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Searched refs:wasInactive (Results 1 – 3 of 3) sorted by relevance

/dports/cad/sumo/sumo-1.2.0/src/microsim/
H A DMSEdgeControl.cpp199 const bool wasInactive = lane->getVehicleNumber() == 0; in executeMovements() local
201 if (wasInactive && lane->getVehicleNumber() > 0) { in executeMovements()
H A DMSLane.cpp330 bool wasInactive = myVehicles.size() == 0; in incorporateVehicle() local
341 if (wasInactive) { in incorporateVehicle()
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/
H A DCore.cpp2866 bool wasInactive = false; in main() local
3000 if (lib_graphics && (wasInactive || !settings.runInBackground)) in main()
3005 if (wasInactive) in main()
3011 wasInactive = false; in main()
3018 if (!wasInactive) in main()
3021 wasInactive = true; in main()