Searched refs:waitingfortasks (Results 1 – 17 of 17) sorted by relevance
244 if (unit->plan->waitingfortasks in iplayer_adjust_plan()
725 short waitingfortasks; /*!< true if waiting to be given a task */ member
2717 if (unit->plan->waitingfortasks == flag) {2720 unit->plan->waitingfortasks = flag;2722 unit->side->numwaiting += (unit->plan->waitingfortasks ? 1 : -1);3092 if (plan->waitingfortasks)
832 && (unit->plan && !unit->plan->waitingfortasks)) { in side_move_some_units()1059 if (unit->plan->waitingfortasks in move_one_unit_multiple()
3753 add_int_to_checksum(csum, plan->waitingfortasks); in game_checksum()3832 csum_printf(" waitingfortasks %d\n", plan->waitingfortasks); in dump_checksums()
1616 if (unit->plan->waitingfortasks && unit->plan->aicontrol) { in mplayer_adjust_plan()
2161 write_bool_prop(key(K_WAIT), plan->waitingfortasks, FALSE, FALSE, FALSE); in write_unit_plan()
2218 if (plan->waitingfortasks) in plan_desc()
3089 && unit->plan->waitingfortasks)); in could_be_next_unit()
3878 plan->waitingfortasks = numval; in interp_unit_plan()
896 if (unit->plan && unit->plan->waitingfortasks) { in draw_unit_list_entry()
581 && unit->plan->waitingfortasks in maybe_handle_input()
1144 && unit2->plan->waitingfortasks) { in ui_idle()
1079 unit->plan->waitingfortasks)) in build_unit_list()
1555 && unit2->plan->waitingfortasks) { in tk_run_game_idle()
546 * maccmd.c (do_one_ai_control): Remove mod of waitingfortasks.
1557 'waitingfortasks' flag is set on any formation units so that the