Searched refs:weaponBits (Results 1 – 5 of 5) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/ |
H A D | reality_player.cpp | 342 int32_t weaponBits = 0; in RT_P_DisplayWeapon() local 343 UNREFERENCED_PARAMETER(weaponBits); in RT_P_DisplayWeapon() 401 FIST, weaponShade, weaponBits, weaponPal); in RT_P_DisplayWeapon() 404 weaponShade, weaponBits | 4, weaponPal); in RT_P_DisplayWeapon() 432 weaponShade, weaponBits, weaponPal); in RT_P_DisplayWeapon() 467 weaponBits |= 512; in RT_P_DisplayWeapon() 470 weaponBits, weaponPal); in RT_P_DisplayWeapon() 480 weaponBits, weaponPal); in RT_P_DisplayWeapon() 630 weaponBits, weaponPal); in RT_P_DisplayWeapon() 638 weaponBits, weaponPal); in RT_P_DisplayWeapon() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | player.cpp | 1934 int weaponBits, int p) in G_DrawWeaponTileWithID() argument 1945 int weaponBits, int p) in G_DrawWeaponTileUnfadedWithID() argument 2247 int32_t weaponBits = 0; in P_DisplayWeapon() local 2248 UNREFERENCED_PARAMETER(weaponBits); in P_DisplayWeapon() 2311 FIST, weaponShade, weaponBits, weaponPal); in P_DisplayWeapon() 2314 weaponShade, weaponBits | 4, weaponPal); in P_DisplayWeapon() 2382 weaponBits |= 512; in P_DisplayWeapon() 2402 weaponBits, weaponPal); in P_DisplayWeapon() 2657 weaponBits |= 512; in P_DisplayWeapon() 2668 weaponBits, weaponPal); in P_DisplayWeapon() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | player.cpp | 2159 int32_t weaponBits = 0; in P_DisplayWeapon() local 2160 UNREFERENCED_PARAMETER(weaponBits); in P_DisplayWeapon() 2338 weaponShade, weaponBits | 4, weaponPal); in P_DisplayWeapon() 2382 weaponBits |= 512; in P_DisplayWeapon() 2434 weaponBits |= 512; in P_DisplayWeapon() 2459 weaponBits |= 512; in P_DisplayWeapon() 2712 weaponBits |= 512; in P_DisplayWeapon() 2742 weaponBits |= 512; in P_DisplayWeapon() 2831 weaponBits |= 512; in P_DisplayWeapon() 3104 weaponBits |= 512; in P_DisplayWeapon() [all …]
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H A D | sector.cpp | 3725 int weaponBits = (playerBits>>SK_WEAPON_BITS)&15; in P_HandleKeys() local 3727 … if (weaponBits != 11 && weaponBits != 12 && !(pPlayer->dn64_376 == 12 && pPlayer->dn64_378 < 30)) in P_HandleKeys()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_info.cpp | 513 static void CG_DrawLoadWeapons( int weaponBits ) in CG_DrawLoadWeapons() argument 522 if ( weaponBits & ( 1 << i ) ) in CG_DrawLoadWeapons() 536 CG_DrawLoadWeaponsPrintRow("weaponicons_singlerow", weaponBits, iconCnt,0); in CG_DrawLoadWeapons() 542 endIndex = CG_DrawLoadWeaponsPrintRow("weaponicons_row1", weaponBits, MAXLOADICONSPERROW,0); in CG_DrawLoadWeapons() 546 CG_DrawLoadWeaponsPrintRow("weaponicons_row2", weaponBits, rowIconCnt,endIndex+1); in CG_DrawLoadWeapons() 665 static void CG_GetLoadScreenInfo(int *weaponBits,int *forceBits) in CG_GetLoadScreenInfo() argument 681 &*weaponBits,// &client->ps.stats[STAT_WEAPONS], in CG_GetLoadScreenInfo()
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