Searched refs:warpin_effect (Results 1 – 13 of 13) sorted by relevance
556 shipp->warpin_effect->warpStart(); in shipfx_warpin_start()569 shipp->warpin_effect->warpFrame(frametime); in shipfx_warpin_frame()1229 if ((shipp->is_arriving()) && (shipp->warpin_effect)) in shipfx_emit_spark()1230 warp_effect = shipp->warpin_effect; in shipfx_emit_spark()3133 if (shipp->warpin_effect != nullptr) in ship_set_warp_effects()3134 delete shipp->warpin_effect; in ship_set_warp_effects()3141 shipp->warpin_effect = new WE_Default(objp, WarpDirection::WARP_IN); in ship_set_warp_effects()3144 shipp->warpin_effect = new WE_BSG(objp, WarpDirection::WARP_IN); in ship_set_warp_effects()3147 shipp->warpin_effect = new WE_Homeworld(objp, WarpDirection::WARP_IN); in ship_set_warp_effects()3150 shipp->warpin_effect = new WE_Hyperspace(objp, WarpDirection::WARP_IN); in ship_set_warp_effects()[all …]
546 WarpEffect *warpin_effect; variable
6226 if (warpin_effect != nullptr) in clear()6227 delete warpin_effect; in clear()6230 warpin_effect = nullptr; in clear()14691 if(shipp->warpin_effect != NULL) in ship_close()14692 delete shipp->warpin_effect; in ship_close()14693 shipp->warpin_effect = NULL; in ship_close()19751 shipp->warpin_effect->warpShipRender(); in ship_render()19791 shipp->warpin_effect->warpShipRender(); in ship_render()19817 warp_shipp->warpin_effect->warpShipClip(&render_info); in ship_render()19922 shipp->warpin_effect->warpShipRender(); in ship_render()
380 else if (shipp->flags[Ship::Ship_Flags::Arriving_stage_2] && shipp->warpin_effect != nullptr) in ship_weapon_check_collision()381 warp_effect = shipp->warpin_effect; in ship_weapon_check_collision()
365 …else if (heavy_shipp->flags[Ship::Ship_Flags::Arriving_stage_2] && heavy_shipp->warpin_effect != n… in ship_ship_check_collision()366 warp_effect = heavy_shipp->warpin_effect; in ship_ship_check_collision()375 …else if (light_shipp->flags[Ship::Ship_Flags::Arriving_stage_2] && light_shipp->warpin_effect != n… in ship_ship_check_collision()376 warp_effect = light_shipp->warpin_effect; in ship_ship_check_collision()
987 if ((shipp->is_arriving()) && (shipp->warpin_effect != nullptr)) in debris_check_collision()988 warp_effect = shipp->warpin_effect; in debris_check_collision()
1645 if ((shipp->is_arriving()) && (shipp->warpin_effect != nullptr) in model_render_glowpoint()1647 warp_effect = shipp->warpin_effect; in model_render_glowpoint()2090 if ((shipp->is_arriving()) && (shipp->warpin_effect != nullptr) in model_queue_render_thrusters()2092 warp_effect = shipp->warpin_effect; in model_queue_render_thrusters()
4829 if(shipp->warpin_effect != NULL) in ship_set_warp_effects()4830 delete shipp->warpin_effect; in ship_set_warp_effects()4840 shipp->warpin_effect = new WE_BSG(objp, WD_WARP_IN); in ship_set_warp_effects()4849 shipp->warpin_effect = new WarpEffect(); in ship_set_warp_effects()4913 if (warpin_effect != NULL) in clear()4914 delete warpin_effect; in clear()4917 warpin_effect = NULL; in clear()6560 shipp->warpin_effect->warpShipRender(); in ship_render()13372 if(shipp->warpin_effect != NULL) in ship_close()13373 delete shipp->warpin_effect; in ship_close()[all …]
571 WarpEffect *warpin_effect; variable
606 shipp->warpin_effect->warpStart(); in shipfx_warpin_start()620 shipp->warpin_effect->warpFrame(frametime); in shipfx_warpin_frame()
1126 if ((shipp->is_arriving()) && (shipp->warpin_effect != nullptr)) in asteroid_check_collision()1127 warp_effect = shipp->warpin_effect; in asteroid_check_collision()
2257 …if ( (shipp->flags & (SF_ARRIVING) ) && (shipp->warpin_effect) && Ship_info[shipp->ship_info_index… in model_render_thrusters()2261 shipp->warpin_effect->getWarpPosition(&warp_pnt); in model_render_thrusters()2262 shipp->warpin_effect->getWarpOrientation(&warp_orient); in model_render_thrusters()2542 … NULL) && (shipp->flags & (SF_ARRIVING | SF_DEPART_WARP) ) && (shipp->warpin_effect) && Ship_info[… in model_render_glow_points()
2994 else if (shipp->flags[Ship::Ship_Flags::Arriving_stage_2] && shipp->warpin_effect != nullptr) in beam_collide_ship()2995 warp_effect = shipp->warpin_effect; in beam_collide_ship()