/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_ents.c | 282 wi->weaponMidpoint[0] * ent.axis[0][0] + in CG_Item() 283 wi->weaponMidpoint[1] * ent.axis[1][0] + in CG_Item() 284 wi->weaponMidpoint[2] * ent.axis[2][0]; in CG_Item() 286 wi->weaponMidpoint[0] * ent.axis[0][1] + in CG_Item() 287 wi->weaponMidpoint[1] * ent.axis[1][1] + in CG_Item() 288 wi->weaponMidpoint[2] * ent.axis[2][1]; in CG_Item() 290 wi->weaponMidpoint[0] * ent.axis[0][2] + in CG_Item() 291 wi->weaponMidpoint[1] * ent.axis[1][2] + in CG_Item() 292 wi->weaponMidpoint[2] * ent.axis[2][2]; in CG_Item()
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H A D | cg_local.h | 392 vec3_t weaponMidpoint; // so it will rotate centered instead of by tag member
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H A D | cg_weapons.c | 643 weaponInfo->weaponMidpoint[i] = mins[i] + 0.5 * ( maxs[i] - mins[i] ); in CG_RegisterWeapon()
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_ents.c | 282 wi->weaponMidpoint[0] * ent.axis[0][0] + in CG_Item() 283 wi->weaponMidpoint[1] * ent.axis[1][0] + in CG_Item() 284 wi->weaponMidpoint[2] * ent.axis[2][0]; in CG_Item() 286 wi->weaponMidpoint[0] * ent.axis[0][1] + in CG_Item() 287 wi->weaponMidpoint[1] * ent.axis[1][1] + in CG_Item() 288 wi->weaponMidpoint[2] * ent.axis[2][1]; in CG_Item() 290 wi->weaponMidpoint[0] * ent.axis[0][2] + in CG_Item() 291 wi->weaponMidpoint[1] * ent.axis[1][2] + in CG_Item() 292 wi->weaponMidpoint[2] * ent.axis[2][2]; in CG_Item()
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H A D | cg_local.h | 392 vec3_t weaponMidpoint; // so it will rotate centered instead of by tag member
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H A D | cg_weapons.c | 643 weaponInfo->weaponMidpoint[i] = mins[i] + 0.5 * ( maxs[i] - mins[i] ); in CG_RegisterWeapon()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_ents.c | 282 wi->weaponMidpoint[0] * ent.axis[0][0] + in CG_Item() 283 wi->weaponMidpoint[1] * ent.axis[1][0] + in CG_Item() 284 wi->weaponMidpoint[2] * ent.axis[2][0]; in CG_Item() 286 wi->weaponMidpoint[0] * ent.axis[0][1] + in CG_Item() 287 wi->weaponMidpoint[1] * ent.axis[1][1] + in CG_Item() 288 wi->weaponMidpoint[2] * ent.axis[2][1]; in CG_Item() 290 wi->weaponMidpoint[0] * ent.axis[0][2] + in CG_Item() 291 wi->weaponMidpoint[1] * ent.axis[1][2] + in CG_Item() 292 wi->weaponMidpoint[2] * ent.axis[2][2]; in CG_Item()
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H A D | cg_local.h | 392 vec3_t weaponMidpoint; // so it will rotate centered instead of by tag member
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H A D | cg_weapons.c | 643 weaponInfo->weaponMidpoint[i] = mins[i] + 0.5 * ( maxs[i] - mins[i] ); in CG_RegisterWeapon()
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_ents.c | 282 wi->weaponMidpoint[0] * ent.axis[0][0] + in CG_Item() 283 wi->weaponMidpoint[1] * ent.axis[1][0] + in CG_Item() 284 wi->weaponMidpoint[2] * ent.axis[2][0]; in CG_Item() 286 wi->weaponMidpoint[0] * ent.axis[0][1] + in CG_Item() 287 wi->weaponMidpoint[1] * ent.axis[1][1] + in CG_Item() 288 wi->weaponMidpoint[2] * ent.axis[2][1]; in CG_Item() 290 wi->weaponMidpoint[0] * ent.axis[0][2] + in CG_Item() 291 wi->weaponMidpoint[1] * ent.axis[1][2] + in CG_Item() 292 wi->weaponMidpoint[2] * ent.axis[2][2]; in CG_Item()
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H A D | cg_local.h | 392 vec3_t weaponMidpoint; // so it will rotate centered instead of by tag member
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H A D | cg_weapons.c | 643 weaponInfo->weaponMidpoint[i] = mins[i] + 0.5 * ( maxs[i] - mins[i] ); in CG_RegisterWeapon()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_ents.c | 2086 wi->weaponMidpoint[0] * ent.axis[0][0] + in CG_Item() 2087 wi->weaponMidpoint[1] * ent.axis[1][0] + in CG_Item() 2088 wi->weaponMidpoint[2] * ent.axis[2][0]; in CG_Item() 2090 wi->weaponMidpoint[0] * ent.axis[0][1] + in CG_Item() 2091 wi->weaponMidpoint[1] * ent.axis[1][1] + in CG_Item() 2092 wi->weaponMidpoint[2] * ent.axis[2][1]; in CG_Item() 2094 wi->weaponMidpoint[0] * ent.axis[0][2] + in CG_Item() 2095 wi->weaponMidpoint[1] * ent.axis[1][2] + in CG_Item() 2096 wi->weaponMidpoint[2] * ent.axis[2][2]; in CG_Item()
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H A D | cg_weaponinit.c | 78 weaponInfo->weaponMidpoint[i] = mins[i] + 0.5 * ( maxs[i] - mins[i] ); in CG_RegisterWeapon()
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H A D | cg_local.h | 659 vec3_t weaponMidpoint; // so it will rotate centered instead of by tag member
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_local.h | 824 vec3_t weaponMidpoint; // so it will rotate centered instead of by tag member
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H A D | cg_weapons.c | 623 weaponInfo->weaponMidpoint[ i ] = mins[ i ] + 0.5 * ( maxs[ i ] - mins[ i ] ); in CG_RegisterWeapon()
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_local.h | 649 vec3_t weaponMidpoint; // so it will rotate centered instead of by tag member
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H A D | cg_weapons.c | 1141 weaponInfo->weaponMidpoint[i] = mins[i] + 0.5 * ( maxs[i] - mins[i] ); in CG_RegisterWeapon()
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_local.h | 655 vec3_t weaponMidpoint; // so it will rotate centered instead of by tag member
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H A D | cg_weapons.c | 1094 weaponInfo->weaponMidpoint[i] = mins[i] + 0.5 * ( maxs[i] - mins[i] ); in CG_RegisterWeapon()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | g_shared.h | 1647 vec3_t weaponMidpoint; // so it will rotate centered instead of by tag member
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_shared.h | 1679 vec3_t weaponMidpoint; // so it will rotate centered instead of by tag member
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_weapons.cpp | 114 weaponInfo->weaponMidpoint[i] = mins[i] + 0.5 * ( maxs[i] - mins[i] ); in CG_RegisterWeapon()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_weapons.cpp | 111 weaponInfo->weaponMidpoint[i] = mins[i] + 0.5 * ( maxs[i] - mins[i] ); in CG_RegisterWeapon()
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