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Searched refs:walkDirection (Results 1 – 25 of 50) sorted by relevance

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/dports/games/opendungeons/OpenDungeons-0.7.1/source/renderscene/
H A DRenderSceneMoveEntity.cpp63 Ogre::Vector3 walkDirection = mDestination - mPosition; in activate() local
64 walkDirection.normalise(); in activate()
65 renderManager.orientMenuEntityPosition(mSceneNode, walkDirection); in activate()
76 Ogre::Vector3 walkDirection = mDestination - mPosition; in update() local
77 walkDirection.normalise(); in update()
82 mPosition = mPosition + walkDirection * moveDist; in update()
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/actions/move/
H A DAutoWalkAction.java71 final Direction walkDirection = player.getDirection(); in onAction() local
91 if ((walkDirection == Direction.STOP) || (walkDirection == null)) { in onAction()
/dports/games/opendungeons/OpenDungeons-0.7.1/source/creatureaction/
H A DCreatureActionClaimWallTile.cpp99 Ogre::Vector3 walkDirection(tileClaim.getX() - pos.x, tileClaim.getY() - pos.y, 0); in handleClaimWallTile() local
100 walkDirection.normalise(); in handleClaimWallTile()
101 creature.setAnimationState(EntityAnimation::claim_anim, true, walkDirection); in handleClaimWallTile()
H A DCreatureActionEatChicken.cpp116 …Ogre::Vector3 walkDirection = Ogre::Vector3(chickenTile->getX(), chickenTile->getY(), 0) - creatur… in handleEatChicken() local
117 walkDirection.normalise(); in handleEatChicken()
118 creature.setAnimationState(EntityAnimation::attack_anim, false, walkDirection); in handleEatChicken()
H A DCreatureActionDigTile.cpp85 Ogre::Vector3 walkDirection(tileDig.getX() - pos.x, tileDig.getY() - pos.y, 0); in handleDigTile() local
86 walkDirection.normalise(); in handleDigTile()
87 creature.setAnimationState(EntityAnimation::dig_anim, true, walkDirection); in handleDigTile()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sky/
H A Dautoroute.cpp200 int16 walkDirection = 0; in makeRouteData() local
204 walkDirection = _routeDirections[cnt]; in makeRouteData()
208 if (!walkDirection) in makeRouteData()
210 while (lastVal && (lastVal == *(routePos + walkDirection))) { in makeRouteData()
213 routePos += walkDirection; in makeRouteData()
/dports/games/scummvm/scummvm-2.5.1/engines/sky/
H A Dautoroute.cpp200 int16 walkDirection = 0; in makeRouteData() local
204 walkDirection = _routeDirections[cnt]; in makeRouteData()
208 if (!walkDirection) in makeRouteData()
210 while (lastVal && (lastVal == *(routePos + walkDirection))) { in makeRouteData()
213 routePos += walkDirection; in makeRouteData()
/dports/games/opendungeons/OpenDungeons-0.7.1/source/entities/
H A DMovableGameEntity.cpp237 Ogre::Vector3 walkDirection = nextDest - newPosition; in update() local
238 walkDirection.normalise(); in update()
245 newPosition = newPosition + walkDirection * static_cast<Ogre::Real>(moveDist); in update()
262 walkDirection = nextDest - newPosition; in update()
263 walkDirection.normalise(); in update()
267 setWalkDirection(walkDirection); in update()
/dports/games/opendungeons/OpenDungeons-0.7.1/source/rooms/
H A DRoomCasino.cpp546 …Ogre::Vector3 walkDirection(gamePosition.x - creature.getPosition().x, gamePosition.y - creature.g… in setCreatureWinning() local
547 walkDirection.normalise(); in setCreatureWinning()
548 creature.setAnimationState(EntityAnimation::attack_anim, false, walkDirection); in setCreatureWinning()
553 …Ogre::Vector3 walkDirection(gamePosition.x - creature.getPosition().x, gamePosition.y - creature.g… in setCreatureLoosing() local
554 walkDirection.normalise(); in setCreatureLoosing()
555 creature.setAnimationState(EntityAnimation::idle_anim, false, walkDirection); in setCreatureLoosing()
H A DRoomTrainingHall.cpp383 …Ogre::Vector3 walkDirection(ro->getPosition().x - creature.getPosition().x, ro->getPosition().y - … in useRoom() local
384 walkDirection.normalise(); in useRoom()
385 creature.setAnimationState(EntityAnimation::attack_anim, false, walkDirection); in useRoom()
H A DRoomLibrary.cpp367 …Ogre::Vector3 walkDirection(ro->getPosition().x - creature.getPosition().x, ro->getPosition().y - … in useRoom() local
368 walkDirection.normalise(); in useRoom()
369 creature.setAnimationState(EntityAnimation::attack_anim, false, walkDirection); in useRoom()
H A DRoomWorkshop.cpp464 …Ogre::Vector3 walkDirection(ro->getPosition().x - creature.getPosition().x - 1.0, ro->getPosition(… in useRoom() local
465 walkDirection.normalise(); in useRoom()
466 creature.setAnimationState(EntityAnimation::attack_anim, false, walkDirection); in useRoom()
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/object/
H A Dcamera.cpp515 LookaheadMode walkDirection; in update_scroll_normal() local
516 if (player_delta.x < -CAMERA_EPSILON) walkDirection = LookaheadMode::LEFT; in update_scroll_normal()
517 else if (player_delta.x > CAMERA_EPSILON) walkDirection = LookaheadMode::RIGHT; in update_scroll_normal()
518 else if (player.m_dir == Direction::LEFT) walkDirection = LookaheadMode::LEFT; in update_scroll_normal()
519 else walkDirection = LookaheadMode::RIGHT; in update_scroll_normal()
546 } else if (m_lookahead_mode != walkDirection) { in update_scroll_normal()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/Character/
H A DbtCharacterControllerInterface.h32 virtual void setWalkDirection(const btVector3& walkDirection) = 0;
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/Character/
H A DbtCharacterControllerInterface.h32 virtual void setWalkDirection(const btVector3& walkDirection) = 0;
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/Character/
H A DbtCharacterControllerInterface.h32 virtual void setWalkDirection(const btVector3& walkDirection) = 0;
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Character/
H A DbtCharacterControllerInterface.h32 virtual void setWalkDirection(const btVector3& walkDirection) = 0;
/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Character/
H A DbtCharacterControllerInterface.h32 virtual void setWalkDirection(const btVector3& walkDirection) = 0;
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Character/
H A DbtCharacterControllerInterface.h32 virtual void setWalkDirection(const btVector3& walkDirection) = 0;
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Character/
H A DbtCharacterControllerInterface.h32 virtual void setWalkDirection(const btVector3& walkDirection) = 0;
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Character/
H A DbtCharacterControllerInterface.h32 virtual void setWalkDirection(const btVector3& walkDirection) = 0;
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Character/
H A DbtCharacterControllerInterface.h32 virtual void setWalkDirection(const btVector3& walkDirection) = 0;
/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Character/
H A DbtCharacterControllerInterface.h32 virtual void setWalkDirection(const btVector3& walkDirection) = 0;
/dports/games/opendungeons/OpenDungeons-0.7.1/source/tests/mocks/
H A DODClientTest.cpp404 Ogre::Vector3 walkDirection(0, 0, 0); in processMessage() local
410 BOOST_CHECK(packetReceived >> walkDirection); in processMessage()
413 …yed(entityName, animState, loop, playIdleWhenAnimationEnds, shouldSetWalkDirection, walkDirection); in processMessage()
H A DODClientTest.h80 …p, bool playIdleWhenAnimationEnds, bool shouldSetWalkDirection, const Ogre::Vector3& walkDirection) in animationPlayed() argument

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