Searched refs:weaponSpriteID (Results 1 – 1 of 1) sorted by relevance
839 hResID weaponSpriteID; in initSprites() local841 weaponSpriteID = weaponSpriteBaseID + MKTAG(0, 0, 0, i); in initSprites()843 if (spriteRes->size(weaponSpriteID) == 0) { in initSprites()848 stream = loadResourceToStream(spriteRes, weaponSpriteID, "weapon sprite set"); in initSprites()