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Searched refs:weapon0 (Results 1 – 7 of 7) sorted by relevance

/dports/games/spacezero/spacezero/src/
H A Dsave.c873 if(obj.weapon==&obj.weapon0)nobj->weapon=&nobj->weapon0; in ExecLoad()
1139 obj->weapon0.rate,obj->weapon0.nshots, in FprintfObj()
1140 obj->weapon0.cont1,obj->weapon0.mass, in FprintfObj()
1141 obj->weapon0.n,obj->weapon0.max_n); in FprintfObj()
1145 obj->weapon0.projectile.durable,obj->weapon0.projectile.life, in FprintfObj()
1146 obj->weapon0.projectile.damage,obj->weapon0.projectile.max_vel, in FprintfObj()
1147 obj->weapon0.projectile.mass,obj->weapon0.projectile.gascost, in FprintfObj()
1289 &obj->weapon0.rate,&obj->weapon0.nshots, in FscanfObj()
1290 &obj->weapon0.cont1,&obj->weapon0.mass, in FscanfObj()
1291 &obj->weapon0.n,&obj->weapon0.max_n)!=7){ in FscanfObj()
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H A Dai.c1534 if((double)obj->weapon0.n>=.95*obj->weapon0.max_n){ in ControlCenter()
1952 (float)obj->weapon0.n/obj->weapon0.max_n > .75){ in Risk_08()
1997 if(obj->weapon0.n==0){ in Risk_08()
2020 if(obj->weapon0.n<.75*obj->weapon0.max_n){ in Risk_08()
2111 if((float)obj->weapon0.n/obj->weapon0.max_n < .75){ in Risk()
2173 if(obj->weapon0.n==0){ in Risk()
2198 if(obj->weapon0.n==0){ in Risk()
2225 if(obj->weapon0.n<.75*obj->weapon0.max_n){ in Risk()
2297 return(&obj->weapon0); in ChooseWeapon()
3019 obj->weapon0.n=obj->weapon0.max_n; in CreatePirates()
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H A Dspacezero.c1762 if(ship_c->ai)ship_c->weapon=&ship_c->weapon0; in key_eval()
1770 if(cv->weapon0.type!=CANNON0) in key_eval()
1771 cv->weapon=&cv->weapon0; in key_eval()
2173 if(obj->weapon0.cont1)obj->weapon0.cont1--; in UpdateShip()
2193 obj->weapon0.n<obj->weapon0.max_n){ in UpdateShip()
2194 obj->weapon0.n++; in UpdateShip()
2244 if(obj->weapon0.n<obj->weapon0.max_n){ in UpdateShip()
2245 if(plyr[obj->player].gold>obj->weapon0.projectile.unitcost){ in UpdateShip()
2246 obj->weapon0.n++; in UpdateShip()
2247 plyr[obj->player].gold-=obj->weapon0.projectile.unitcost; in UpdateShip()
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H A Dobjects.c169 NewWeapon(&obj->weapon0,weapontype); in NewObj()
174 obj->weapon0.projectile.gascost*=8; in NewObj()
179 obj->weapon=&obj->weapon0; in NewObj()
227 weapon=&obj->parent->weapon0; in NewObj()
2473 weapon=obj->weapon0.type; in GetPrice()
3503 obj->weapon0.max_n+=50; in Experience()
3504 if(obj->weapon0.rate>9){ in Experience()
3505 obj->weapon0.rate--; in Experience()
3507 if(obj->weapon0.nshots<4){ in Experience()
3509 obj->weapon0.nshots++; in Experience()
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H A Dspacecomm.c1051 memcpy(&oall.weapon0,&obj->weapon0,sizeof(Weapon)); in CopyObj2Buffer()
1364 memcpy(&nobj->weapon0,&objall.weapon0,sizeof(Weapon)); in ReadObjsfromBuffer()
1409 nobj->weapon=&nobj->weapon0; in ReadObjsfromBuffer()
1547 nobj->weapon=&nobj->weapon0; in ReadObjsfromBuffer()
H A Dgraphics.c3373 obj->weapon=&obj->weapon0; in DrawShipInfo()
3382 if(obj->weapon==&obj->weapon0){ in DrawShipInfo()
3385 if(obj->weapon0.n==0)wgc=penRed; in DrawShipInfo()
3386 if(obj->weapon0.type==CANNON0)wgc=penRed; in DrawShipInfo()
3387 if(obj->weapon0.cont1)wgc=penRed; in DrawShipInfo()
/dports/games/spacezero/spacezero/include/
H A Dobjects.h391 Weapon weapon0; /* shots */ member
460 Weapon weapon0; /* actual weapon */ member