Searched refs:weaponLimb (Results 1 – 2 of 2) sorted by relevance
13406 weaponLimb->z += 2; in handleHumanoidWeaponLimb()13435 weaponLimb->z += 1; in handleHumanoidWeaponLimb()13461 if ( (weaponLimb->sprite >= 50 && weaponLimb->sprite < 58) in handleHumanoidWeaponLimb()13481 weaponLimb->scalex = 1.f; in handleHumanoidWeaponLimb()13482 weaponLimb->scaley = 1.f; in handleHumanoidWeaponLimb()13483 weaponLimb->scalez = 1.f; in handleHumanoidWeaponLimb()13563 weaponLimb->z += 0.25; in handleHumanoidWeaponLimb()13578 weaponLimb->z += 0; in handleHumanoidWeaponLimb()13635 weaponLimb->z += -1; in handleHumanoidWeaponLimb()13830 weaponLimb->z += 0.25; in handleHumanoidWeaponLimb()[all …]
710 void handleHumanoidWeaponLimb(Entity* weaponLimb, Entity* weaponArmLimb);