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Searched refs:weaponMidpoint (Results 1 – 25 of 25) sorted by relevance

/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_ents.c282 wi->weaponMidpoint[0] * ent.axis[0][0] + in CG_Item()
283 wi->weaponMidpoint[1] * ent.axis[1][0] + in CG_Item()
284 wi->weaponMidpoint[2] * ent.axis[2][0]; in CG_Item()
286 wi->weaponMidpoint[0] * ent.axis[0][1] + in CG_Item()
287 wi->weaponMidpoint[1] * ent.axis[1][1] + in CG_Item()
288 wi->weaponMidpoint[2] * ent.axis[2][1]; in CG_Item()
290 wi->weaponMidpoint[0] * ent.axis[0][2] + in CG_Item()
291 wi->weaponMidpoint[1] * ent.axis[1][2] + in CG_Item()
292 wi->weaponMidpoint[2] * ent.axis[2][2]; in CG_Item()
H A Dcg_local.h392 vec3_t weaponMidpoint; // so it will rotate centered instead of by tag member
H A Dcg_weapons.c643 weaponInfo->weaponMidpoint[i] = mins[i] + 0.5 * ( maxs[i] - mins[i] ); in CG_RegisterWeapon()
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_ents.c282 wi->weaponMidpoint[0] * ent.axis[0][0] + in CG_Item()
283 wi->weaponMidpoint[1] * ent.axis[1][0] + in CG_Item()
284 wi->weaponMidpoint[2] * ent.axis[2][0]; in CG_Item()
286 wi->weaponMidpoint[0] * ent.axis[0][1] + in CG_Item()
287 wi->weaponMidpoint[1] * ent.axis[1][1] + in CG_Item()
288 wi->weaponMidpoint[2] * ent.axis[2][1]; in CG_Item()
290 wi->weaponMidpoint[0] * ent.axis[0][2] + in CG_Item()
291 wi->weaponMidpoint[1] * ent.axis[1][2] + in CG_Item()
292 wi->weaponMidpoint[2] * ent.axis[2][2]; in CG_Item()
H A Dcg_local.h392 vec3_t weaponMidpoint; // so it will rotate centered instead of by tag member
H A Dcg_weapons.c643 weaponInfo->weaponMidpoint[i] = mins[i] + 0.5 * ( maxs[i] - mins[i] ); in CG_RegisterWeapon()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_ents.c282 wi->weaponMidpoint[0] * ent.axis[0][0] + in CG_Item()
283 wi->weaponMidpoint[1] * ent.axis[1][0] + in CG_Item()
284 wi->weaponMidpoint[2] * ent.axis[2][0]; in CG_Item()
286 wi->weaponMidpoint[0] * ent.axis[0][1] + in CG_Item()
287 wi->weaponMidpoint[1] * ent.axis[1][1] + in CG_Item()
288 wi->weaponMidpoint[2] * ent.axis[2][1]; in CG_Item()
290 wi->weaponMidpoint[0] * ent.axis[0][2] + in CG_Item()
291 wi->weaponMidpoint[1] * ent.axis[1][2] + in CG_Item()
292 wi->weaponMidpoint[2] * ent.axis[2][2]; in CG_Item()
H A Dcg_local.h392 vec3_t weaponMidpoint; // so it will rotate centered instead of by tag member
H A Dcg_weapons.c643 weaponInfo->weaponMidpoint[i] = mins[i] + 0.5 * ( maxs[i] - mins[i] ); in CG_RegisterWeapon()
/dports/games/evq3/evq3/code/cgame/
H A Dcg_ents.c282 wi->weaponMidpoint[0] * ent.axis[0][0] + in CG_Item()
283 wi->weaponMidpoint[1] * ent.axis[1][0] + in CG_Item()
284 wi->weaponMidpoint[2] * ent.axis[2][0]; in CG_Item()
286 wi->weaponMidpoint[0] * ent.axis[0][1] + in CG_Item()
287 wi->weaponMidpoint[1] * ent.axis[1][1] + in CG_Item()
288 wi->weaponMidpoint[2] * ent.axis[2][1]; in CG_Item()
290 wi->weaponMidpoint[0] * ent.axis[0][2] + in CG_Item()
291 wi->weaponMidpoint[1] * ent.axis[1][2] + in CG_Item()
292 wi->weaponMidpoint[2] * ent.axis[2][2]; in CG_Item()
H A Dcg_local.h392 vec3_t weaponMidpoint; // so it will rotate centered instead of by tag member
H A Dcg_weapons.c643 weaponInfo->weaponMidpoint[i] = mins[i] + 0.5 * ( maxs[i] - mins[i] ); in CG_RegisterWeapon()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_ents.c2086 wi->weaponMidpoint[0] * ent.axis[0][0] + in CG_Item()
2087 wi->weaponMidpoint[1] * ent.axis[1][0] + in CG_Item()
2088 wi->weaponMidpoint[2] * ent.axis[2][0]; in CG_Item()
2090 wi->weaponMidpoint[0] * ent.axis[0][1] + in CG_Item()
2091 wi->weaponMidpoint[1] * ent.axis[1][1] + in CG_Item()
2092 wi->weaponMidpoint[2] * ent.axis[2][1]; in CG_Item()
2094 wi->weaponMidpoint[0] * ent.axis[0][2] + in CG_Item()
2095 wi->weaponMidpoint[1] * ent.axis[1][2] + in CG_Item()
2096 wi->weaponMidpoint[2] * ent.axis[2][2]; in CG_Item()
H A Dcg_weaponinit.c78 weaponInfo->weaponMidpoint[i] = mins[i] + 0.5 * ( maxs[i] - mins[i] ); in CG_RegisterWeapon()
H A Dcg_local.h659 vec3_t weaponMidpoint; // so it will rotate centered instead of by tag member
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_local.h824 vec3_t weaponMidpoint; // so it will rotate centered instead of by tag member
H A Dcg_weapons.c623 weaponInfo->weaponMidpoint[ i ] = mins[ i ] + 0.5 * ( maxs[ i ] - mins[ i ] ); in CG_RegisterWeapon()
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_local.h649 vec3_t weaponMidpoint; // so it will rotate centered instead of by tag member
H A Dcg_weapons.c1141 weaponInfo->weaponMidpoint[i] = mins[i] + 0.5 * ( maxs[i] - mins[i] ); in CG_RegisterWeapon()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_local.h655 vec3_t weaponMidpoint; // so it will rotate centered instead of by tag member
H A Dcg_weapons.c1094 weaponInfo->weaponMidpoint[i] = mins[i] + 0.5 * ( maxs[i] - mins[i] ); in CG_RegisterWeapon()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_shared.h1647 vec3_t weaponMidpoint; // so it will rotate centered instead of by tag member
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_shared.h1679 vec3_t weaponMidpoint; // so it will rotate centered instead of by tag member
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_weapons.cpp114 weaponInfo->weaponMidpoint[i] = mins[i] + 0.5 * ( maxs[i] - mins[i] ); in CG_RegisterWeapon()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_weapons.cpp111 weaponInfo->weaponMidpoint[i] = mins[i] + 0.5 * ( maxs[i] - mins[i] ); in CG_RegisterWeapon()