Searched refs:wallhit (Results 1 – 4 of 4) sorted by relevance
/dports/games/barony/Barony-3.3.7/src/ |
H A D | light.cpp | 34 bool wallhit; in lightSphereShadow() local 58 wallhit = true; in lightSphereShadow() 64 wallhit = false; in lightSphereShadow() 68 if ( wallhit == true ) in lightSphereShadow() 87 wallhit = true; in lightSphereShadow() 108 wallhit = true; in lightSphereShadow() 114 if ( wallhit == false || (wallhit == true && u2 == u && v2 == v) ) in lightSphereShadow()
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H A D | draw.cpp | 1182 bool zhit[MAPLAYERS], wallhit; in raycast() local 1329 wallhit = true; in raycast() 1333 wallhit = false; in raycast() 1335 if ( wallhit == true ) in raycast()
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/dports/games/blackshadeselite/blackshadeselite/Source/ |
H A D | GameTick.cpp | 504 XYZ wallhit; in Fire() local 1043 wallhit = 0; in Fire() 1111 wallhit = 0; in Fire() 1116 Bigstreet.LineCheck2(start, end, &wallhit, wallhit, 0); in Fire() 1121 end = wallhit; in Fire() 4139 XYZ wallhit; in GameTick() local 4336 wallhit = 0; in GameTick() 4382 end = wallhit; in GameTick() 4387 wallhit = 0; in GameTick() 4391 whichtri = Bigstreet.LineCheck2(start, end, &wallhit, wallhit, 0); in GameTick() [all …]
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/dports/games/powder/powder118_src/ |
H A D | build.cpp | 873 int i, dir, wallhit; in drawPath() local 903 wallhit = 0; in drawPath() 914 if (!wallhit && s[dir] == e[dir]) in drawPath() 936 wallhit = 1; in drawPath()
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