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Searched refs:weapon_range (Results 1 – 23 of 23) sorted by relevance

/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Db_game.c639 fixed_t weapon_range; in B_AimWeapon() local
649 weapon_range = 20<<FRACBITS; in B_AimWeapon()
653 weapon_range = 512<<FRACBITS; in B_AimWeapon()
657 weapon_range = 1024<<FRACBITS; in B_AimWeapon()
661 weapon_range = 1024<<FRACBITS; in B_AimWeapon()
665 weapon_range = 1024<<FRACBITS; in B_AimWeapon()
669 weapon_range = 4096<<FRACBITS; in B_AimWeapon()
692 if( weapon_range < (100<<FRACBITS)) goto reject_enemy; in B_AimWeapon()
696 if( dist > weapon_range ) in B_AimWeapon()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ai/
H A Dai_class_dmbot.c459 int weapon_range = 0; in BOT_DMclass_ChooseWeapon() local
473 weapon_range = AIWEAP_MELEE_RANGE; in BOT_DMclass_ChooseWeapon()
476 weapon_range = AIWEAP_SHORT_RANGE; in BOT_DMclass_ChooseWeapon()
479 weapon_range = AIWEAP_MEDIUM_RANGE; in BOT_DMclass_ChooseWeapon()
482 weapon_range = AIWEAP_LONG_RANGE; in BOT_DMclass_ChooseWeapon()
500 if (AIWeapons[i].RangeWeight[weapon_range] > best_weight) { in BOT_DMclass_ChooseWeapon()
501 best_weight = AIWeapons[i].RangeWeight[weapon_range]; in BOT_DMclass_ChooseWeapon()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudlock.cpp340 float dist_to_target, weapon_range; in DCF_BOOL() local
354 weapon_range=wip->lssm_lock_range; in DCF_BOOL()
358 weapon_range = MIN((wip->max_speed * wip->lifetime), wip->weapon_range); in DCF_BOOL()
364 weapon_range *= 0.8f; in DCF_BOOL()
367 if (dist_to_target > weapon_range) { in DCF_BOOL()
H A Dhudtarget.cpp3716 float weapon_range, farthest_weapon_range; in hud_get_best_primary_bank() local
3744 weapon_range = MIN((wip->max_speed * wip->lifetime), wip->weapon_range); in hud_get_best_primary_bank()
3755 if ( weapon_range > farthest_weapon_range ) in hud_get_best_primary_bank()
3758 farthest_weapon_range = weapon_range; in hud_get_best_primary_bank()
4039 double max_dist = MIN((wip->lifetime * wip->max_speed), wip->weapon_range); in renderLeadCurrentTarget()
4325 double max_dist = MIN((wip->lifetime * wip->max_speed), wip->weapon_range); in render()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/
H A Daiturret.cpp421 float weapon_range; in longest_turret_weapon_range() local
429 weapon_range = wip->lssm_lock_range; in longest_turret_weapon_range()
431 weapon_range = MIN(wip->lifetime * wip->max_speed, wip->weapon_range); in longest_turret_weapon_range()
433 if(weapon_range > longest_range_so_far) in longest_turret_weapon_range()
434 longest_range_so_far = weapon_range; in longest_turret_weapon_range()
440 weapon_range = wip->lssm_lock_range; in longest_turret_weapon_range()
442 weapon_range = MIN(wip->lifetime * wip->max_speed, wip->weapon_range); in longest_turret_weapon_range()
444 if(weapon_range > longest_range_so_far) in longest_turret_weapon_range()
445 longest_range_so_far = weapon_range; in longest_turret_weapon_range()
1358 …s, &gun_vec, &enemy_point, tp->turret_fov, MIN(wip->max_speed * wip->lifetime, wip->weapon_range)); in aifft_rotate_turret()
[all …]
H A Daibig.cpp735 if (dist_to_enemy < MIN((wip->max_speed * wip->lifetime), wip->weapon_range)){ in ai_big_maybe_fire_weapons()
780 firing_range = MIN((swip->max_speed * swip->lifetime), swip->weapon_range); in ai_big_maybe_fire_weapons()
H A Daicode.cpp3429 … = MIN((max_laser_speed * Weapon_info[weapon_num].lifetime), Weapon_info[weapon_num].weapon_range); in compute_time_to_enemy()
5672 …float weaponRange = Weapon_info[swp->primary_bank_weapons[swp->current_primary_bank]].weapon_range; in ai_fire_primary_weapon()
6278 …o[weapon_num].max_speed * Weapon_info[weapon_num].lifetime), Weapon_info[weapon_num].weapon_range); in ai_get_weapon_dist()
8343 …rent_weapon_range = Weapon_info[swp->primary_bank_weapons[swp->current_primary_bank]].weapon_range; in ai_chase()
8780 firing_range = MIN((swip->max_speed * swip->lifetime * 0.75f), swip->weapon_range); in ai_chase()
8787 … firing_range = MIN((swip->max_speed * swip->lifetime * secondary_range_mult), swip->weapon_range); in ai_chase()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/
H A Daiturret.cpp376 float weapon_range; in longest_turret_weapon_range() local
384 weapon_range = wip->lssm_lock_range; in longest_turret_weapon_range()
386 weapon_range = MIN(wip->lifetime * wip->max_speed, wip->weapon_range); in longest_turret_weapon_range()
388 if(weapon_range > longest_range_so_far) in longest_turret_weapon_range()
389 longest_range_so_far = weapon_range; in longest_turret_weapon_range()
395 weapon_range = wip->lssm_lock_range; in longest_turret_weapon_range()
397 weapon_range = MIN(wip->lifetime * wip->max_speed, wip->weapon_range); in longest_turret_weapon_range()
399 if(weapon_range > longest_range_so_far) in longest_turret_weapon_range()
400 longest_range_so_far = weapon_range; in longest_turret_weapon_range()
1354 …s, &gun_vec, &enemy_point, tp->turret_fov, MIN(wip->max_speed * wip->lifetime, wip->weapon_range)); in aifft_rotate_turret()
[all …]
H A Daibig.cpp906 if (dist_to_enemy < MIN((wip->max_speed * wip->lifetime), wip->weapon_range)){ in ai_big_maybe_fire_weapons()
936 firing_range = MIN((swip->max_speed * swip->lifetime), swip->weapon_range); in ai_big_maybe_fire_weapons()
H A Daicode.cpp3538 … = MIN((max_laser_speed * Weapon_info[weapon_num].lifetime), Weapon_info[weapon_num].weapon_range); in compute_time_to_enemy()
5993 …float weaponRange = Weapon_info[swp->primary_bank_weapons[swp->current_primary_bank]].weapon_range; in ai_fire_primary_weapon()
6766 …o[weapon_num].max_speed * Weapon_info[weapon_num].lifetime), Weapon_info[weapon_num].weapon_range); in ai_get_weapon_dist()
8842 …rent_weapon_range = Weapon_info[swp->primary_bank_weapons[swp->current_primary_bank]].weapon_range; in ai_chase()
9251 range_max = std::min({range_max, pwip->max_speed * pwip->lifetime, pwip->weapon_range}); in ai_chase()
9285 firing_range = MIN((swip->max_speed * swip->lifetime * 0.75f), swip->weapon_range); in ai_chase()
9292 … firing_range = MIN((swip->max_speed * swip->lifetime * secondary_range_mult), swip->weapon_range); in ai_chase()
/dports/games/scummvm/scummvm-2.5.1/devtools/create_ultima/files/ultima6/scripts/md/
H A Dcombat.lua233 local weapon_range = get_weapon_range(weapon)
235 if target_range > weapon_range then
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/api/objs/
H A Dweaponclass.cpp311 Weapon_info[idx].weapon_range = f;
314 return ade_set_args(L, "f", Weapon_info[idx].weapon_range);
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/lab/dialogs/
H A Dclass_variables.cpp92 addVariable(&y, "Range", wip->weapon_range); in update()
/dports/games/edge/Edge-1.35-source/deh_edge/
H A Dframes.cc374 const staterange_t weapon_range[] = variable
427 for (int w = 0; weapon_range[w].obj_num >= 0; w++) in StateDependRange()
429 const staterange_t *R = weapon_range + w; in StateDependRange()
/dports/games/scummvm/scummvm-2.5.1/devtools/create_ultima/files/ultima6/scripts/u6/
H A Dactor.lua2828 local weapon_range = get_weapon_range(weapon_obj.obj_n)
2831 if attack_range < 9 and attack_range <= weapon_range then
2918 local weapon_range = get_weapon_range(weapon_obj.obj_n)
2921 if attack_range < 9 and attack_range <= weapon_range then
3150 local weapon_range = get_weapon_range(weapon_obj.obj_n)
3153 Actor.get_range(actor, target_x, target_y) <= weapon_range then
3155 if sub_1D59F(actor, target_x, target_y, weapon_range, 0) == true then
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/
H A Dweapon.h376 …float weapon_range; // max range weapon can be effectively fired. (May be less than life * s… member
H A Dweapons.cpp898 wip->weapon_range = 999999999.9f; in init_weapon_entry()
1761 stuff_float(&wip->weapon_range); in parse_weapon()
1769 if( MinRange > 0.0f && MinRange < MIN( wip->max_speed * wip->lifetime, wip->weapon_range ) ) in parse_weapon()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dweapon.h390 …float weapon_range; // max range weapon can be effectively fired. (May be less than life * s… member
H A Dweapons.cpp1755 stuff_float(&wip->weapon_range); in parse_weapon()
1763 if(min_range > 0.0f && min_range < MIN( wip->max_speed * wip->lifetime, wip->weapon_range ) ) in parse_weapon()
1775 …>weapon_min_range || wip->optimum_range > MIN(wip->max_speed * wip->lifetime, wip->weapon_range)) { in parse_weapon()
8472 this->weapon_range = WEAPON_DEFAULT_TABLED_MAX_RANGE; in reset()
9112 float weapon_range; in weapon_secondary_world_pos_in_range() local
9115 weapon_range = wip->lssm_lock_range; in weapon_secondary_world_pos_in_range()
9118 weapon_range = MIN((wip->max_speed * wip->lifetime), wip->weapon_range); in weapon_secondary_world_pos_in_range()
9124 weapon_range *= 0.8f; in weapon_secondary_world_pos_in_range()
9127 return dist_to_target <= weapon_range; in weapon_secondary_world_pos_in_range()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.cpp3671 float weapon_range, farthest_weapon_range; in hud_get_best_primary_bank() local
3699 weapon_range = MIN((wip->max_speed * wip->lifetime), wip->weapon_range); in hud_get_best_primary_bank()
3710 if ( weapon_range > farthest_weapon_range ) in hud_get_best_primary_bank()
3713 farthest_weapon_range = weapon_range; in hud_get_best_primary_bank()
4008 double max_dist = MIN((wip->lifetime * wip->max_speed), wip->weapon_range); in renderLeadCurrentTarget()
4282 double max_dist = MIN((wip->lifetime * wip->max_speed), wip->weapon_range); in render()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/lab/
H A Dlab.cpp1717 VAR_SET_VALUE_SAVE(wip->weapon_range, 0); in labviewer_update_variables_window()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/parse/
H A Dlua.cpp4149 Weapon_info[idx].weapon_range = f;
4152 return ade_set_args(L, "f", Weapon_info[idx].weapon_range);
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dship.cpp13259 weapon_range_max = wepp->weapon_range; in get_available_secondary_weapons()