Home
last modified time | relevance | path

Searched refs:wall_ang (Results 1 – 9 of 9) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Djweapon.c426 short wall_ang, dang; in DoBloodSpray() local
441 WallBounce(Weapon, wall_ang); in DoBloodSpray()
459 short hitwall, nw, wall_ang, dang; in DoBloodSpray() local
647 short wall_ang, dang; in DoPhosphorus() local
660 WallBounce(Weapon, wall_ang); in DoPhosphorus()
702 WallBounce(Weapon, wall_ang); in DoPhosphorus()
874 short wall_ang, dang; in DoChemBomb() local
887 WallBounce(Weapon, wall_ang); in DoChemBomb()
931 WallBounce(Weapon, wall_ang); in DoChemBomb()
1133 short wall_ang, dang; in DoCaltrops() local
[all …]
H A Dbreak.c761 short wall_ang; in WallBreakPosition() local
768 wall_ang = NORM_ANGLE(getangle(wall[nw].x - wall[w].x, wall[nw].y - wall[w].y)+512); in WallBreakPosition()
804 *ang = wall_ang; in WallBreakPosition()
806 nx = MOVEx(128, wall_ang); in WallBreakPosition()
807 ny = MOVEy(128, wall_ang); in WallBreakPosition()
1114 short nw,wall_ang; in DoWallBreakMatch() local
1120 WallBreakPosition(i, &sectnum, &x, &y, &z, &wall_ang); in DoWallBreakMatch()
1125 AutoBreakWall(wp, x, y, z, wall_ang, 0); in DoWallBreakMatch()
H A Dweapon.c7803 short sectnum,wall_ang; in TraverseBreakableWalls() local
9106 short wall_ang, dang; in DoGrenade() local
9346 short wall_ang, dang; in DoVulcanBoulder() local
17888 short w,nw,wall_ang,dang; in SpawnWallHole() local
20803 short w,nw,wall_ang,dang; in QueueHole() local
20839 sp->ang = wall_ang; in QueueHole()
20870 short w,nw,wall_ang,dang; in QueueFloorBlood() local
20947 short w,nw,wall_ang,dang; in QueueFootPrint() local
21078 short w,nw,wall_ang,dang; in QueueWallBlood() local
21166 sp->ang = wall_ang; in QueueWallBlood()
[all …]
H A Dplayer.c7097 short wall_ang, dang; in DoPlayerDeathMoveHead() local
7110 wall_ang = NORM_ANGLE(hsp->ang); in DoPlayerDeathMoveHead()
7111 dang = GetDeltaAngle(u->slide_ang, wall_ang); in DoPlayerDeathMoveHead()
7112 u->slide_ang = NORM_ANGLE(wall_ang + 1024 - dang); in DoPlayerDeathMoveHead()
7119 short hitwall,w,nw,wall_ang,dang; in DoPlayerDeathMoveHead() local
7127 wall_ang = NORM_ANGLE(getangle(wall[nw].x - wall[w].x, wall[nw].y - wall[w].y)-512); in DoPlayerDeathMoveHead()
7129 dang = GetDeltaAngle(u->slide_ang, wall_ang); in DoPlayerDeathMoveHead()
7130 u->slide_ang = NORM_ANGLE(wall_ang + 1024 - dang); in DoPlayerDeathMoveHead()
H A Djsector.c732 short wall_ang, w, nw, da, tda; in JS_DrawMirrors() local
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Djweapon.cpp426 short wall_ang; in DoBloodSpray() local
453 short hit_wall, nw, wall_ang; in DoBloodSpray() local
638 short wall_ang; in DoPhosphorus() local
676 short hit_wall, nw, wall_ang; in DoPhosphorus() local
693 WallBounce(Weapon, wall_ang); in DoPhosphorus()
864 short wall_ang; in DoChemBomb() local
902 short hit_wall, nw, wall_ang; in DoChemBomb() local
921 WallBounce(Weapon, wall_ang); in DoChemBomb()
1122 short wall_ang; in DoCaltrops() local
1149 short hit_wall, nw, wall_ang; in DoCaltrops() local
[all …]
H A Dbreak.cpp757 short wall_ang; in WallBreakPosition() local
763 wall_ang = NORM_ANGLE(getangle(wall[nw].x - wall[w].x, wall[nw].y - wall[w].y)+512); in WallBreakPosition()
799 *ang = wall_ang; in WallBreakPosition()
801 nx = MOVEx(128, wall_ang); in WallBreakPosition()
802 ny = MOVEy(128, wall_ang); in WallBreakPosition()
1101 short wall_ang; in DoWallBreakMatch() local
1107 WallBreakPosition(i, &sectnum, &x, &y, &z, &wall_ang); in DoWallBreakMatch()
1112 AutoBreakWall(wp, x, y, z, wall_ang, 0); in DoWallBreakMatch()
H A Dweapon.cpp7707 short sectnum,wall_ang; in TraverseBreakableWalls() local
8033 short hit_wall,nw,wall_ang; in DoStar() local
8971 short wall_ang; in DoGrenade() local
9210 short wall_ang; in DoVulcanBoulder() local
17715 short w,nw,wall_ang; in SpawnWallHole() local
20591 short w,nw,wall_ang; in QueueHole() local
20627 sp->ang = wall_ang; in QueueHole()
20855 short w,nw,wall_ang,dang; in QueueWallBlood() local
20946 sp->ang = wall_ang; in QueueWallBlood()
21216 short wall_ang; in DoShrapVelocity() local
[all …]
H A Dplayer.cpp7126 short wall_ang, dang; in DoPlayerDeathMoveHead() local
7139 wall_ang = NORM_ANGLE(hsp->ang); in DoPlayerDeathMoveHead()
7140 dang = GetDeltaAngle(u->slide_ang, wall_ang); in DoPlayerDeathMoveHead()
7141 u->slide_ang = NORM_ANGLE(wall_ang + 1024 - dang); in DoPlayerDeathMoveHead()
7148 short w,nw,wall_ang,dang; in DoPlayerDeathMoveHead() local
7155 wall_ang = NORM_ANGLE(getangle(wall[nw].x - wall[w].x, wall[nw].y - wall[w].y)-512); in DoPlayerDeathMoveHead()
7157 dang = GetDeltaAngle(u->slide_ang, wall_ang); in DoPlayerDeathMoveHead()
7158 u->slide_ang = NORM_ANGLE(wall_ang + 1024 - dang); in DoPlayerDeathMoveHead()