Searched refs:weaponGetAttack (Results 1 – 7 of 7) sorted by relevance
1850 output[2] = stats[clientnum]->weapon->weaponGetAttack(stats[clientnum]); // bonus from weapon in displayAttackPower()1854 int quiverATK = stats[clientnum]->shield->weaponGetAttack(stats[clientnum]); in displayAttackPower()1871 output[2] = stats[clientnum]->weapon->weaponGetAttack(stats[clientnum]); // bonus from weapon in displayAttackPower()1889 output[2] = stats[clientnum]->weapon->weaponGetAttack(stats[clientnum]); in displayAttackPower()1910 output[2] = stats[clientnum]->weapon->weaponGetAttack(stats[clientnum]); // bonus from weapon in displayAttackPower()
1394 if ( item->weaponGetAttack(stats[clientnum]) >= 0 ) in drawStatus()1407 …F12_WIDTH, src.y + 4 + TTF12_HEIGHT * 4, color, language[315], item->weaponGetAttack(stats[clientn… in drawStatus()
1314 if ( item->weaponGetAttack(stats[clientnum]) >= 0 ) in updatePlayerInventory()1327 …F12_WIDTH, src.y + 4 + TTF12_HEIGHT * 4, color, language[315], item->weaponGetAttack(stats[clientn… in updatePlayerInventory()
418 Sint32 weaponGetAttack(const Stat* wielder = nullptr) const; //Returns the tohit of the weapon.
3101 Sint32 Item::weaponGetAttack(const Stat* const wielder) const in weaponGetAttack() function in Item4347 if ( newWeapon.weaponGetAttack() > weaponAlreadyHave->weaponGetAttack() ) in isThisABetterWeapon()
759 damage += item->weaponGetAttack(parentStats); in actThrown()
1842 int weapon_tohit = myStats->weapon->weaponGetAttack(); in checkBetterEquipment()1843 int new_weapon_tohit = item->weaponGetAttack(); in checkBetterEquipment()4579 attack += entitystats->weapon->weaponGetAttack(entitystats); in getAttack()4646 attack += entitystats->weapon->weaponGetAttack(entitystats); in getRangedAttack()4688 attack += entitystats->weapon->weaponGetAttack(entitystats); in getThrownAttack()4702 attack += entitystats->weapon->weaponGetAttack(entitystats); in getThrownAttack()16385 attack += myStats.weapon->weaponGetAttack(&myStats); in setRangedProjectileAttack()16392 attack += myStats.shield->weaponGetAttack(&myStats); in setRangedProjectileAttack()