/dports/print/texlive-base/texlive-20150521-source/utils/asymptote/examples/ |
H A D | floatingdisk.asy | 14 path waterline=tr.deform(pA..pB); 17 path water=waterline--(l,-h)--(-l,-h)--(-l,0)--cycle; 22 draw(waterline);
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/dports/math/asymptote/asymptote-2.67/examples/ |
H A D | floatingdisk.asy | 16 path waterline=tr.deform(pA..pB); 19 path water=waterline--(l,-h)--(-l,-h)--(-l,0)--cycle; 24 draw(waterline);
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/dports/graphics/xfractint/xfractint-20.04p16/maps/ |
H A D | topo.map | 48 84 176 248 waterline
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/dports/x11/xtacy/Xtacy/palette/ |
H A D | topo.map | 48 84 176 248 waterline
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/dports/games/ufoai-data/ufoai-data-2.5_1/base/maps/ |
H A D | beach.ump | 54 // the border of the waterline on the 'left' side 65 // the border of the waterline on the 'right' side
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/dports/graphics/gimp-app/gimp-2.10.30/data/palettes/ |
H A D | Topographic.gpl | 5 # waterline
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/dports/games/spring/spring_98.0/rts/Sim/MoveTypes/ |
H A D | StaticMoveType.cpp | 27 owner->Move(UpVector * (-ud->waterline - owner->pos.y), true); in SlowUpdate()
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H A D | ClassicGroundMoveType.cpp | 293 wh = -owner->unitDef->waterline; in SlowUpdate() 1585 wh = -owner->unitDef->waterline; in AdjustPosToWaterLine()
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H A D | GroundMoveType.cpp | 2164 const float wh = -owner->unitDef->waterline * (gh <= 0.0f); in GetGroundHeight() 2184 …ax(CGround::GetHeightReal(owner->pos.x, owner->pos.z), -owner->unitDef->waterline) - owner->pos.y)… in AdjustPosToWaterLine()
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/dports/games/spring/spring_98.0/AI/Skirmish/E323AI/ |
H A D | CUnitTable.cpp | 381 float heightAboveWater = ai->cb->GetUnitDefHeight(ud->id) - ud->waterline; in categorizeUnit() 390 else if (ud->floater || ud->waterline > 0.0f || ud->minWaterDepth > 0.0f) { in categorizeUnit() 393 if (ud->waterline > 0.0f || ud->floater) in categorizeUnit() 395 heightAboveWater = ai->cb->GetUnitDefRadius(ud->id) / 2.0f - ud->waterline; in categorizeUnit()
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/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/ |
H A D | UnitDef.cpp | 102 , waterline(0.0f) in UnitDef()
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H A D | UnitDef.h | 120 float waterline; member
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H A D | AIAICallback.cpp | 565 unitDef->waterline = sAICallback->UnitDef_getWaterline(skirmishAIId, unitDefId); in GetUnitDefById()
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/dports/games/spring/spring_98.0/rts/Sim/Units/ |
H A D | UnitDef.h | 163 float waterline; member
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H A D | UnitDef.cpp | 127 , waterline(0.0f) in UnitDef() 373 waterline = udTable.GetFloat("waterline", 0.0f); in UnitDef()
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H A D | Unit.cpp | 485 …Move(UpVector * (std::max(CGround::GetHeightReal(pos.x, pos.z), -unitDef->waterline) - pos.y), tru… in PostInit()
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/dports/sysutils/consolekit2/ConsoleKit2-520b862/src/ |
H A D | ck-sysdeps-linux.c | 863 gfloat waterline = 98.0f; /* 98% */ in linux_check_enough_swap() local 866 if (used_swap < waterline) { in linux_check_enough_swap()
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/dports/games/spring/spring_98.0/rts/Sim/Units/UnitTypes/ |
H A D | Factory.cpp | 231 buildeePos.y = -buildee->unitDef->waterline; in UpdateBuild()
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H A D | TransportUnit.cpp | 464 wantedHeight = std::max(-transporteeUnitDef->waterline, wantedHeight); in GetTransporteeWantedHeight()
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/procedural/ |
H A D | dr2-wavescape.slang | 5 // Another wave renderer, from both above and below the waterline. See the source for where it all … 19 // below waterline.
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/ |
H A D | dr2-wavescape.glsl | 108 // Another wave renderer, from both above and below the waterline. See the source for where it all … 122 // below waterline.
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/dports/games/spring/spring_98.0/AI/Skirmish/KAIK/ |
H A D | UnitTable.cpp | 315 if (!uwDef->def->waterweapon && ai->cb->GetUnitDefHeight(victim->id) - victim->waterline < 0) { in GetDPSvsUnit()
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/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaUnitDefs.cpp | 809 ADD_FLOAT("waterline", ud.waterline); in InitParamMap()
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/dports/science/elmerfem/elmerfem-release-9.0/elmerice/Tests/Calving2D/ |
H A D | calving2d.sif | 520 Basal Crevasse Model = Logical True !Look for surface crevasses meeting waterline
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/dports/games/spring/spring_98.0/rts/Game/ |
H A D | GameHelper.cpp | 1058 avgHgt = -unitdef->waterline; in GetBuildHeight()
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