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Searched refs:waterline (Results 1 – 25 of 239) sorted by relevance

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/dports/print/texlive-base/texlive-20150521-source/utils/asymptote/examples/
H A Dfloatingdisk.asy14 path waterline=tr.deform(pA..pB);
17 path water=waterline--(l,-h)--(-l,-h)--(-l,0)--cycle;
22 draw(waterline);
/dports/math/asymptote/asymptote-2.67/examples/
H A Dfloatingdisk.asy16 path waterline=tr.deform(pA..pB);
19 path water=waterline--(l,-h)--(-l,-h)--(-l,0)--cycle;
24 draw(waterline);
/dports/graphics/xfractint/xfractint-20.04p16/maps/
H A Dtopo.map48 84 176 248 waterline
/dports/x11/xtacy/Xtacy/palette/
H A Dtopo.map48 84 176 248 waterline
/dports/games/ufoai-data/ufoai-data-2.5_1/base/maps/
H A Dbeach.ump54 // the border of the waterline on the 'left' side
65 // the border of the waterline on the 'right' side
/dports/graphics/gimp-app/gimp-2.10.30/data/palettes/
H A DTopographic.gpl5 # waterline
/dports/games/spring/spring_98.0/rts/Sim/MoveTypes/
H A DStaticMoveType.cpp27 owner->Move(UpVector * (-ud->waterline - owner->pos.y), true); in SlowUpdate()
H A DClassicGroundMoveType.cpp293 wh = -owner->unitDef->waterline; in SlowUpdate()
1585 wh = -owner->unitDef->waterline; in AdjustPosToWaterLine()
H A DGroundMoveType.cpp2164 const float wh = -owner->unitDef->waterline * (gh <= 0.0f); in GetGroundHeight()
2184 …ax(CGround::GetHeightReal(owner->pos.x, owner->pos.z), -owner->unitDef->waterline) - owner->pos.y)… in AdjustPosToWaterLine()
/dports/games/spring/spring_98.0/AI/Skirmish/E323AI/
H A DCUnitTable.cpp381 float heightAboveWater = ai->cb->GetUnitDefHeight(ud->id) - ud->waterline; in categorizeUnit()
390 else if (ud->floater || ud->waterline > 0.0f || ud->minWaterDepth > 0.0f) { in categorizeUnit()
393 if (ud->waterline > 0.0f || ud->floater) in categorizeUnit()
395 heightAboveWater = ai->cb->GetUnitDefRadius(ud->id) / 2.0f - ud->waterline; in categorizeUnit()
/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/
H A DUnitDef.cpp102 , waterline(0.0f) in UnitDef()
H A DUnitDef.h120 float waterline; member
H A DAIAICallback.cpp565 unitDef->waterline = sAICallback->UnitDef_getWaterline(skirmishAIId, unitDefId); in GetUnitDefById()
/dports/games/spring/spring_98.0/rts/Sim/Units/
H A DUnitDef.h163 float waterline; member
H A DUnitDef.cpp127 , waterline(0.0f) in UnitDef()
373 waterline = udTable.GetFloat("waterline", 0.0f); in UnitDef()
H A DUnit.cpp485 …Move(UpVector * (std::max(CGround::GetHeightReal(pos.x, pos.z), -unitDef->waterline) - pos.y), tru… in PostInit()
/dports/sysutils/consolekit2/ConsoleKit2-520b862/src/
H A Dck-sysdeps-linux.c863 gfloat waterline = 98.0f; /* 98% */ in linux_check_enough_swap() local
866 if (used_swap < waterline) { in linux_check_enough_swap()
/dports/games/spring/spring_98.0/rts/Sim/Units/UnitTypes/
H A DFactory.cpp231 buildeePos.y = -buildee->unitDef->waterline; in UpdateBuild()
H A DTransportUnit.cpp464 wantedHeight = std::max(-transporteeUnitDef->waterline, wantedHeight); in GetTransporteeWantedHeight()
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/procedural/
H A Ddr2-wavescape.slang5 // Another wave renderer, from both above and below the waterline. See the source for where it all …
19 // below waterline.
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/
H A Ddr2-wavescape.glsl108 // Another wave renderer, from both above and below the waterline. See the source for where it all …
122 // below waterline.
/dports/games/spring/spring_98.0/AI/Skirmish/KAIK/
H A DUnitTable.cpp315 if (!uwDef->def->waterweapon && ai->cb->GetUnitDefHeight(victim->id) - victim->waterline < 0) { in GetDPSvsUnit()
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaUnitDefs.cpp809 ADD_FLOAT("waterline", ud.waterline); in InitParamMap()
/dports/science/elmerfem/elmerfem-release-9.0/elmerice/Tests/Calving2D/
H A Dcalving2d.sif520 Basal Crevasse Model = Logical True !Look for surface crevasses meeting waterline
/dports/games/spring/spring_98.0/rts/Game/
H A DGameHelper.cpp1058 avgHgt = -unitdef->waterline; in GetBuildHeight()

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