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Searched refs:weaponAutoSwitch (Results 1 – 10 of 10) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/include/
H A Dconfig.h63 byte weaponAutoSwitch; member
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dhconsole.cpp101 …C_VAR_BYTE ("player-autoswitch", &cfg.common.weaponAutoSwitch, 0, 0, 2… in G_ConsoleRegistration()
H A Dh2_main.cpp160 cfg.common.weaponAutoSwitch = 1; // IF BETTER in X_PreInit()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/
H A Dh_console.cpp99 … C_VAR_BYTE ("player-autoswitch", &cfg.common.weaponAutoSwitch, 0, 0, 2); in G_ConsoleRegistration()
H A Dh_main.cpp197 cfg.common.weaponAutoSwitch = 1; // IF BETTER in H_PreInit()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/src/
H A Dd_console.cpp85 … C_VAR_BYTE ("player-autoswitch", &cfg.common.weaponAutoSwitch, 0, 0, 2); in G_ConsoleRegistration()
H A Dd_main.cpp182 cfg.common.weaponAutoSwitch = 1; // "If better" mode. in D_PreInit()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/src/
H A Dd_console.cpp97 …C_VAR_BYTE ("player-autoswitch", &cfg.common.weaponAutoSwitch, 0, … in G_ConsoleRegistration()
H A Dd_main.cpp260 cfg.common.weaponAutoSwitch = 1; // if better in D_PreInit()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/
H A Dplayer.cpp428 if(cfg.common.weaponAutoSwitch == 2) // Behavior: Always change in P_MaybeChangeWeapon()
432 else if(cfg.common.weaponAutoSwitch == 1) // Behavior: Change if better in P_MaybeChangeWeapon()