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Searched refs:weap2 (Results 1 – 7 of 7) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_vehicleLoad.c898 char weap1[128] = { 0 }, weap2[128] = { 0 }; in VEH_LoadVehicle() local
986 Q_strncpyz( weap2, value, sizeof(weap2) ); in VEH_LoadVehicle()
1048 if ( weap2[0] ) in VEH_LoadVehicle()
1050 if ( !BG_ParseVehicleParm( vehicle, "weap2", weap2 ) ) in VEH_LoadVehicle()
1053 Com_Printf( S_COLOR_RED"ERROR: Unknown Vehicle key/value pair 'weap2', '%s'!\n", weap2 ); in VEH_LoadVehicle()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dbg_vehicleLoad.cpp1026 char weap1[128] = { 0 }, weap2[128] = { 0 }; in VEH_LoadVehicle() local
1123 Q_strncpyz( weap2, value, sizeof(weap2) ); in VEH_LoadVehicle()
1185 if ( weap2[0] ) in VEH_LoadVehicle()
1187 if ( !BG_ParseVehicleParm( vehicle, "weap2", weap2 ) ) in VEH_LoadVehicle()
1190 Com_Printf( S_COLOR_RED"ERROR: Unknown Vehicle key/value pair 'weap2', '%s'!\n", weap2 ); in VEH_LoadVehicle()
/dports/games/openra/OpenRA-release-20200503/mods/cnc/sequences/
H A Dstructures.yaml162 build-top: weap2
165 damaged-build-top: weap2
/dports/games/qwdtools/mvdsv-0.34/src/
H A Dsv_user.c4698 int weap2 = (weap & 15); in SV_ClientExtensionWeaponSwitch() local
4701 weap2 = bound(0, weap2, 9); in SV_ClientExtensionWeaponSwitch()
4707 if (weap1 && weap2 && write && w < MAX_WEAPONSWITCH_OPTIONS) { in SV_ClientExtensionWeaponSwitch()
4708 new_wrank[w] = '0' + weap2; in SV_ClientExtensionWeaponSwitch()
4709 new_selections[w++] = weap2; in SV_ClientExtensionWeaponSwitch()
4712 if (!weap1 || !weap2) { in SV_ClientExtensionWeaponSwitch()
/dports/games/mvdsv/mvdsv-0.34/src/
H A Dsv_user.c4698 int weap2 = (weap & 15); in SV_ClientExtensionWeaponSwitch() local
4701 weap2 = bound(0, weap2, 9); in SV_ClientExtensionWeaponSwitch()
4707 if (weap1 && weap2 && write && w < MAX_WEAPONSWITCH_OPTIONS) { in SV_ClientExtensionWeaponSwitch()
4708 new_wrank[w] = '0' + weap2; in SV_ClientExtensionWeaponSwitch()
4709 new_selections[w++] = weap2; in SV_ClientExtensionWeaponSwitch()
4712 if (!weap1 || !weap2) { in SV_ClientExtensionWeaponSwitch()
/dports/games/openra/OpenRA-release-20200503/mods/ra/sequences/
H A Dstructures.yaml266 damaged-build-top: weap2
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dmonster.cc563 item_def* weap2 = nullptr; in can_wield() local
571 weap2 = &env.item[offhand]; in can_wield()
575 if (&item == weap1 || &item == weap2) in can_wield()
585 ASSERT(!(weap1 && weap2)); in can_wield()
598 if (weap2 && weap2->cursed()) in can_wield()