/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | weather_type.cpp | 160 mandatory( jo, was_loaded, "name", name ); in load() 161 mandatory( jo, was_loaded, "id", id ); in load() 168 mandatory( jo, was_loaded, "ranged_penalty", ranged_penalty ); in load() 169 mandatory( jo, was_loaded, "sight_penalty", sight_penalty ); in load() 170 mandatory( jo, was_loaded, "light_modifier", light_modifier ); in load() 172 mandatory( jo, was_loaded, "sound_attn", sound_attn ); in load() 173 mandatory( jo, was_loaded, "dangerous", dangerous ); in load() 174 mandatory( jo, was_loaded, "precip", precip ); in load() 175 mandatory( jo, was_loaded, "rains", rains ); in load() 176 optional( jo, was_loaded, "acidic", acidic, false ); in load() [all …]
|
H A D | field_type.cpp | 230 mandatory( joe, was_loaded, "effect_id", fe.id ); in load() 266 optional( joc, was_loaded, "chance", chance, 0 ); in load() 267 optional( joc, was_loaded, "issue", issue ); in load() 269 optional( joc, was_loaded, "speech", speech ); in load() 282 optional( jo, was_loaded, "immune_mtypes", immune_mtypes ); in load() 291 optional( jo, was_loaded, "has_fire", has_fire, false ); in load() 292 optional( jo, was_loaded, "has_acid", has_acid, false ); in load() 293 optional( jo, was_loaded, "has_elec", has_elec, false ); in load() 294 optional( jo, was_loaded, "has_fume", has_fume, false ); in load() 295 optional( jo, was_loaded, "priority", priority, 0 ); in load() [all …]
|
H A D | mutation_data.cpp | 317 mandatory( jsobj, was_loaded, "trigger_type", tmp ); in load() 347 mandatory( jo, was_loaded, "id", id ); in load() 348 mandatory( jo, was_loaded, "name", raw_name ); in load() 350 mandatory( jo, was_loaded, "points", points ); in load() 353 optional( jo, was_loaded, "ugliness", ugliness, 0 ); in load() 360 optional( jo, was_loaded, "cost", cost, 0 ); in load() 361 optional( jo, was_loaded, "time", cooldown, 0 ); in load() 362 optional( jo, was_loaded, "hunger", hunger, false ); in load() 365 optional( jo, was_loaded, "valid", valid, true ); in load() 370 optional( si, was_loaded, "type", spawn_item ); in load() [all …]
|
H A D | material.cpp | 57 mandatory( jsobj, was_loaded, "name", _name ); in load() 59 mandatory( jsobj, was_loaded, "bash_resist", _bash_resist ); in load() 60 mandatory( jsobj, was_loaded, "cut_resist", _cut_resist ); in load() 66 mandatory( jsobj, was_loaded, "density", _density ); in load() 70 optional( jsobj, was_loaded, "latent_heat", _latent_heat ); in load() 75 optional( jsobj, was_loaded, "edible", _edible, false ); in load() 76 optional( jsobj, was_loaded, "rotting", _rotting, false ); in load() 77 optional( jsobj, was_loaded, "soft", _soft, false ); in load() 87 mandatory( jsobj, was_loaded, "dmg_adj", _dmg_adj ); in load() 103 optional( jsobj, was_loaded, "fuel_data", fuel ); in load() [all …]
|
H A D | ammo_effect.cpp | 69 optional( joa, was_loaded, "intensity_min", aoe_intensity_min, 0 ); in load() 70 optional( joa, was_loaded, "intensity_max", aoe_intensity_max, 0 ); in load() 71 optional( joa, was_loaded, "radius", aoe_radius, 1 ); in load() 72 optional( joa, was_loaded, "radius_z", aoe_radius_z, 0 ); in load() 73 optional( joa, was_loaded, "chance", aoe_chance, 100 ); in load() 74 optional( joa, was_loaded, "size", aoe_size, 0 ); in load() 76 optional( joa, was_loaded, "check_sees", aoe_check_sees, false ); in load() 84 optional( joa, was_loaded, "chance", trail_chance, 100 ); in load() 90 optional( jo, was_loaded, "do_flashbang", do_flashbang, false ); in load() 91 optional( jo, was_loaded, "do_emp_blast", do_emp_blast, false ); in load() [all …]
|
H A D | bodypart.cpp | 188 mandatory( jo, was_loaded, "id", id ); in load() 190 mandatory( jo, was_loaded, "name", name ); in load() 198 mandatory( jo, was_loaded, "accusative", accusative ); in load() 202 mandatory( jo, was_loaded, "heading", name_as_heading ); in load() 207 mandatory( jo, was_loaded, "hit_size", hit_size ); in load() 211 mandatory( jo, was_loaded, "base_hp", base_hp ); in load() 212 optional( jo, was_loaded, "stat_hp_mods", hp_mods ); in load() 216 optional( jo, was_loaded, "is_limb", is_limb, false ); in load() 219 mandatory( jo, was_loaded, "legacy_id", legacy_id ); in load() 224 mandatory( jo, was_loaded, "main_part", main_part ); in load() [all …]
|
H A D | move_mode.cpp | 53 mandatory( jo, was_loaded, "character", _letter, unicode_codepoint_from_symbol_reader ); in load() 54 mandatory( jo, was_loaded, "name", _name ); in load() 70 optional( jo, was_loaded, "change_bad_none", change_messages_fail[steed_type::NONE], in load() 72 optional( jo, was_loaded, "change_bad_animal", change_messages_fail[steed_type::ANIMAL], in load() 74 optional( jo, was_loaded, "change_bad_mech", change_messages_fail[steed_type::MECH], in load() 79 optional( jo, was_loaded, "stamina_multiplier", _stamina_multiplier, 1.0 ); in load() 80 optional( jo, was_loaded, "sound_multiplier", _sound_multiplier, 1.0 ); in load() 81 optional( jo, was_loaded, "move_speed_multiplier", _move_speed_mult, 1.0 ); in load() 82 optional( jo, was_loaded, "mech_power_use", _mech_power_use, 2 ); in load() 83 optional( jo, was_loaded, "swim_speed_mod", _swim_speed_mod, 0 ); in load() [all …]
|
H A D | martialarts.cpp | 78 mandatory( jo, was_loaded, json_key, cont[id] ); in add_if_exists() 145 mandatory( jo, was_loaded, "name", name ); in load() 155 optional( jo, was_loaded, "crit_ok", crit_ok, false ); in load() 165 optional( jo, was_loaded, "dummy", dummy, false ); in load() 173 optional( jo, was_loaded, "down_dur", down_dur, 0 ); in load() 174 optional( jo, was_loaded, "stun_dur", stun_dur, 0 ); in load() 180 optional( jo, was_loaded, "aoe", aoe, "" ); in load() 206 mandatory( jo, was_loaded, "name", name ); in load() 215 optional( jo, was_loaded, "quiet", quiet, false ); in load() 260 mandatory( jo, was_loaded, "name", name ); in load() [all …]
|
H A D | disease.cpp | 33 mandatory( jo, was_loaded, "id", id ); in load() 34 mandatory( jo, was_loaded, "min_duration", min_duration ); in load() 35 mandatory( jo, was_loaded, "max_duration", max_duration ); in load() 36 mandatory( jo, was_loaded, "min_intensity", min_intensity ); in load() 37 mandatory( jo, was_loaded, "max_intensity", max_intensity ); in load() 38 mandatory( jo, was_loaded, "symptoms", symptoms ); in load() 40 optional( jo, was_loaded, "health_threshold", health_threshold ); in load() 41 optional( jo, was_loaded, "affected_bodyparts", affected_bodyparts ); in load()
|
H A D | missiondef.cpp | 241 mandatory( jo, was_loaded, "name", name ); in load() 243 mandatory( jo, was_loaded, "difficulty", difficulty ); in load() 244 mandatory( jo, was_loaded, "value", value ); in load() 259 mandatory( djo, was_loaded, "offer", dialogue[ "offer" ] ); in load() 269 optional( jo, was_loaded, "description", description ); in load() 270 optional( jo, was_loaded, "urgent", urgent ); in load() 271 optional( jo, was_loaded, "item", item_id ); in load() 272 optional( jo, was_loaded, "item_group", group_id ); in load() 273 optional( jo, was_loaded, "count", item_count, 1 ); in load() 274 optional( jo, was_loaded, "required_container", container_id ); in load() [all …]
|
H A D | harvest.cpp | 61 mandatory( jo, was_loaded, "drop", drop ); in load() 63 optional( jo, was_loaded, "type", type ); in load() 64 optional( jo, was_loaded, "base_num", base_num, { 1.0f, 1.0f } ); in load() 65 optional( jo, was_loaded, "scale_num", scale_num, { 0.0f, 0.0f } ); in load() 66 optional( jo, was_loaded, "max", max, 1000 ); in load() 67 optional( jo, was_loaded, "mass_ratio", mass_ratio, 0.00f ); in load() 68 optional( jo, was_loaded, "flags", flags ); in load() 69 optional( jo, was_loaded, "faults", faults ); in load() 96 mandatory( obj, was_loaded, "id", id ); in load() 97 mandatory( obj, was_loaded, "entries", entries_ ); in load() [all …]
|
H A D | item_category.cpp | 34 mandatory( jo, was_loaded, "id", id ); in load() 35 optional( jo, was_loaded, "flags", flags ); in load() 36 optional( jo, was_loaded, "filthy", filthy, false ); in load() 51 mandatory( jo, was_loaded, "id", id ); in load() 52 mandatory( jo, was_loaded, "name", name_ ); in load() 53 mandatory( jo, was_loaded, "sort_rank", sort_rank_ ); in load() 54 optional( jo, was_loaded, "priority_zones", zone_priority_ ); in load() 55 optional( jo, was_loaded, "zone", zone_, cata::nullopt ); in load()
|
H A D | scenario.cpp | 57 if( !was_loaded || jo.has_string( "name" ) ) { in load() 64 if( !was_loaded || jo.has_string( "description" ) ) { in load() 72 if( !was_loaded || jo.has_string( "start_name" ) ) { in load() 78 mandatory( jo, was_loaded, "points", _point_cost ); in load() 80 optional( jo, was_loaded, "blacklist_professions", blacklist ); in load() 81 optional( jo, was_loaded, "add_professions", extra_professions ); in load() 82 optional( jo, was_loaded, "professions", professions, in load() 93 optional( jo, was_loaded, "map_extra", _map_extra, "mx_null" ); in load() 96 if( !was_loaded ) { in load() 102 optional( jocid, was_loaded, "hour", _initial_hour ); in load() [all …]
|
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | weather_type.cpp | 160 mandatory( jo, was_loaded, "name", name ); in load() 161 mandatory( jo, was_loaded, "id", id ); in load() 168 mandatory( jo, was_loaded, "ranged_penalty", ranged_penalty ); in load() 169 mandatory( jo, was_loaded, "sight_penalty", sight_penalty ); in load() 170 mandatory( jo, was_loaded, "light_modifier", light_modifier ); in load() 172 mandatory( jo, was_loaded, "sound_attn", sound_attn ); in load() 173 mandatory( jo, was_loaded, "dangerous", dangerous ); in load() 174 mandatory( jo, was_loaded, "precip", precip ); in load() 175 mandatory( jo, was_loaded, "rains", rains ); in load() 176 optional( jo, was_loaded, "acidic", acidic, false ); in load() [all …]
|
H A D | field_type.cpp | 230 mandatory( joe, was_loaded, "effect_id", fe.id ); in load() 266 optional( joc, was_loaded, "chance", chance, 0 ); in load() 267 optional( joc, was_loaded, "issue", issue ); in load() 269 optional( joc, was_loaded, "speech", speech ); in load() 282 optional( jo, was_loaded, "immune_mtypes", immune_mtypes ); in load() 291 optional( jo, was_loaded, "has_fire", has_fire, false ); in load() 292 optional( jo, was_loaded, "has_acid", has_acid, false ); in load() 293 optional( jo, was_loaded, "has_elec", has_elec, false ); in load() 294 optional( jo, was_loaded, "has_fume", has_fume, false ); in load() 295 optional( jo, was_loaded, "priority", priority, 0 ); in load() [all …]
|
H A D | mutation_data.cpp | 317 mandatory( jsobj, was_loaded, "trigger_type", tmp ); in load() 347 mandatory( jo, was_loaded, "id", id ); in load() 348 mandatory( jo, was_loaded, "name", raw_name ); in load() 350 mandatory( jo, was_loaded, "points", points ); in load() 353 optional( jo, was_loaded, "ugliness", ugliness, 0 ); in load() 360 optional( jo, was_loaded, "cost", cost, 0 ); in load() 361 optional( jo, was_loaded, "time", cooldown, 0 ); in load() 362 optional( jo, was_loaded, "hunger", hunger, false ); in load() 365 optional( jo, was_loaded, "valid", valid, true ); in load() 370 optional( si, was_loaded, "type", spawn_item ); in load() [all …]
|
H A D | material.cpp | 57 mandatory( jsobj, was_loaded, "name", _name ); in load() 59 mandatory( jsobj, was_loaded, "bash_resist", _bash_resist ); in load() 60 mandatory( jsobj, was_loaded, "cut_resist", _cut_resist ); in load() 66 mandatory( jsobj, was_loaded, "density", _density ); in load() 70 optional( jsobj, was_loaded, "latent_heat", _latent_heat ); in load() 75 optional( jsobj, was_loaded, "edible", _edible, false ); in load() 76 optional( jsobj, was_loaded, "rotting", _rotting, false ); in load() 77 optional( jsobj, was_loaded, "soft", _soft, false ); in load() 87 mandatory( jsobj, was_loaded, "dmg_adj", _dmg_adj ); in load() 103 optional( jsobj, was_loaded, "fuel_data", fuel ); in load() [all …]
|
H A D | ammo_effect.cpp | 69 optional( joa, was_loaded, "intensity_min", aoe_intensity_min, 0 ); in load() 70 optional( joa, was_loaded, "intensity_max", aoe_intensity_max, 0 ); in load() 71 optional( joa, was_loaded, "radius", aoe_radius, 1 ); in load() 72 optional( joa, was_loaded, "radius_z", aoe_radius_z, 0 ); in load() 73 optional( joa, was_loaded, "chance", aoe_chance, 100 ); in load() 74 optional( joa, was_loaded, "size", aoe_size, 0 ); in load() 76 optional( joa, was_loaded, "check_sees", aoe_check_sees, false ); in load() 84 optional( joa, was_loaded, "chance", trail_chance, 100 ); in load() 90 optional( jo, was_loaded, "do_flashbang", do_flashbang, false ); in load() 91 optional( jo, was_loaded, "do_emp_blast", do_emp_blast, false ); in load() [all …]
|
H A D | bodypart.cpp | 188 mandatory( jo, was_loaded, "id", id ); in load() 190 mandatory( jo, was_loaded, "name", name ); in load() 198 mandatory( jo, was_loaded, "accusative", accusative ); in load() 202 mandatory( jo, was_loaded, "heading", name_as_heading ); in load() 207 mandatory( jo, was_loaded, "hit_size", hit_size ); in load() 211 mandatory( jo, was_loaded, "base_hp", base_hp ); in load() 212 optional( jo, was_loaded, "stat_hp_mods", hp_mods ); in load() 216 optional( jo, was_loaded, "is_limb", is_limb, false ); in load() 219 mandatory( jo, was_loaded, "legacy_id", legacy_id ); in load() 224 mandatory( jo, was_loaded, "main_part", main_part ); in load() [all …]
|
H A D | move_mode.cpp | 53 mandatory( jo, was_loaded, "character", _letter, unicode_codepoint_from_symbol_reader ); in load() 54 mandatory( jo, was_loaded, "name", _name ); in load() 70 optional( jo, was_loaded, "change_bad_none", change_messages_fail[steed_type::NONE], in load() 72 optional( jo, was_loaded, "change_bad_animal", change_messages_fail[steed_type::ANIMAL], in load() 74 optional( jo, was_loaded, "change_bad_mech", change_messages_fail[steed_type::MECH], in load() 79 optional( jo, was_loaded, "stamina_multiplier", _stamina_multiplier, 1.0 ); in load() 80 optional( jo, was_loaded, "sound_multiplier", _sound_multiplier, 1.0 ); in load() 81 optional( jo, was_loaded, "move_speed_multiplier", _move_speed_mult, 1.0 ); in load() 82 optional( jo, was_loaded, "mech_power_use", _mech_power_use, 2 ); in load() 83 optional( jo, was_loaded, "swim_speed_mod", _swim_speed_mod, 0 ); in load() [all …]
|
H A D | martialarts.cpp | 78 mandatory( jo, was_loaded, json_key, cont[id] ); in add_if_exists() 145 mandatory( jo, was_loaded, "name", name ); in load() 155 optional( jo, was_loaded, "crit_ok", crit_ok, false ); in load() 165 optional( jo, was_loaded, "dummy", dummy, false ); in load() 173 optional( jo, was_loaded, "down_dur", down_dur, 0 ); in load() 174 optional( jo, was_loaded, "stun_dur", stun_dur, 0 ); in load() 180 optional( jo, was_loaded, "aoe", aoe, "" ); in load() 206 mandatory( jo, was_loaded, "name", name ); in load() 215 optional( jo, was_loaded, "quiet", quiet, false ); in load() 260 mandatory( jo, was_loaded, "name", name ); in load() [all …]
|
H A D | disease.cpp | 33 mandatory( jo, was_loaded, "id", id ); in load() 34 mandatory( jo, was_loaded, "min_duration", min_duration ); in load() 35 mandatory( jo, was_loaded, "max_duration", max_duration ); in load() 36 mandatory( jo, was_loaded, "min_intensity", min_intensity ); in load() 37 mandatory( jo, was_loaded, "max_intensity", max_intensity ); in load() 38 mandatory( jo, was_loaded, "symptoms", symptoms ); in load() 40 optional( jo, was_loaded, "health_threshold", health_threshold ); in load() 41 optional( jo, was_loaded, "affected_bodyparts", affected_bodyparts ); in load()
|
H A D | missiondef.cpp | 241 mandatory( jo, was_loaded, "name", name ); in load() 243 mandatory( jo, was_loaded, "difficulty", difficulty ); in load() 244 mandatory( jo, was_loaded, "value", value ); in load() 259 mandatory( djo, was_loaded, "offer", dialogue[ "offer" ] ); in load() 269 optional( jo, was_loaded, "description", description ); in load() 270 optional( jo, was_loaded, "urgent", urgent ); in load() 271 optional( jo, was_loaded, "item", item_id ); in load() 272 optional( jo, was_loaded, "item_group", group_id ); in load() 273 optional( jo, was_loaded, "count", item_count, 1 ); in load() 274 optional( jo, was_loaded, "required_container", container_id ); in load() [all …]
|
H A D | harvest.cpp | 61 mandatory( jo, was_loaded, "drop", drop ); in load() 63 optional( jo, was_loaded, "type", type ); in load() 64 optional( jo, was_loaded, "base_num", base_num, { 1.0f, 1.0f } ); in load() 65 optional( jo, was_loaded, "scale_num", scale_num, { 0.0f, 0.0f } ); in load() 66 optional( jo, was_loaded, "max", max, 1000 ); in load() 67 optional( jo, was_loaded, "mass_ratio", mass_ratio, 0.00f ); in load() 68 optional( jo, was_loaded, "flags", flags ); in load() 69 optional( jo, was_loaded, "faults", faults ); in load() 96 mandatory( obj, was_loaded, "id", id ); in load() 97 mandatory( obj, was_loaded, "entries", entries_ ); in load() [all …]
|
H A D | item_category.cpp | 34 mandatory( jo, was_loaded, "id", id ); in load() 35 optional( jo, was_loaded, "flags", flags ); in load() 36 optional( jo, was_loaded, "filthy", filthy, false ); in load() 51 mandatory( jo, was_loaded, "id", id ); in load() 52 mandatory( jo, was_loaded, "name", name_ ); in load() 53 mandatory( jo, was_loaded, "sort_rank", sort_rank_ ); in load() 54 optional( jo, was_loaded, "priority_zones", zone_priority_ ); in load() 55 optional( jo, was_loaded, "zone", zone_, cata::nullopt ); in load()
|