Home
last modified time | relevance | path

Searched refs:wallRunAngles (Results 1 – 2 of 2) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dbg_pangles.cpp496 vec3_t wallRunFwd, wallRunAngles = {0}; in PM_AdjustAngleForWallRun() local
498 wallRunAngles[YAW] = vectoyaw( trace.plane.normal )+yawAdjust; in PM_AdjustAngleForWallRun()
499 AngleVectors( wallRunAngles, wallRunFwd, NULL, NULL ); in PM_AdjustAngleForWallRun()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_pmove.c1358 vec3_t wallRunFwd, wallRunAngles; in PM_AdjustAngleForWallRun() local
1360 VectorClear( wallRunAngles ); in PM_AdjustAngleForWallRun()
1361 wallRunAngles[YAW] = vectoyaw( trace.plane.normal )+yawAdjust; in PM_AdjustAngleForWallRun()
1362 AngleVectors( wallRunAngles, wallRunFwd, NULL, NULL ); in PM_AdjustAngleForWallRun()