/dports/games/xonotic/Xonotic/source/qcsrc/lib/warpzone/ |
H A D | _mod.qh | 2 #include <lib/warpzone/anglestransform.qh> 3 #include <lib/warpzone/client.qh> 4 #include <lib/warpzone/common.qh> 5 #include <lib/warpzone/mathlib.qh> 6 #include <lib/warpzone/server.qh> 7 #include <lib/warpzone/util_server.qh>
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H A D | _mod.inc | 2 #include <lib/warpzone/anglestransform.qc> 3 #include <lib/warpzone/client.qc> 4 #include <lib/warpzone/common.qc> 5 #include <lib/warpzone/mathlib.qc> 6 #include <lib/warpzone/server.qc> 7 #include <lib/warpzone/util_server.qc>
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H A D | common.qh | 38 entity WarpZone_trace_firstzone; // first warpzone hit by a trace (can differ from the requested zo… 39 entity WarpZone_trace_lastzone; // first warpzone hit by a trace (can differ from the requested zon… 54 // also set: warpzone parameters, so WarpZone_TransformOrigin can transform vectors from blast's to… 70 // reference systems (chained warpzone transforms) 79 // To achieve this, make sure no touch events on warpzone are raised by this entity
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H A D | TODO | 3 - when shot origin is inside warpzone, vortex shot fails (and is even drawn in totally wrong direct…
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H A D | common.qc | 156 // if we are near any warpzone planes - MOVE AWAY (work around nearclip) 250 // if starting in warpzone, first transform 258 // we are in ANOTHER warpzone. This is bad. Make a zero length trace and return. 315 // we hit a warpzone... so, let's perform the trace after the warp again 375 // if starting in warpzone, first transform 383 // we are in ANOTHER warpzone. This is bad. Make a zero length trace and return. 429 // we hit a warpzone... so, let's perform the trace after the warp again
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H A D | server.qc | 84 // retry last move but behind the warpzone! 92 …er.view_ofs + v1 * frametime * f1, MOVE_NORMAL, player); // this should get us through the warpzone 247 // we need THESE to render the warpzone (and cull properly)... 298 // we need THESE to render the warpzone (and cull properly)... 344 // if player hit a warpzone, abort 494 error("Warp zone position targeting already oriented warpzone"); 621 …error("cannot infer origin/angles for this warpzone, please use a killtarget or a trigger_warpzone…
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H A D | client.qc | 216 …// can't really be, though, but if it is, this is not my warpzone, but a random different one in t… 268 // reset roll when passing through a warpzone that change player's roll angle
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/dports/games/xonotic/Xonotic/source/qcsrc/client/ |
H A D | _all.inc | 16 #include <lib/warpzone/anglestransform.qc> 17 #include <lib/warpzone/common.qc> 18 #include <lib/warpzone/client.qc> 19 #include <lib/warpzone/server.qc> 20 #include <lib/warpzone/util_server.qc>
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H A D | player_skeleton.qc | 6 #include "../lib/warpzone/anglestransform.qh"
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/dports/games/xonotic/Xonotic/source/qcsrc/server/ |
H A D | _all.inc | 16 #include <lib/warpzone/anglestransform.qc> 17 #include <lib/warpzone/common.qc> 18 #include <lib/warpzone/server.qc> 19 #include <lib/warpzone/util_server.qc>
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H A D | spawnpoints.qc | 11 #include "../lib/warpzone/common.qh" 12 #include "../lib/warpzone/util_server.qh"
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H A D | sv_main.qc | 25 #include "../lib/warpzone/common.qh" 26 #include "../lib/warpzone/server.qh"
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H A D | g_damage.qh | 6 #include <lib/warpzone/common.qh>
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H A D | g_hook.qc | 18 #include "../lib/warpzone/common.qh" 19 #include "../lib/warpzone/server.qh"
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H A D | portals.qc | 13 #include "../lib/warpzone/anglestransform.qh" 14 #include "../lib/warpzone/util_server.qh" 15 #include "../lib/warpzone/common.qh"
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/dports/games/xonotic/Xonotic/source/qcsrc/server/mutators/ |
H A D | gamemode.qh | 13 #include <lib/warpzone/anglestransform.qh> 14 #include <lib/warpzone/common.qh> 15 #include <lib/warpzone/util_server.qh> 16 #include <lib/warpzone/server.qh> 98 #include <lib/warpzone/server.qh> 99 #include <lib/warpzone/util_server.qh>
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H A D | mutator.qh | 32 #include <lib/warpzone/anglestransform.qh> 33 #include <lib/warpzone/server.qh> 34 #include <lib/warpzone/util_server.qh>
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/dports/games/xonotic/Xonotic/source/qcsrc/common/triggers/ |
H A D | teleporters.qc | 6 #include <lib/warpzone/common.qh> 7 #include <lib/warpzone/util_server.qh> 8 #include <lib/warpzone/server.qh> 295 …LOG_INFO("A non-projectile got through a warpzone and its owner cleared. It's a ", pl.classname, "…
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/dports/games/xonotic/Xonotic/source/qcsrc/common/weapons/ |
H A D | all.qc | 9 #include <lib/warpzone/anglestransform.qh> 10 #include <lib/warpzone/common.qh> 11 #include <lib/warpzone/client.qh> 22 #include <lib/warpzone/anglestransform.qh> 23 #include <lib/warpzone/common.qh> 24 #include <lib/warpzone/util_server.qh> 25 #include <lib/warpzone/server.qh>
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/dports/games/xonotic/Xonotic/source/qcsrc/common/monsters/ |
H A D | monster.qh | 69 #include <lib/warpzone/server.qh>
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/dports/games/xonotic/Xonotic/source/qcsrc/common/triggers/trigger/ |
H A D | swamp.qc | 5 #include <lib/warpzone/util_server.qh>
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H A D | viewloc.qc | 5 #include <lib/warpzone/util_server.qh>
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/dports/games/xonotic/Xonotic/source/qcsrc/server/bot/default/ |
H A D | bot.qc | 41 #include <lib/warpzone/common.qh> 42 #include <lib/warpzone/util_server.qh>
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/dports/games/xonotic/Xonotic/source/qcsrc/server/weapons/ |
H A D | tracing.qc | 19 #include <lib/warpzone/common.qh> 46 w_shotend = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos); // warpzone support
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/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/client/ |
H A D | csmain.qc | 163 // this function is called when a transformview message is received (when you enter a warpzone), to…
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