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Searched refs:wallhit (Results 1 – 4 of 4) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dlight.cpp34 bool wallhit; in lightSphereShadow() local
58 wallhit = true; in lightSphereShadow()
64 wallhit = false; in lightSphereShadow()
68 if ( wallhit == true ) in lightSphereShadow()
87 wallhit = true; in lightSphereShadow()
108 wallhit = true; in lightSphereShadow()
114 if ( wallhit == false || (wallhit == true && u2 == u && v2 == v) ) in lightSphereShadow()
H A Ddraw.cpp1182 bool zhit[MAPLAYERS], wallhit; in raycast() local
1329 wallhit = true; in raycast()
1333 wallhit = false; in raycast()
1335 if ( wallhit == true ) in raycast()
/dports/games/blackshadeselite/blackshadeselite/Source/
H A DGameTick.cpp504 XYZ wallhit; in Fire() local
1043 wallhit = 0; in Fire()
1111 wallhit = 0; in Fire()
1116 Bigstreet.LineCheck2(start, end, &wallhit, wallhit, 0); in Fire()
1121 end = wallhit; in Fire()
4139 XYZ wallhit; in GameTick() local
4336 wallhit = 0; in GameTick()
4382 end = wallhit; in GameTick()
4387 wallhit = 0; in GameTick()
4391 whichtri = Bigstreet.LineCheck2(start, end, &wallhit, wallhit, 0); in GameTick()
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/dports/games/powder/powder118_src/
H A Dbuild.cpp873 int i, dir, wallhit; in drawPath() local
903 wallhit = 0; in drawPath()
914 if (!wallhit && s[dir] == e[dir]) in drawPath()
936 wallhit = 1; in drawPath()