Home
last modified time | relevance | path

Searched refs:weaponLimb (Results 1 – 2 of 2) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dentity.cpp13406 weaponLimb->z += 2; in handleHumanoidWeaponLimb()
13435 weaponLimb->z += 1; in handleHumanoidWeaponLimb()
13461 if ( (weaponLimb->sprite >= 50 && weaponLimb->sprite < 58) in handleHumanoidWeaponLimb()
13481 weaponLimb->scalex = 1.f; in handleHumanoidWeaponLimb()
13482 weaponLimb->scaley = 1.f; in handleHumanoidWeaponLimb()
13483 weaponLimb->scalez = 1.f; in handleHumanoidWeaponLimb()
13563 weaponLimb->z += 0.25; in handleHumanoidWeaponLimb()
13578 weaponLimb->z += 0; in handleHumanoidWeaponLimb()
13635 weaponLimb->z += -1; in handleHumanoidWeaponLimb()
13830 weaponLimb->z += 0.25; in handleHumanoidWeaponLimb()
[all …]
H A Dentity.hpp710 void handleHumanoidWeaponLimb(Entity* weaponLimb, Entity* weaponArmLimb);