/dports/audio/whysynth/whysynth-20120903/src/ |
H A D | agran_oscillator.c | 123 while (grain->wave_pos < 0.0f) grain->wave_pos += 1.0f; in agran_oscillator() 177 float wave_pos = grain->wave_pos, in agran_oscillator() local 196 wave_pos += grain->w; in agran_oscillator() 199 wave_pos -= 1.0f; in agran_oscillator() 218 wave_pos += grain->w; in agran_oscillator() 221 wave_pos -= 1.0f; in agran_oscillator() 240 grain->wave_pos = wave_pos; in agran_oscillator() 261 wave_pos += grain->w; in agran_oscillator() 264 wave_pos -= 1.0f; in agran_oscillator() 283 wave_pos += grain->w; in agran_oscillator() [all …]
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H A D | agran_oscillator.h | 84 float wave_pos; /* wavetable wave phase */
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/dports/games/libretro-quicknes/QuickNES_Core-901248a/nes_emu/ |
H A D | Nes_Namco_Apu.cpp | 44 osc.wave_pos = 0; in reset() 115 int wave_pos = osc.wave_pos; in run_until() local 120 int addr = wave_pos + osc_reg [6]; in run_until() 122 wave_pos++; in run_until() 135 if ( wave_pos >= wave_size ) in run_until() 136 wave_pos = 0; in run_until() 140 osc.wave_pos = wave_pos; in run_until() 160 out->positions [ i ] = osc.wave_pos; in save_state() 176 osc.wave_pos = in.positions [ i ]; in load_state()
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/dports/audio/libgme/game-music-emu-0.6.1/gme/ |
H A D | Nes_Namco_Apu.cpp | 39 osc.wave_pos = 0; in reset() 112 int wave_pos = osc.wave_pos; in run_until() local 117 int addr = wave_pos + osc_reg [6]; in run_until() 119 wave_pos++; in run_until() 132 if ( wave_pos >= wave_size ) in run_until() 133 wave_pos = 0; in run_until() 137 osc.wave_pos = wave_pos; in run_until()
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H A D | Gb_Oscs.cpp | 247 wave_pos = 0; in write_register() 260 int amp = (wave [wave_pos] >> volume_shift & playing) * 2; in run() 285 int wave_pos = (this->wave_pos + 1) & (wave_size - 1); in run() local 289 int amp = (wave [wave_pos] >> volume_shift) * 2; in run() 290 wave_pos = (wave_pos + 1) & (wave_size - 1); in run() 301 this->wave_pos = (wave_pos - 1) & (wave_size - 1); in run()
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H A D | Gb_Oscs.h | 69 int wave_pos; member
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/dports/games/zdoom/zdoom-2.8.1/game-music-emu/gme/ |
H A D | Nes_Namco_Apu.cpp | 39 osc.wave_pos = 0; in reset() 112 int wave_pos = osc.wave_pos; in run_until() local 117 int addr = wave_pos + osc_reg [6]; in run_until() 119 wave_pos++; in run_until() 132 if ( wave_pos >= wave_size ) in run_until() 133 wave_pos = 0; in run_until() 137 osc.wave_pos = wave_pos; in run_until()
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H A D | Gb_Oscs.cpp | 247 wave_pos = 0; in write_register() 260 int amp = (wave [wave_pos] >> volume_shift & playing) * 2; in run() 285 int wave_pos = (this->wave_pos + 1) & (wave_size - 1); in run() local 289 int amp = (wave [wave_pos] >> volume_shift) * 2; in run() 290 wave_pos = (wave_pos + 1) & (wave_size - 1); in run() 301 this->wave_pos = (wave_pos - 1) & (wave_size - 1); in run()
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H A D | Gb_Oscs.h | 69 int wave_pos; member
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/gme/gme/ |
H A D | Nes_Namco_Apu.cpp | 39 osc.wave_pos = 0; in reset() 112 int wave_pos = osc.wave_pos; in run_until() local 117 int addr = wave_pos + osc_reg [6]; in run_until() 119 wave_pos++; in run_until() 132 if ( wave_pos >= wave_size ) in run_until() 133 wave_pos = 0; in run_until() 137 osc.wave_pos = wave_pos; in run_until()
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H A D | Gb_Oscs.cpp | 247 wave_pos = 0; in write_register() 260 int amp = (wave [wave_pos] >> volume_shift & playing) * 2; in run() 285 int wave_pos = (this->wave_pos + 1) & (wave_size - 1); in run() local 289 int amp = (wave [wave_pos] >> volume_shift) * 2; in run() 290 wave_pos = (wave_pos + 1) & (wave_size - 1); in run() 301 this->wave_pos = (wave_pos - 1) & (wave_size - 1); in run()
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H A D | Gb_Oscs.h | 69 int wave_pos; member
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/dports/multimedia/audacious-plugins/audacious-plugins-4.1/src/console/ |
H A D | Nes_Namco_Apu.cc | 39 osc.wave_pos = 0; in reset() 112 int wave_pos = osc.wave_pos; in run_until() local 117 int addr = wave_pos + osc_reg [6]; in run_until() 119 wave_pos++; in run_until() 132 if ( wave_pos >= wave_size ) in run_until() 133 wave_pos = 0; in run_until() 137 osc.wave_pos = wave_pos; in run_until()
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H A D | Gb_Oscs.cc | 247 wave_pos = 0; in write_register() 260 int amp = (wave [wave_pos] >> volume_shift & playing) * 2; in run() 285 int wave_pos = (this->wave_pos + 1) & (wave_size - 1); in run() local 289 int amp = (wave [wave_pos] >> volume_shift) * 2; in run() 290 wave_pos = (wave_pos + 1) & (wave_size - 1); in run() 301 this->wave_pos = (wave_pos - 1) & (wave_size - 1); in run()
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/dports/audio/zmusic/ZMusic-1.1.8/thirdparty/game-music-emu/gme/ |
H A D | Nes_Namco_Apu.cpp | 39 osc.wave_pos = 0; in reset() 112 int wave_pos = osc.wave_pos; in run_until() local 117 int addr = wave_pos + osc_reg [6]; in run_until() 119 wave_pos++; in run_until() 132 if ( wave_pos >= wave_size ) in run_until() 133 wave_pos = 0; in run_until() 137 osc.wave_pos = wave_pos; in run_until()
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H A D | Gb_Oscs.cpp | 247 wave_pos = 0; in write_register() 260 int amp = (wave [wave_pos] >> volume_shift & playing) * 2; in run() 285 int wave_pos = (this->wave_pos + 1) & (wave_size - 1); in run() local 289 int amp = (wave [wave_pos] >> volume_shift) * 2; in run() 290 wave_pos = (wave_pos + 1) & (wave_size - 1); in run() 301 this->wave_pos = (wave_pos - 1) & (wave_size - 1); in run()
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/dports/audio/deadbeef/deadbeef-0.7.2/plugins/gme/game-music-emu-0.6pre/gme/ |
H A D | Nes_Namco_Apu.cpp | 39 osc.wave_pos = 0; in reset() 117 int wave_pos = osc.wave_pos; in run_until() local 124 int addr = wave_pos + osc_reg [6]; in run_until() 126 wave_pos++; in run_until() 139 if ( wave_pos >= wave_size ) in run_until() 140 wave_pos = 0; in run_until() 144 osc.wave_pos = wave_pos; in run_until()
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H A D | Nes_Fds_Apu.cpp | 28 wave_pos = 0; in reset() 235 int wave_pos = this->wave_pos; in run_until() local 247 int amp = regs_ [wave_pos] * volume; in run_until() 248 wave_pos = (wave_pos + 1) & (wave_size - 1); in run_until() 269 this->wave_pos = wave_pos; in run_until()
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/dports/multimedia/musikcube/musikcube-0.96.7/src/plugins/gmedecoder/gme/ |
H A D | Nes_Namco_Apu.cpp | 39 osc.wave_pos = 0; in reset() 117 int wave_pos = osc.wave_pos; in run_until() local 124 int addr = wave_pos + osc_reg [6]; in run_until() 126 wave_pos++; in run_until() 139 if ( wave_pos >= wave_size ) in run_until() 140 wave_pos = 0; in run_until() 144 osc.wave_pos = wave_pos; in run_until()
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H A D | Nes_Fds_Apu.cpp | 28 wave_pos = 0; in reset() 235 int wave_pos = this->wave_pos; in run_until() local 247 int amp = regs_ [wave_pos] * volume; in run_until() 248 wave_pos = (wave_pos + 1) & (wave_size - 1); in run_until() 269 this->wave_pos = wave_pos; in run_until()
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/dports/emulators/pcem/pcem_emulator-pcem-faf5d6423060/src/ |
H A D | sound_pssj.c | 27 int wave_pos; member 151 pssj->dac_val = (pssj->wave_pos > (pssj->pulse_width << 1)) ? 0xff : 0; in pssj_callback() 154 pssj->dac_val = pssj->wave_pos << 3; in pssj_callback() 157 if (pssj->wave_pos & 16) in pssj_callback() 158 pssj->dac_val = (pssj->wave_pos ^ 31) << 4; in pssj_callback() 160 pssj->dac_val = pssj->wave_pos << 4; in pssj_callback() 166 pssj->wave_pos = (pssj->wave_pos + 1) & 31; in pssj_callback()
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/dports/audio/lmms/lmms-1.2.2/plugins/papu/gb_apu/ |
H A D | Gb_Oscs.cpp | 247 wave_pos = 0; in write_register() 260 int amp = (wave [wave_pos] >> volume_shift & playing) * 2; in run() 285 int wave_pos = (this->wave_pos + 1) & (wave_size - 1); in run() local 289 int amp = (wave [wave_pos] >> volume_shift) * 2; in run() 290 wave_pos = (wave_pos + 1) & (wave_size - 1); in run() 301 this->wave_pos = (wave_pos - 1) & (wave_size - 1); in run()
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/dports/games/tanks-of-freedom/Tanks-of-Freedom-0.7.0-beta/scripts/ |
H A D | wave_controller.gd | 4 var wave_pos 16 #wave_pos = (1+ sin(angle_line) ) * ( animation.get_current_animation_length() * 0.5) 18 wave_pos = angle_line % animation_length 20 animation.seek(wave_pos,true)
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/dports/multimedia/libxine/xine-lib-1.2.11/src/demuxers/ |
H A D | demux_wav.c | 125 off_t wave_pos; in open_wav_file() local 129 wave_pos = 0; in open_wav_file() 130 if (find_chunk_by_tag(this, fmt_TAG, &wave_size, &wave_pos)==0) in open_wav_file() 134 if (this->input->seek(this->input, wave_pos, SEEK_SET) != wave_pos) in open_wav_file()
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/dports/audio/festival/speech_tools/sigpr/pda/ |
H A D | srpd1.3.cc | 628 static int wave_pos; in read_next_wave_segment() local 642 wave_pos = offset; in read_next_wave_segment() 650 wave_pos = offset; in read_next_wave_segment() 673 for (i = 0; (i < p_seg->size) && (i+wave_pos)<sig.num_samples(); in read_next_wave_segment() 675 p_seg->data[i] = sig.a(i + wave_pos,0); in read_next_wave_segment() 679 if (wave_pos <= sig.num_samples()) in read_next_wave_segment() 681 wave_pos += offset; in read_next_wave_segment()
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