataReliable()59 waitcounter++; in sendDataReliable()71 if(waitcounter >= 5000) in sendDataReliable()
27 int waitcounter; variable328 waitcounter = 60 * 5; in do_tests()338 waitcounter--; in do_tests()339 if (waitcounter <= 0) in do_tests()342 vdp_printf(&test_disp_font, 0 * 8, 23 * 8, 0xF, "%08X", waitcounter); in do_tests()
169 sc_int waitcounter; member
1341 if (game->waitcounter == 0) { in run_main_loop()1350 if (game->waitcounter > 0) in run_main_loop()1351 game->waitcounter--; in run_main_loop()1357 game->waitcounter--; in run_main_loop()
767 game->waitcounter = 0; in gs_create()945 to->waitcounter = from->waitcounter; in gs_copy()
2443 if (game->waitcounter > 0 || !game->is_running) in debug_turn_update()
1809 game->waitcounter = game->waitturns; in lib_cmd_wait()
167 sc_int waitcounter; member
1408 if (game->waitcounter == 0) in run_main_loop()1418 if (game->waitcounter > 0) in run_main_loop()1419 game->waitcounter--; in run_main_loop()1427 game->waitcounter--; in run_main_loop()
948 game->waitcounter = 0; in gs_create()1140 to->waitcounter = from->waitcounter; in gs_copy()
2671 if (game->waitcounter > 0 || !game->is_running) in debug_turn_update()
2017 game->waitcounter = game->waitturns; in lib_cmd_wait()