Searched refs:warpout_anim (Results 1 – 3 of 3) sorted by relevance
1205 char warpout_anim[MAX_FILENAME_LEN]; variable
3668 strcpy_s( tmp_name, sip->warpout_anim ); in WE_BSG()4033 anim = bm_load_either(sip->warpout_anim, &anim_nframes, &anim_fps, NULL, 1); in WE_Homeworld()
715 sip->warpout_anim[0] = '\0'; in init_ship_entry()2179 stuff_string(sip->warpout_anim, F_NAME, MAX_FILENAME_LEN); in parse_ship_values()