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/dports/games/exult/exult-snapshot-v1.7.0.20211128/shapes/shapeinf/
H A Dwarminf.h41 char warmth; variable
47 : Base_info(m, p, inv, s), frame(f), warmth(w) in Base_info()
50 : Base_info(other), frame(other.frame), warmth(other.warmth) { in Warmth_info()
58 warmth = 0; in invalidate()
65 return warmth; in get_warmth()
68 if (warmth != f) { in set_warmth()
70 warmth = f; in set_warmth()
85 warmth = other.warmth;
96 set_warmth(other.warmth); in set()
H A Dwarminf.cc42 warmth = ReadInt(in) & 0xff; in read()
/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/dialogs/
H A Dpatient.lua84 self:makeTooltip(_S.tooltip.patient_window.warmth, 33, 169, 124, 203)
106 function UIPatient.normaliseWarmth(warmth)
107 if not warmth then return 0.5 end -- Return 1/2 if unknown.
109 if warmth < 0.08 then
110 warmth = 0
111 elseif warmth > 0.50 then
112 warmth = 1
114 warmth = (warmth - 0.08) / (0.50 - 0.08)
116 return warmth
161 local warmth = self.normaliseWarmth(patient.attributes["warmth"])
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/dports/audio/surge-synthesizer-lv2/surge-release_1.9.0/libs/airwindows/src/
H A DHardVacuumProc.cpp24 double warmth = B; in processReplacing() local
25 double invwarmth = 1.0-warmth; in processReplacing()
26 warmth /= 1.57079633; in processReplacing()
125 positive = drive - warmth; in processReplacing()
126 negative = drive + warmth; in processReplacing()
209 double warmth = B; in processDoubleReplacing() local
210 double invwarmth = 1.0-warmth; in processDoubleReplacing()
211 warmth /= 1.57079633; in processDoubleReplacing()
311 positive = drive - warmth; in processDoubleReplacing()
312 negative = drive + warmth; in processDoubleReplacing()
/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/dialogs/fullscreen/
H A Dprogress_report.lua126 self:makeTooltip(_S.tooltip.status.warmth, 433, 239, 578, 270)
144 local warmth = self.ui.hospital:getAveragePatientAttribute("warmth", nil)
145 warmth = UIPatient.normaliseWarmth(warmth)
149 self.panel_sprites:draw(canvas, 5, math.floor(x + x_min + width * warmth), y + 254)
160 if warmth < 0.3 and msg == 1 then
163 elseif warmth > 0.7 and msg == 1 then
/dports/graphics/pinta/pinta-1.7.1/Pinta.Effects/Effects/
H A DSoftenPortraitEffect.cs88 int warmth = Data.Warmth; in Render()
89 float redAdjust = 1.0f + (warmth / 100.0f); in Render()
90 float blueAdjust = 1.0f - (warmth / 100.0f); in Render()
/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/hospitals/
H A Dplayer_hospital.lua83 local warmth = self:getAveragePatientAttribute("warmth", 0.3)
84 if warmth < 0.22 then
92 elseif warmth >= 0.36 then
106 local warmth = self:getAverageStaffAttribute("warmth", 0.25)
107 if warmth < 0.22 then
111 elseif warmth >= 0.36 then
/dports/graphics/rawstudio/rawstudio-2.0/src/
H A Drs-photo.c326 RS_PHOTO_GET_GDOUBLE_VALUE(warmth) in RS_PHOTO_GET_GDOUBLE_VALUE()
349 RS_PHOTO_SET_GDOUBLE_VALUE(warmth, WARMTH)
559 rs_photo_set_wb_from_wt(RS_PHOTO *photo, const gint snapshot, const gdouble warmth, const gdouble t… in rs_photo_set_wb_from_wt() argument
564 rs_settings_set_wb(photo->settings[snapshot], warmth, tint, NULL); in rs_photo_set_wb_from_wt()
579 gdouble max=0.0, warmth, tint; in rs_photo_set_wb_from_mul() local
601 warmth = (buf[R]/(2.0-tint))-1.0; in rs_photo_set_wb_from_mul()
602 rs_settings_set_wb(photo->settings[snapshot], warmth, tint, ascii); in rs_photo_set_wb_from_mul()
616 gdouble warmth, tint; in rs_photo_set_wb_from_color() local
621 warmth = (b-r)/(r+b); /* r*(1+warmth) = b*(1-warmth) */ in rs_photo_set_wb_from_color()
622 tint = -g/(r+r*warmth)+2.0; /* magic */ in rs_photo_set_wb_from_color()
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H A Drs-photo.h270 extern void rs_photo_set_wb_from_wt(RS_PHOTO *photo, const gint snapshot, const gdouble warmth, con…
/dports/x11-themes/pop-gtk-themes/gtk-theme-5.3.1/gtk/src/light/gtk-3.0/granite/
H A D_nice-scales.scss28 &.warmth trough {
35 &.warmth:dir(rtl) trough {
/dports/graphics/rawstudio/rawstudio-2.0/librawstudio/
H A Drs-settings.c239 CASE(WARMTH, warmth); in get_property()
285 if (settings->warmth != g_value_get_float(value)) in set_property()
287 settings->warmth = g_value_get_float(value); in set_property()
506 SETTINGS_COPY(WARMTH, warmth); in rs_settings_copy()
578 rs_settings_set_wb(RSSettings *settings, const gfloat warmth, const gfloat tint, const gchar *ascii) in rs_settings_set_wb() argument
583 …g_object_set(settings, "warmth", warmth, "tint", tint, "wb_ascii", ascii, "recalc-temp", TRUE, NUL… in rs_settings_set_wb()
H A Drs-settings.h73 gfloat warmth; member
141 extern void rs_settings_set_wb(RSSettings *settings, const gfloat warmth, const gfloat tint, const …
/dports/audio/invada-studio-plugins-lv2/invada-studio-plugins-lv2-1.2.0/plugingui/
H A Dinv_erreverb_gui.c65 float warmth; member
169 pluginGui->warmth = 50.0; in instantiateIErReverbGui()
258 inv_knob_set_value(INV_KNOB (pluginGui->knobWarmth), pluginGui->warmth); in instantiateIErReverbGui()
372 pluginGui->warmth=value; in port_eventIErReverbGui()
373 inv_knob_set_value(INV_KNOB (pluginGui->knobWarmth), pluginGui->warmth); in port_eventIErReverbGui()
481 pluginGui->warmth=inv_knob_get_value(INV_KNOB (widget)); in on_inv_erreverb_warmth_knob_motion()
482 (*pluginGui->write_function)(pluginGui->controller, IERR_WARMTH, 4, 0, &pluginGui->warmth); in on_inv_erreverb_warmth_knob_motion()
/dports/graphics/rawstudio/rawstudio-2.0/plugins/dcp/
H A Ddcp.c52 static void set_prophoto_wb(RSDcp *dcp, gfloat warmth, gfloat tint);
169 dcp->warmth = -1.0; in settings_changed()
176 "dcp-temp", &dcp->warmth, in settings_changed()
203 rs_color_whitepoint_to_temp(&whitepoint, &dcp->warmth, &dcp->tint); in settings_changed()
205 dcp->warmth = 5000; in settings_changed()
208 dcp->warmth = CLAMP(dcp->warmth, 2000, 12000); in settings_changed()
211 "dcp-temp", dcp->warmth, in settings_changed()
219 whitepoint = rs_color_temp_to_whitepoint(dcp->warmth, dcp->tint); in settings_changed()
225 set_prophoto_wb(dcp, dcp->warmth, dcp->tint); in settings_changed()
1315 set_prophoto_wb(RSDcp *dcp, gfloat warmth, gfloat tint) in set_prophoto_wb() argument
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H A Ddcp.h59 gfloat warmth, tint; member
/dports/games/endless-sky/endless-sky-0.9.14/source/
H A DMapDetailPanel.cpp659 double warmth = object.Distance() / selectedSystem->HabitableZone(); in DrawOrbits() local
660 habit = (warmth > .5) + (warmth > .8) + (warmth > 1.2) + (warmth > 2.0); in DrawOrbits()
/dports/audio/invada-studio-plugins-lv2/invada-studio-plugins-lv2-1.2.0/
H A DREADME17 * Tube - Mono => Valve warmth/distortion simulation
18 * Tube - Stereo => Valve warmth/distortion simulation
/dports/x11-themes/matcha-gtk-themes/Matcha-gtk-theme-2021-11-29/src/gtk/sass/apps/
H A D_elementary.scss293 // Nightlight warmth trough
294 scale.warmth trough {
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tools/json_tools/jq/
H A Darmor_stats.jq21 warmth,
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tools/json_tools/jq/
H A Darmor_stats.jq21 warmth,
/dports/net-mgmt/py-napalm/napalm-3.3.1/docs/hackathons/hackathon2016/
H A Dlocations.rst11 …'t it? We will gather in some locations just for the sake of feeling the warmth of other human bei…
/dports/audio/sbagen/sbagen-1.4.5/examples/contrib/
H A Dcy-prana-energiser.sbg19 ## symptoms like warmth in you feet which is typical of what i get
/dports/x11-themes/qogir-gtk-themes/Qogir-theme-2021-11-17/src/_sass/gtk/apps/
H A D_elementary.scss332 // Nightlight warmth trough
333 scale.warmth trough {
/dports/x11-toolkits/granite/granite-6.2.0/lib/
H A DConstants.vala141 …* Style class for a warmth scale, a {@link Gtk.Scale} with a "less warm" to "more warm" color grad…
143 public const string STYLE_CLASS_WARMTH = "warmth";
/dports/games/freeciv/freeciv-2.6.6/server/advisors/
H A Dautosettlers.c650 extra -= pplayer->ai_common.warmth; in settler_evaluate_improvements()
1118 pplayer->ai_common.warmth in auto_settlers_player()
1126 pplayer->ai_common.warmth, game.info.globalwarming); in auto_settlers_player()

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