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Searched refs:weaponGetAttack (Results 1 – 7 of 7) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/interface/
H A Dupdatecharactersheet.cpp1850 output[2] = stats[clientnum]->weapon->weaponGetAttack(stats[clientnum]); // bonus from weapon in displayAttackPower()
1854 int quiverATK = stats[clientnum]->shield->weaponGetAttack(stats[clientnum]); in displayAttackPower()
1871 output[2] = stats[clientnum]->weapon->weaponGetAttack(stats[clientnum]); // bonus from weapon in displayAttackPower()
1889 output[2] = stats[clientnum]->weapon->weaponGetAttack(stats[clientnum]); in displayAttackPower()
1910 output[2] = stats[clientnum]->weapon->weaponGetAttack(stats[clientnum]); // bonus from weapon in displayAttackPower()
H A Ddrawstatus.cpp1394 if ( item->weaponGetAttack(stats[clientnum]) >= 0 ) in drawStatus()
1407 …F12_WIDTH, src.y + 4 + TTF12_HEIGHT * 4, color, language[315], item->weaponGetAttack(stats[clientn… in drawStatus()
H A Dplayerinventory.cpp1314 if ( item->weaponGetAttack(stats[clientnum]) >= 0 ) in updatePlayerInventory()
1327 …F12_WIDTH, src.y + 4 + TTF12_HEIGHT * 4, color, language[315], item->weaponGetAttack(stats[clientn… in updatePlayerInventory()
/dports/games/barony/Barony-3.3.7/src/
H A Ditems.hpp418 Sint32 weaponGetAttack(const Stat* wielder = nullptr) const; //Returns the tohit of the weapon.
H A Ditems.cpp3101 Sint32 Item::weaponGetAttack(const Stat* const wielder) const in weaponGetAttack() function in Item
4347 if ( newWeapon.weaponGetAttack() > weaponAlreadyHave->weaponGetAttack() ) in isThisABetterWeapon()
H A Dactthrown.cpp759 damage += item->weaponGetAttack(parentStats); in actThrown()
H A Dentity.cpp1842 int weapon_tohit = myStats->weapon->weaponGetAttack(); in checkBetterEquipment()
1843 int new_weapon_tohit = item->weaponGetAttack(); in checkBetterEquipment()
4579 attack += entitystats->weapon->weaponGetAttack(entitystats); in getAttack()
4646 attack += entitystats->weapon->weaponGetAttack(entitystats); in getRangedAttack()
4688 attack += entitystats->weapon->weaponGetAttack(entitystats); in getThrownAttack()
4702 attack += entitystats->weapon->weaponGetAttack(entitystats); in getThrownAttack()
16385 attack += myStats.weapon->weaponGetAttack(&myStats); in setRangedProjectileAttack()
16392 attack += myStats.shield->weaponGetAttack(&myStats); in setRangedProjectileAttack()