/dports/games/opendungeons/OpenDungeons-0.7.1/source/renderscene/ |
H A D | RenderSceneMoveEntity.cpp | 63 Ogre::Vector3 walkDirection = mDestination - mPosition; in activate() local 64 walkDirection.normalise(); in activate() 65 renderManager.orientMenuEntityPosition(mSceneNode, walkDirection); in activate() 76 Ogre::Vector3 walkDirection = mDestination - mPosition; in update() local 77 walkDirection.normalise(); in update() 82 mPosition = mPosition + walkDirection * moveDist; in update()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/actions/move/ |
H A D | AutoWalkAction.java | 71 final Direction walkDirection = player.getDirection(); in onAction() local 91 if ((walkDirection == Direction.STOP) || (walkDirection == null)) { in onAction()
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/creatureaction/ |
H A D | CreatureActionClaimWallTile.cpp | 99 Ogre::Vector3 walkDirection(tileClaim.getX() - pos.x, tileClaim.getY() - pos.y, 0); in handleClaimWallTile() local 100 walkDirection.normalise(); in handleClaimWallTile() 101 creature.setAnimationState(EntityAnimation::claim_anim, true, walkDirection); in handleClaimWallTile()
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H A D | CreatureActionEatChicken.cpp | 116 …Ogre::Vector3 walkDirection = Ogre::Vector3(chickenTile->getX(), chickenTile->getY(), 0) - creatur… in handleEatChicken() local 117 walkDirection.normalise(); in handleEatChicken() 118 creature.setAnimationState(EntityAnimation::attack_anim, false, walkDirection); in handleEatChicken()
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H A D | CreatureActionDigTile.cpp | 85 Ogre::Vector3 walkDirection(tileDig.getX() - pos.x, tileDig.getY() - pos.y, 0); in handleDigTile() local 86 walkDirection.normalise(); in handleDigTile() 87 creature.setAnimationState(EntityAnimation::dig_anim, true, walkDirection); in handleDigTile()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sky/ |
H A D | autoroute.cpp | 200 int16 walkDirection = 0; in makeRouteData() local 204 walkDirection = _routeDirections[cnt]; in makeRouteData() 208 if (!walkDirection) in makeRouteData() 210 while (lastVal && (lastVal == *(routePos + walkDirection))) { in makeRouteData() 213 routePos += walkDirection; in makeRouteData()
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/dports/games/scummvm/scummvm-2.5.1/engines/sky/ |
H A D | autoroute.cpp | 200 int16 walkDirection = 0; in makeRouteData() local 204 walkDirection = _routeDirections[cnt]; in makeRouteData() 208 if (!walkDirection) in makeRouteData() 210 while (lastVal && (lastVal == *(routePos + walkDirection))) { in makeRouteData() 213 routePos += walkDirection; in makeRouteData()
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/entities/ |
H A D | MovableGameEntity.cpp | 237 Ogre::Vector3 walkDirection = nextDest - newPosition; in update() local 238 walkDirection.normalise(); in update() 245 newPosition = newPosition + walkDirection * static_cast<Ogre::Real>(moveDist); in update() 262 walkDirection = nextDest - newPosition; in update() 263 walkDirection.normalise(); in update() 267 setWalkDirection(walkDirection); in update()
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/rooms/ |
H A D | RoomCasino.cpp | 546 …Ogre::Vector3 walkDirection(gamePosition.x - creature.getPosition().x, gamePosition.y - creature.g… in setCreatureWinning() local 547 walkDirection.normalise(); in setCreatureWinning() 548 creature.setAnimationState(EntityAnimation::attack_anim, false, walkDirection); in setCreatureWinning() 553 …Ogre::Vector3 walkDirection(gamePosition.x - creature.getPosition().x, gamePosition.y - creature.g… in setCreatureLoosing() local 554 walkDirection.normalise(); in setCreatureLoosing() 555 creature.setAnimationState(EntityAnimation::idle_anim, false, walkDirection); in setCreatureLoosing()
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H A D | RoomTrainingHall.cpp | 383 …Ogre::Vector3 walkDirection(ro->getPosition().x - creature.getPosition().x, ro->getPosition().y - … in useRoom() local 384 walkDirection.normalise(); in useRoom() 385 creature.setAnimationState(EntityAnimation::attack_anim, false, walkDirection); in useRoom()
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H A D | RoomLibrary.cpp | 367 …Ogre::Vector3 walkDirection(ro->getPosition().x - creature.getPosition().x, ro->getPosition().y - … in useRoom() local 368 walkDirection.normalise(); in useRoom() 369 creature.setAnimationState(EntityAnimation::attack_anim, false, walkDirection); in useRoom()
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H A D | RoomWorkshop.cpp | 464 …Ogre::Vector3 walkDirection(ro->getPosition().x - creature.getPosition().x - 1.0, ro->getPosition(… in useRoom() local 465 walkDirection.normalise(); in useRoom() 466 creature.setAnimationState(EntityAnimation::attack_anim, false, walkDirection); in useRoom()
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/object/ |
H A D | camera.cpp | 515 LookaheadMode walkDirection; in update_scroll_normal() local 516 if (player_delta.x < -CAMERA_EPSILON) walkDirection = LookaheadMode::LEFT; in update_scroll_normal() 517 else if (player_delta.x > CAMERA_EPSILON) walkDirection = LookaheadMode::RIGHT; in update_scroll_normal() 518 else if (player.m_dir == Direction::LEFT) walkDirection = LookaheadMode::LEFT; in update_scroll_normal() 519 else walkDirection = LookaheadMode::RIGHT; in update_scroll_normal() 546 } else if (m_lookahead_mode != walkDirection) { in update_scroll_normal()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/Character/ |
H A D | btCharacterControllerInterface.h | 32 virtual void setWalkDirection(const btVector3& walkDirection) = 0;
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/Character/ |
H A D | btCharacterControllerInterface.h | 32 virtual void setWalkDirection(const btVector3& walkDirection) = 0;
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/Character/ |
H A D | btCharacterControllerInterface.h | 32 virtual void setWalkDirection(const btVector3& walkDirection) = 0;
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Character/ |
H A D | btCharacterControllerInterface.h | 32 virtual void setWalkDirection(const btVector3& walkDirection) = 0;
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/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Character/ |
H A D | btCharacterControllerInterface.h | 32 virtual void setWalkDirection(const btVector3& walkDirection) = 0;
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Character/ |
H A D | btCharacterControllerInterface.h | 32 virtual void setWalkDirection(const btVector3& walkDirection) = 0;
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Character/ |
H A D | btCharacterControllerInterface.h | 32 virtual void setWalkDirection(const btVector3& walkDirection) = 0;
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Character/ |
H A D | btCharacterControllerInterface.h | 32 virtual void setWalkDirection(const btVector3& walkDirection) = 0;
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Character/ |
H A D | btCharacterControllerInterface.h | 32 virtual void setWalkDirection(const btVector3& walkDirection) = 0;
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Character/ |
H A D | btCharacterControllerInterface.h | 32 virtual void setWalkDirection(const btVector3& walkDirection) = 0;
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/tests/mocks/ |
H A D | ODClientTest.cpp | 404 Ogre::Vector3 walkDirection(0, 0, 0); in processMessage() local 410 BOOST_CHECK(packetReceived >> walkDirection); in processMessage() 413 …yed(entityName, animState, loop, playIdleWhenAnimationEnds, shouldSetWalkDirection, walkDirection); in processMessage()
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H A D | ODClientTest.h | 80 …p, bool playIdleWhenAnimationEnds, bool shouldSetWalkDirection, const Ogre::Vector3& walkDirection) in animationPlayed() argument
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