/dports/games/jfsw/jfsw-c434002/src/ |
H A D | jweapon.c | 426 short wall_ang, dang; in DoBloodSpray() local 441 WallBounce(Weapon, wall_ang); in DoBloodSpray() 459 short hitwall, nw, wall_ang, dang; in DoBloodSpray() local 647 short wall_ang, dang; in DoPhosphorus() local 660 WallBounce(Weapon, wall_ang); in DoPhosphorus() 702 WallBounce(Weapon, wall_ang); in DoPhosphorus() 874 short wall_ang, dang; in DoChemBomb() local 887 WallBounce(Weapon, wall_ang); in DoChemBomb() 931 WallBounce(Weapon, wall_ang); in DoChemBomb() 1133 short wall_ang, dang; in DoCaltrops() local [all …]
|
H A D | break.c | 761 short wall_ang; in WallBreakPosition() local 768 wall_ang = NORM_ANGLE(getangle(wall[nw].x - wall[w].x, wall[nw].y - wall[w].y)+512); in WallBreakPosition() 804 *ang = wall_ang; in WallBreakPosition() 806 nx = MOVEx(128, wall_ang); in WallBreakPosition() 807 ny = MOVEy(128, wall_ang); in WallBreakPosition() 1114 short nw,wall_ang; in DoWallBreakMatch() local 1120 WallBreakPosition(i, §num, &x, &y, &z, &wall_ang); in DoWallBreakMatch() 1125 AutoBreakWall(wp, x, y, z, wall_ang, 0); in DoWallBreakMatch()
|
H A D | weapon.c | 7803 short sectnum,wall_ang; in TraverseBreakableWalls() local 9106 short wall_ang, dang; in DoGrenade() local 9346 short wall_ang, dang; in DoVulcanBoulder() local 17888 short w,nw,wall_ang,dang; in SpawnWallHole() local 20803 short w,nw,wall_ang,dang; in QueueHole() local 20839 sp->ang = wall_ang; in QueueHole() 20870 short w,nw,wall_ang,dang; in QueueFloorBlood() local 20947 short w,nw,wall_ang,dang; in QueueFootPrint() local 21078 short w,nw,wall_ang,dang; in QueueWallBlood() local 21166 sp->ang = wall_ang; in QueueWallBlood() [all …]
|
H A D | player.c | 7097 short wall_ang, dang; in DoPlayerDeathMoveHead() local 7110 wall_ang = NORM_ANGLE(hsp->ang); in DoPlayerDeathMoveHead() 7111 dang = GetDeltaAngle(u->slide_ang, wall_ang); in DoPlayerDeathMoveHead() 7112 u->slide_ang = NORM_ANGLE(wall_ang + 1024 - dang); in DoPlayerDeathMoveHead() 7119 short hitwall,w,nw,wall_ang,dang; in DoPlayerDeathMoveHead() local 7127 wall_ang = NORM_ANGLE(getangle(wall[nw].x - wall[w].x, wall[nw].y - wall[w].y)-512); in DoPlayerDeathMoveHead() 7129 dang = GetDeltaAngle(u->slide_ang, wall_ang); in DoPlayerDeathMoveHead() 7130 u->slide_ang = NORM_ANGLE(wall_ang + 1024 - dang); in DoPlayerDeathMoveHead()
|
H A D | jsector.c | 732 short wall_ang, w, nw, da, tda; in JS_DrawMirrors() local
|
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | jweapon.cpp | 426 short wall_ang; in DoBloodSpray() local 453 short hit_wall, nw, wall_ang; in DoBloodSpray() local 638 short wall_ang; in DoPhosphorus() local 676 short hit_wall, nw, wall_ang; in DoPhosphorus() local 693 WallBounce(Weapon, wall_ang); in DoPhosphorus() 864 short wall_ang; in DoChemBomb() local 902 short hit_wall, nw, wall_ang; in DoChemBomb() local 921 WallBounce(Weapon, wall_ang); in DoChemBomb() 1122 short wall_ang; in DoCaltrops() local 1149 short hit_wall, nw, wall_ang; in DoCaltrops() local [all …]
|
H A D | break.cpp | 757 short wall_ang; in WallBreakPosition() local 763 wall_ang = NORM_ANGLE(getangle(wall[nw].x - wall[w].x, wall[nw].y - wall[w].y)+512); in WallBreakPosition() 799 *ang = wall_ang; in WallBreakPosition() 801 nx = MOVEx(128, wall_ang); in WallBreakPosition() 802 ny = MOVEy(128, wall_ang); in WallBreakPosition() 1101 short wall_ang; in DoWallBreakMatch() local 1107 WallBreakPosition(i, §num, &x, &y, &z, &wall_ang); in DoWallBreakMatch() 1112 AutoBreakWall(wp, x, y, z, wall_ang, 0); in DoWallBreakMatch()
|
H A D | weapon.cpp | 7707 short sectnum,wall_ang; in TraverseBreakableWalls() local 8033 short hit_wall,nw,wall_ang; in DoStar() local 8971 short wall_ang; in DoGrenade() local 9210 short wall_ang; in DoVulcanBoulder() local 17715 short w,nw,wall_ang; in SpawnWallHole() local 20591 short w,nw,wall_ang; in QueueHole() local 20627 sp->ang = wall_ang; in QueueHole() 20855 short w,nw,wall_ang,dang; in QueueWallBlood() local 20946 sp->ang = wall_ang; in QueueWallBlood() 21216 short wall_ang; in DoShrapVelocity() local [all …]
|
H A D | player.cpp | 7126 short wall_ang, dang; in DoPlayerDeathMoveHead() local 7139 wall_ang = NORM_ANGLE(hsp->ang); in DoPlayerDeathMoveHead() 7140 dang = GetDeltaAngle(u->slide_ang, wall_ang); in DoPlayerDeathMoveHead() 7141 u->slide_ang = NORM_ANGLE(wall_ang + 1024 - dang); in DoPlayerDeathMoveHead() 7148 short w,nw,wall_ang,dang; in DoPlayerDeathMoveHead() local 7155 wall_ang = NORM_ANGLE(getangle(wall[nw].x - wall[w].x, wall[nw].y - wall[w].y)-512); in DoPlayerDeathMoveHead() 7157 dang = GetDeltaAngle(u->slide_ang, wall_ang); in DoPlayerDeathMoveHead() 7158 u->slide_ang = NORM_ANGLE(wall_ang + 1024 - dang); in DoPlayerDeathMoveHead()
|