Searched refs:waterfallZ (Results 1 – 1 of 1) sorted by relevance
6009 int waterfallZ[9]; in RenderWaterFall() local6025 waterfallZ[i] = zOrigin+MUL_FIXED((66572-zOrigin),u); in RenderWaterFall()6047 v[0].vz = waterfallZ[z]; in RenderWaterFall()6048 v[1].vz = waterfallZ[z+1]; in RenderWaterFall()6066 v[0].vz = waterfallZ[z]; in RenderWaterFall()6067 v[1].vz = waterfallZ[z+1]; in RenderWaterFall()6094 v[0].vz = waterfallZ[z]; in RenderWaterFall()6095 v[1].vz = waterfallZ[z+1]; in RenderWaterFall()