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Searched refs:watchactor (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/
H A Dactor_anim_process.cpp72 if (_itemNum == watchactor) in ActorAnimProcess()
98 if (_itemNum == watchactor) in init()
126 if (_itemNum == watchactor) in init()
142 if (_itemNum == watchactor) in init()
193 if (_itemNum == watchactor) in run()
218 if (_itemNum == watchactor) in run()
250 if (_itemNum == watchactor) in run()
320 if (_itemNum == watchactor) { in run()
342 if (_itemNum == watchactor) in run()
353 if (_itemNum == watchactor) { in run()
[all …]
H A Danimation_tracker.cpp43 static const int watchactor = WATCHACTOR; variable
69 if (actor && actor->getObjId() == watchactor) { in init()
98 if (actor && actor->getObjId() == watchactor) { in init()
295 if (a->getObjId() == watchactor) { in step()
365 if (a->getObjId() == watchactor) { in step()
383 if (a->getObjId() == watchactor) { in step()
474 if (a->getObjId() == watchactor) { in checkWeaponHit()
501 if (a->getObjId() == watchactor) { in checkWeaponHit()
511 if (a->getObjId() == watchactor && !hit) { in checkWeaponHit()