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Searched refs:warpin_effect (Results 1 – 13 of 13) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dshipfx.cpp556 shipp->warpin_effect->warpStart(); in shipfx_warpin_start()
569 shipp->warpin_effect->warpFrame(frametime); in shipfx_warpin_frame()
1229 if ((shipp->is_arriving()) && (shipp->warpin_effect)) in shipfx_emit_spark()
1230 warp_effect = shipp->warpin_effect; in shipfx_emit_spark()
3133 if (shipp->warpin_effect != nullptr) in ship_set_warp_effects()
3134 delete shipp->warpin_effect; in ship_set_warp_effects()
3141 shipp->warpin_effect = new WE_Default(objp, WarpDirection::WARP_IN); in ship_set_warp_effects()
3144 shipp->warpin_effect = new WE_BSG(objp, WarpDirection::WARP_IN); in ship_set_warp_effects()
3147 shipp->warpin_effect = new WE_Homeworld(objp, WarpDirection::WARP_IN); in ship_set_warp_effects()
3150 shipp->warpin_effect = new WE_Hyperspace(objp, WarpDirection::WARP_IN); in ship_set_warp_effects()
[all …]
H A Dship.h546 WarpEffect *warpin_effect; variable
H A Dship.cpp6226 if (warpin_effect != nullptr) in clear()
6227 delete warpin_effect; in clear()
6230 warpin_effect = nullptr; in clear()
14691 if(shipp->warpin_effect != NULL) in ship_close()
14692 delete shipp->warpin_effect; in ship_close()
14693 shipp->warpin_effect = NULL; in ship_close()
19751 shipp->warpin_effect->warpShipRender(); in ship_render()
19791 shipp->warpin_effect->warpShipRender(); in ship_render()
19817 warp_shipp->warpin_effect->warpShipClip(&render_info); in ship_render()
19922 shipp->warpin_effect->warpShipRender(); in ship_render()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/object/
H A Dcollideshipweapon.cpp380 else if (shipp->flags[Ship::Ship_Flags::Arriving_stage_2] && shipp->warpin_effect != nullptr) in ship_weapon_check_collision()
381 warp_effect = shipp->warpin_effect; in ship_weapon_check_collision()
H A Dcollideshipship.cpp365 …else if (heavy_shipp->flags[Ship::Ship_Flags::Arriving_stage_2] && heavy_shipp->warpin_effect != n… in ship_ship_check_collision()
366 warp_effect = heavy_shipp->warpin_effect; in ship_ship_check_collision()
375 …else if (light_shipp->flags[Ship::Ship_Flags::Arriving_stage_2] && light_shipp->warpin_effect != n… in ship_ship_check_collision()
376 warp_effect = light_shipp->warpin_effect; in ship_ship_check_collision()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/debris/
H A Ddebris.cpp987 if ((shipp->is_arriving()) && (shipp->warpin_effect != nullptr)) in debris_check_collision()
988 warp_effect = shipp->warpin_effect; in debris_check_collision()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/model/
H A Dmodelrender.cpp1645 if ((shipp->is_arriving()) && (shipp->warpin_effect != nullptr) in model_render_glowpoint()
1647 warp_effect = shipp->warpin_effect; in model_render_glowpoint()
2090 if ((shipp->is_arriving()) && (shipp->warpin_effect != nullptr) in model_queue_render_thrusters()
2092 warp_effect = shipp->warpin_effect; in model_queue_render_thrusters()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/
H A Dship.cpp4829 if(shipp->warpin_effect != NULL) in ship_set_warp_effects()
4830 delete shipp->warpin_effect; in ship_set_warp_effects()
4840 shipp->warpin_effect = new WE_BSG(objp, WD_WARP_IN); in ship_set_warp_effects()
4849 shipp->warpin_effect = new WarpEffect(); in ship_set_warp_effects()
4913 if (warpin_effect != NULL) in clear()
4914 delete warpin_effect; in clear()
4917 warpin_effect = NULL; in clear()
6560 shipp->warpin_effect->warpShipRender(); in ship_render()
13372 if(shipp->warpin_effect != NULL) in ship_close()
13373 delete shipp->warpin_effect; in ship_close()
[all …]
H A Dship.h571 WarpEffect *warpin_effect; variable
H A Dshipfx.cpp606 shipp->warpin_effect->warpStart(); in shipfx_warpin_start()
620 shipp->warpin_effect->warpFrame(frametime); in shipfx_warpin_frame()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/asteroid/
H A Dasteroid.cpp1126 if ((shipp->is_arriving()) && (shipp->warpin_effect != nullptr)) in asteroid_check_collision()
1127 warp_effect = shipp->warpin_effect; in asteroid_check_collision()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/model/
H A Dmodelinterp.cpp2257 …if ( (shipp->flags & (SF_ARRIVING) ) && (shipp->warpin_effect) && Ship_info[shipp->ship_info_index… in model_render_thrusters()
2261 shipp->warpin_effect->getWarpPosition(&warp_pnt); in model_render_thrusters()
2262 shipp->warpin_effect->getWarpOrientation(&warp_orient); in model_render_thrusters()
2542 … NULL) && (shipp->flags & (SF_ARRIVING | SF_DEPART_WARP) ) && (shipp->warpin_effect) && Ship_info[… in model_render_glow_points()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dbeam.cpp2994 else if (shipp->flags[Ship::Ship_Flags::Arriving_stage_2] && shipp->warpin_effect != nullptr) in beam_collide_ship()
2995 warp_effect = shipp->warpin_effect; in beam_collide_ship()