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Searched refs:weapon_inst (Results 1 – 3 of 3) sorted by relevance

/dports/games/lbreakout2/lbreakout2-2.6.5/client/
H A Dpaddle.c132 if ( paddle->weapon_inst ) in paddle_show()
170 if ( paddle->weapon_inst ) in paddle_alphashow()
202 if ( paddle->weapon_inst ) { in client_paddle_update()
/dports/games/lbreakout2/lbreakout2-2.6.5/game/
H A Dpaddle.c260 if ( paddle->weapon_inst ) { in paddle_update()
301 paddle->weapon_inst = install; in weapon_install()
H A Dgamedefs.h272 int weapon_inst; /* is weapon installed? */ member