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/dports/games/xonotic/Xonotic/source/qcsrc/lib/warpzone/
H A D_mod.qh2 #include <lib/warpzone/anglestransform.qh>
3 #include <lib/warpzone/client.qh>
4 #include <lib/warpzone/common.qh>
5 #include <lib/warpzone/mathlib.qh>
6 #include <lib/warpzone/server.qh>
7 #include <lib/warpzone/util_server.qh>
H A D_mod.inc2 #include <lib/warpzone/anglestransform.qc>
3 #include <lib/warpzone/client.qc>
4 #include <lib/warpzone/common.qc>
5 #include <lib/warpzone/mathlib.qc>
6 #include <lib/warpzone/server.qc>
7 #include <lib/warpzone/util_server.qc>
H A Dcommon.qh38 entity WarpZone_trace_firstzone; // first warpzone hit by a trace (can differ from the requested zo…
39 entity WarpZone_trace_lastzone; // first warpzone hit by a trace (can differ from the requested zon…
54 // also set: warpzone parameters, so WarpZone_TransformOrigin can transform vectors from blast's to…
70 // reference systems (chained warpzone transforms)
79 // To achieve this, make sure no touch events on warpzone are raised by this entity
H A DTODO3 - when shot origin is inside warpzone, vortex shot fails (and is even drawn in totally wrong direct…
H A Dcommon.qc156 // if we are near any warpzone planes - MOVE AWAY (work around nearclip)
250 // if starting in warpzone, first transform
258 // we are in ANOTHER warpzone. This is bad. Make a zero length trace and return.
315 // we hit a warpzone... so, let's perform the trace after the warp again
375 // if starting in warpzone, first transform
383 // we are in ANOTHER warpzone. This is bad. Make a zero length trace and return.
429 // we hit a warpzone... so, let's perform the trace after the warp again
H A Dserver.qc84 // retry last move but behind the warpzone!
92 …er.view_ofs + v1 * frametime * f1, MOVE_NORMAL, player); // this should get us through the warpzone
247 // we need THESE to render the warpzone (and cull properly)...
298 // we need THESE to render the warpzone (and cull properly)...
344 // if player hit a warpzone, abort
494 error("Warp zone position targeting already oriented warpzone");
621 …error("cannot infer origin/angles for this warpzone, please use a killtarget or a trigger_warpzone…
H A Dclient.qc216 …// can't really be, though, but if it is, this is not my warpzone, but a random different one in t…
268 // reset roll when passing through a warpzone that change player's roll angle
/dports/games/xonotic/Xonotic/source/qcsrc/client/
H A D_all.inc16 #include <lib/warpzone/anglestransform.qc>
17 #include <lib/warpzone/common.qc>
18 #include <lib/warpzone/client.qc>
19 #include <lib/warpzone/server.qc>
20 #include <lib/warpzone/util_server.qc>
H A Dplayer_skeleton.qc6 #include "../lib/warpzone/anglestransform.qh"
/dports/games/xonotic/Xonotic/source/qcsrc/server/
H A D_all.inc16 #include <lib/warpzone/anglestransform.qc>
17 #include <lib/warpzone/common.qc>
18 #include <lib/warpzone/server.qc>
19 #include <lib/warpzone/util_server.qc>
H A Dspawnpoints.qc11 #include "../lib/warpzone/common.qh"
12 #include "../lib/warpzone/util_server.qh"
H A Dsv_main.qc25 #include "../lib/warpzone/common.qh"
26 #include "../lib/warpzone/server.qh"
H A Dg_damage.qh6 #include <lib/warpzone/common.qh>
H A Dg_hook.qc18 #include "../lib/warpzone/common.qh"
19 #include "../lib/warpzone/server.qh"
H A Dportals.qc13 #include "../lib/warpzone/anglestransform.qh"
14 #include "../lib/warpzone/util_server.qh"
15 #include "../lib/warpzone/common.qh"
/dports/games/xonotic/Xonotic/source/qcsrc/server/mutators/
H A Dgamemode.qh13 #include <lib/warpzone/anglestransform.qh>
14 #include <lib/warpzone/common.qh>
15 #include <lib/warpzone/util_server.qh>
16 #include <lib/warpzone/server.qh>
98 #include <lib/warpzone/server.qh>
99 #include <lib/warpzone/util_server.qh>
H A Dmutator.qh32 #include <lib/warpzone/anglestransform.qh>
33 #include <lib/warpzone/server.qh>
34 #include <lib/warpzone/util_server.qh>
/dports/games/xonotic/Xonotic/source/qcsrc/common/triggers/
H A Dteleporters.qc6 #include <lib/warpzone/common.qh>
7 #include <lib/warpzone/util_server.qh>
8 #include <lib/warpzone/server.qh>
295 …LOG_INFO("A non-projectile got through a warpzone and its owner cleared. It's a ", pl.classname, "…
/dports/games/xonotic/Xonotic/source/qcsrc/common/weapons/
H A Dall.qc9 #include <lib/warpzone/anglestransform.qh>
10 #include <lib/warpzone/common.qh>
11 #include <lib/warpzone/client.qh>
22 #include <lib/warpzone/anglestransform.qh>
23 #include <lib/warpzone/common.qh>
24 #include <lib/warpzone/util_server.qh>
25 #include <lib/warpzone/server.qh>
/dports/games/xonotic/Xonotic/source/qcsrc/common/monsters/
H A Dmonster.qh69 #include <lib/warpzone/server.qh>
/dports/games/xonotic/Xonotic/source/qcsrc/common/triggers/trigger/
H A Dswamp.qc5 #include <lib/warpzone/util_server.qh>
H A Dviewloc.qc5 #include <lib/warpzone/util_server.qh>
/dports/games/xonotic/Xonotic/source/qcsrc/server/bot/default/
H A Dbot.qc41 #include <lib/warpzone/common.qh>
42 #include <lib/warpzone/util_server.qh>
/dports/games/xonotic/Xonotic/source/qcsrc/server/weapons/
H A Dtracing.qc19 #include <lib/warpzone/common.qh>
46 w_shotend = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos); // warpzone support
/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/client/
H A Dcsmain.qc163 // this function is called when a transformview message is received (when you enter a warpzone), to…

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