Searched refs:weapon0 (Results 1 – 7 of 7) sorted by relevance
/dports/games/spacezero/spacezero/src/ |
H A D | save.c | 873 if(obj.weapon==&obj.weapon0)nobj->weapon=&nobj->weapon0; in ExecLoad() 1139 obj->weapon0.rate,obj->weapon0.nshots, in FprintfObj() 1140 obj->weapon0.cont1,obj->weapon0.mass, in FprintfObj() 1141 obj->weapon0.n,obj->weapon0.max_n); in FprintfObj() 1145 obj->weapon0.projectile.durable,obj->weapon0.projectile.life, in FprintfObj() 1146 obj->weapon0.projectile.damage,obj->weapon0.projectile.max_vel, in FprintfObj() 1147 obj->weapon0.projectile.mass,obj->weapon0.projectile.gascost, in FprintfObj() 1289 &obj->weapon0.rate,&obj->weapon0.nshots, in FscanfObj() 1290 &obj->weapon0.cont1,&obj->weapon0.mass, in FscanfObj() 1291 &obj->weapon0.n,&obj->weapon0.max_n)!=7){ in FscanfObj() [all …]
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H A D | ai.c | 1534 if((double)obj->weapon0.n>=.95*obj->weapon0.max_n){ in ControlCenter() 1952 (float)obj->weapon0.n/obj->weapon0.max_n > .75){ in Risk_08() 1997 if(obj->weapon0.n==0){ in Risk_08() 2020 if(obj->weapon0.n<.75*obj->weapon0.max_n){ in Risk_08() 2111 if((float)obj->weapon0.n/obj->weapon0.max_n < .75){ in Risk() 2173 if(obj->weapon0.n==0){ in Risk() 2198 if(obj->weapon0.n==0){ in Risk() 2225 if(obj->weapon0.n<.75*obj->weapon0.max_n){ in Risk() 2297 return(&obj->weapon0); in ChooseWeapon() 3019 obj->weapon0.n=obj->weapon0.max_n; in CreatePirates() [all …]
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H A D | spacezero.c | 1762 if(ship_c->ai)ship_c->weapon=&ship_c->weapon0; in key_eval() 1770 if(cv->weapon0.type!=CANNON0) in key_eval() 1771 cv->weapon=&cv->weapon0; in key_eval() 2173 if(obj->weapon0.cont1)obj->weapon0.cont1--; in UpdateShip() 2193 obj->weapon0.n<obj->weapon0.max_n){ in UpdateShip() 2194 obj->weapon0.n++; in UpdateShip() 2244 if(obj->weapon0.n<obj->weapon0.max_n){ in UpdateShip() 2245 if(plyr[obj->player].gold>obj->weapon0.projectile.unitcost){ in UpdateShip() 2246 obj->weapon0.n++; in UpdateShip() 2247 plyr[obj->player].gold-=obj->weapon0.projectile.unitcost; in UpdateShip() [all …]
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H A D | objects.c | 169 NewWeapon(&obj->weapon0,weapontype); in NewObj() 174 obj->weapon0.projectile.gascost*=8; in NewObj() 179 obj->weapon=&obj->weapon0; in NewObj() 227 weapon=&obj->parent->weapon0; in NewObj() 2473 weapon=obj->weapon0.type; in GetPrice() 3503 obj->weapon0.max_n+=50; in Experience() 3504 if(obj->weapon0.rate>9){ in Experience() 3505 obj->weapon0.rate--; in Experience() 3507 if(obj->weapon0.nshots<4){ in Experience() 3509 obj->weapon0.nshots++; in Experience() [all …]
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H A D | spacecomm.c | 1051 memcpy(&oall.weapon0,&obj->weapon0,sizeof(Weapon)); in CopyObj2Buffer() 1364 memcpy(&nobj->weapon0,&objall.weapon0,sizeof(Weapon)); in ReadObjsfromBuffer() 1409 nobj->weapon=&nobj->weapon0; in ReadObjsfromBuffer() 1547 nobj->weapon=&nobj->weapon0; in ReadObjsfromBuffer()
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H A D | graphics.c | 3373 obj->weapon=&obj->weapon0; in DrawShipInfo() 3382 if(obj->weapon==&obj->weapon0){ in DrawShipInfo() 3385 if(obj->weapon0.n==0)wgc=penRed; in DrawShipInfo() 3386 if(obj->weapon0.type==CANNON0)wgc=penRed; in DrawShipInfo() 3387 if(obj->weapon0.cont1)wgc=penRed; in DrawShipInfo()
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/dports/games/spacezero/spacezero/include/ |
H A D | objects.h | 391 Weapon weapon0; /* shots */ member 460 Weapon weapon0; /* actual weapon */ member
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