Searched refs:weaponAutoSwitch (Results 1 – 10 of 10) sorted by relevance
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/include/ |
H A D | config.h | 63 byte weaponAutoSwitch; member
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/ |
H A D | hconsole.cpp | 101 …C_VAR_BYTE ("player-autoswitch", &cfg.common.weaponAutoSwitch, 0, 0, 2… in G_ConsoleRegistration()
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H A D | h2_main.cpp | 160 cfg.common.weaponAutoSwitch = 1; // IF BETTER in X_PreInit()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/ |
H A D | h_console.cpp | 99 … C_VAR_BYTE ("player-autoswitch", &cfg.common.weaponAutoSwitch, 0, 0, 2); in G_ConsoleRegistration()
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H A D | h_main.cpp | 197 cfg.common.weaponAutoSwitch = 1; // IF BETTER in H_PreInit()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/src/ |
H A D | d_console.cpp | 85 … C_VAR_BYTE ("player-autoswitch", &cfg.common.weaponAutoSwitch, 0, 0, 2); in G_ConsoleRegistration()
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H A D | d_main.cpp | 182 cfg.common.weaponAutoSwitch = 1; // "If better" mode. in D_PreInit()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/src/ |
H A D | d_console.cpp | 97 …C_VAR_BYTE ("player-autoswitch", &cfg.common.weaponAutoSwitch, 0, … in G_ConsoleRegistration()
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H A D | d_main.cpp | 260 cfg.common.weaponAutoSwitch = 1; // if better in D_PreInit()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/ |
H A D | player.cpp | 428 if(cfg.common.weaponAutoSwitch == 2) // Behavior: Always change in P_MaybeChangeWeapon() 432 else if(cfg.common.weaponAutoSwitch == 1) // Behavior: Change if better in P_MaybeChangeWeapon()
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