Searched refs:watchactor (Results 1 – 2 of 2) sorted by relevance
72 if (_itemNum == watchactor) in ActorAnimProcess()98 if (_itemNum == watchactor) in init()126 if (_itemNum == watchactor) in init()142 if (_itemNum == watchactor) in init()193 if (_itemNum == watchactor) in run()218 if (_itemNum == watchactor) in run()250 if (_itemNum == watchactor) in run()320 if (_itemNum == watchactor) { in run()342 if (_itemNum == watchactor) in run()353 if (_itemNum == watchactor) { in run()[all …]
43 static const int watchactor = WATCHACTOR; variable69 if (actor && actor->getObjId() == watchactor) { in init()98 if (actor && actor->getObjId() == watchactor) { in init()295 if (a->getObjId() == watchactor) { in step()365 if (a->getObjId() == watchactor) { in step()383 if (a->getObjId() == watchactor) { in step()474 if (a->getObjId() == watchactor) { in checkWeaponHit()501 if (a->getObjId() == watchactor) { in checkWeaponHit()511 if (a->getObjId() == watchactor && !hit) { in checkWeaponHit()