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Searched refs:weaponBits (Results 1 – 5 of 5) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/
H A Dreality_player.cpp342 int32_t weaponBits = 0; in RT_P_DisplayWeapon() local
343 UNREFERENCED_PARAMETER(weaponBits); in RT_P_DisplayWeapon()
401 FIST, weaponShade, weaponBits, weaponPal); in RT_P_DisplayWeapon()
404 weaponShade, weaponBits | 4, weaponPal); in RT_P_DisplayWeapon()
432 weaponShade, weaponBits, weaponPal); in RT_P_DisplayWeapon()
467 weaponBits |= 512; in RT_P_DisplayWeapon()
470 weaponBits, weaponPal); in RT_P_DisplayWeapon()
480 weaponBits, weaponPal); in RT_P_DisplayWeapon()
630 weaponBits, weaponPal); in RT_P_DisplayWeapon()
638 weaponBits, weaponPal); in RT_P_DisplayWeapon()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dplayer.cpp1934 int weaponBits, int p) in G_DrawWeaponTileWithID() argument
1945 int weaponBits, int p) in G_DrawWeaponTileUnfadedWithID() argument
2247 int32_t weaponBits = 0; in P_DisplayWeapon() local
2248 UNREFERENCED_PARAMETER(weaponBits); in P_DisplayWeapon()
2311 FIST, weaponShade, weaponBits, weaponPal); in P_DisplayWeapon()
2314 weaponShade, weaponBits | 4, weaponPal); in P_DisplayWeapon()
2382 weaponBits |= 512; in P_DisplayWeapon()
2402 weaponBits, weaponPal); in P_DisplayWeapon()
2657 weaponBits |= 512; in P_DisplayWeapon()
2668 weaponBits, weaponPal); in P_DisplayWeapon()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dplayer.cpp2159 int32_t weaponBits = 0; in P_DisplayWeapon() local
2160 UNREFERENCED_PARAMETER(weaponBits); in P_DisplayWeapon()
2338 weaponShade, weaponBits | 4, weaponPal); in P_DisplayWeapon()
2382 weaponBits |= 512; in P_DisplayWeapon()
2434 weaponBits |= 512; in P_DisplayWeapon()
2459 weaponBits |= 512; in P_DisplayWeapon()
2712 weaponBits |= 512; in P_DisplayWeapon()
2742 weaponBits |= 512; in P_DisplayWeapon()
2831 weaponBits |= 512; in P_DisplayWeapon()
3104 weaponBits |= 512; in P_DisplayWeapon()
[all …]
H A Dsector.cpp3725 int weaponBits = (playerBits>>SK_WEAPON_BITS)&15; in P_HandleKeys() local
3727 … if (weaponBits != 11 && weaponBits != 12 && !(pPlayer->dn64_376 == 12 && pPlayer->dn64_378 < 30)) in P_HandleKeys()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_info.cpp513 static void CG_DrawLoadWeapons( int weaponBits ) in CG_DrawLoadWeapons() argument
522 if ( weaponBits & ( 1 << i ) ) in CG_DrawLoadWeapons()
536 CG_DrawLoadWeaponsPrintRow("weaponicons_singlerow", weaponBits, iconCnt,0); in CG_DrawLoadWeapons()
542 endIndex = CG_DrawLoadWeaponsPrintRow("weaponicons_row1", weaponBits, MAXLOADICONSPERROW,0); in CG_DrawLoadWeapons()
546 CG_DrawLoadWeaponsPrintRow("weaponicons_row2", weaponBits, rowIconCnt,endIndex+1); in CG_DrawLoadWeapons()
665 static void CG_GetLoadScreenInfo(int *weaponBits,int *forceBits) in CG_GetLoadScreenInfo() argument
681 &*weaponBits,// &client->ps.stats[STAT_WEAPONS], in CG_GetLoadScreenInfo()