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Searched refs:weapammo (Results 1 – 9 of 9) sorted by relevance

/dports/games/redeclipse/base-2.0.0/src/game/
H A Dweapons.cpp99 d->weapammo[oldweap][W_A_CLIP] = max(d->weapammo[oldweap][W_A_CLIP]-offset, 0); in weapselect()
100 …if(W(oldweap, ammostore) > 0) d->weapammo[oldweap][W_A_STORE] = clamp(d->weapammo[oldweap][W_A_STO… in weapselect()
120 int oldammo = max(d->weapammo[weap][W_A_CLIP], 0), ammoadd = W(weap, ammoadd); in weapreload()
123 store = d->weapammo[weap][W_A_STORE]; in weapreload()
132 d->weapammo[weap][W_A_CLIP] = min(ammo, W(weap, ammoclip)); in weapreload()
185 … d->weapammo[d->weapselect][W_A_CLIP] = max(d->weapammo[d->weapselect][W_A_CLIP]-offset, 0); in weapdrop()
186 …if(W(d->weapselect, ammostore) > 0) d->weapammo[d->weapselect][W_A_STORE] = clamp(d->weapammo[d->w… in weapdrop()
295 …if(sub > 1 && d->weapammo[weap][W_A_CLIP] < sub) maxscale = d->weapammo[weap][W_A_CLIP]/float(sub); in doshot()
301 int curammo = d->weapammo[weap][W_A_CLIP]-offset; in doshot()
306 d->weapammo[weap][W_A_CLIP] = max(curammo, 0); in doshot()
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H A Dgame.h680 if(!isweap(weap) || weapammo[weap][W_A_CLIP] < 0) return -1;
681 int a = weapammo[weap][W_A_CLIP] > 0 ? weapammo[weap][W_A_CLIP] : 0;
684 if(store) a += weapammo[weap][W_A_STORE];
785 weapammo[i][W_A_CLIP] = weapent[i] = -1; in loopi()
786 weapammo[i][W_A_STORE] = 0; in loopi()
903 … int prevclip = max(weapammo[attr][W_A_CLIP], 0), prevstore = max(weapammo[attr][W_A_STORE], 0); in useitem()
907weapammo[attr][W_A_STORE] = W(attr, ammostore) > 0 ? clamp(weapammo[attr][W_A_STORE]+store, 0, W(a… in useitem()
1003 weapammo[s][W_A_CLIP] = W(s, ammospawn); in spawnstate()
1052 loopj(W_MAX) if(weapammo[j][W_A_CLIP] > W(j, ammoclip)) in spawnstate()
1054 …if(W(j, ammostore) > 0) weapammo[j][W_A_STORE] = clamp(weapammo[j][W_A_CLIP]-W(j, ammoclip), 0, W(… in spawnstate()
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H A Dserver.cpp760 ci->weapammo[weap][W_A_CLIP] = max(ci->weapammo[weap][W_A_CLIP]-amt, 0); in takeammo()
786 ci->weapammo[weap][W_A_STORE] = 0; in dropweapon()
4799 if(ci->weapammo[weap][W_A_CLIP] < sub) in process()
4810 …if(sub && W(weap, ammoclip)) ci->weapammo[weap][W_A_CLIP] = max(ci->weapammo[weap][W_A_CLIP]-sub, … in process()
4839 ci->weapammo[weap][W_A_CLIP] = -1; in process()
4840 ci->weapammo[weap][W_A_STORE] = 0; in process()
4888 …if(sub > 1 && ci->weapammo[weap][W_A_CLIP] < sub) maxscale = ci->weapammo[weap][W_A_CLIP]/float(su… in process()
4921 ci->weapammo[weap][W_A_CLIP] = -1; in process()
4922 ci->weapammo[weap][W_A_STORE] = 0; in process()
5003 ci->weapammo[weap][W_A_CLIP] = -1; in process()
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H A Dentities.cpp486 d->weapammo[weap][W_A_CLIP] = -1; in useeffects()
487 d->weapammo[weap][W_A_STORE] = 0; in useeffects()
732 … f->weapammo[f->weapselect][W_A_CLIP] = max(f->weapammo[f->weapselect][W_A_CLIP]-offset, 0); in execitem()
734 …f->weapammo[f->weapselect][W_A_STORE] = clamp(f->weapammo[f->weapselect][W_A_STORE]+offset, 0, W(f… in execitem()
H A Dclient.cpp960 …CLCOMMANDM(weapammo, "sii", (char *who, int *n, int *m), intret(isweap(*n) ? d->weapammo[*n][clamp…
961 …CLCOMMANDM(weapclip, "si", (char *who, int *n), intret(isweap(*n) ? d->weapammo[*n][W_A_CLIP] : -1…
962 …CLCOMMANDM(weapstore, "si", (char *who, int *n), intret(isweap(*n) ? d->weapammo[*n][W_A_STORE] : …
2256 loopi(W_MAX) loopj(W_A_MAX) d->weapammo[i][j] = getint(p); in parsestate()
2932 …if(sub > 1 && m->weapammo[weap][W_A_CLIP] < sub) maxscale = m->weapammo[weap][W_A_CLIP]/float(sub); in parsemessages()
H A Dgame.cpp1212 …prevstate == W_S_RELOAD && playreloadnotify&(d == focus ? 1 : 2) && (d->weapammo[d->weapselect][W_… in checkoften()
3288 … int ammo = d->weapammo[d->weapselect][W_A_CLIP], maxammo = max(W(d->weapselect, ammoclip), 1); in getplayermaterials()
3936 loopi(W_MAX) previewent->weapammo[i][W_A_CLIP] = W(i, ammoclip); in initplayerpreview()
3937 loopi(W_MAX) previewent->weapammo[i][W_A_STORE] = W(i, ammostore) > 0 ? W(i, ammostore) : 0; in initplayerpreview()
3966 …PLAYERPREV(weapammo, "iii", (int *n, int *o, int *p), previewent->weapammo[clamp(*n, 0, W_ALL-1)][…
3967 …PLAYERPREV(weapclip, "ii", (int *n, int *o), previewent->weapammo[clamp(*n, 0, W_ALL-1)][W_A_CLIP]…
3968 …PLAYERPREV(weapstore, "ii", (int *n, int *o), previewent->weapammo[clamp(*n, 0, W_ALL-1)][W_A_STOR…
H A Dprojs.cpp1179 d->weapammo[weap][W_A_CLIP] = -1; in drop()
1180 d->weapammo[weap][W_A_STORE] = 0; in drop()
1276 d->weapammo[weap][W_A_CLIP] = max(d->weapammo[weap][W_A_CLIP]-sub-offset, 0); in shootv()
1280 …if(W(weap, ammostore) > 0) d->weapammo[weap][W_A_STORE] = clamp(d->weapammo[weap][W_A_STORE]+offse… in shootv()
H A Dhud.cpp887 int ammo = game::focus->weapammo[weap][W_A_CLIP], maxammo = W(weap, ammoclip), in drawclip()
888 …actortype >= A_ENEMY || W(weap, ammostore) < 0 ? maxammo : game::focus->weapammo[weap][W_A_STORE],… in drawclip()
1024 val = game::focus->weapammo[weap][W_A_CLIP]/float(W(weap, ammoclip)); in drawcirclebar()
H A Dai.cpp1413 …bool timepassed = d->weapstate[d->weapselect] == W_S_IDLE && (d->weapammo[d->weapselect][W_A_CLIP]… in request()
1414 …if(!firing && (!occupied || d->weapammo[d->weapselect][W_A_CLIP] <= 0) && timepassed && d->hasweap… in request()