Searched refs:weapon_bmp (Results 1 – 1 of 1) sorted by relevance
332 …SDL_Surface *weapon_bmp=game::the_game->m_bmp_pool.get_bitmap(weapon_types()[m.type].shop_graphic); in draw_stuff() local334 rot_size=3*(weapon_bmp->w+weapon_bmp->h)/2; in draw_stuff()338 rotate(weapon_bmp, rotated, m.angle); in draw_stuff()