/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | b_game.c | 639 fixed_t weapon_range; in B_AimWeapon() local 649 weapon_range = 20<<FRACBITS; in B_AimWeapon() 653 weapon_range = 512<<FRACBITS; in B_AimWeapon() 657 weapon_range = 1024<<FRACBITS; in B_AimWeapon() 661 weapon_range = 1024<<FRACBITS; in B_AimWeapon() 665 weapon_range = 1024<<FRACBITS; in B_AimWeapon() 669 weapon_range = 4096<<FRACBITS; in B_AimWeapon() 692 if( weapon_range < (100<<FRACBITS)) goto reject_enemy; in B_AimWeapon() 696 if( dist > weapon_range ) in B_AimWeapon()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ai/ |
H A D | ai_class_dmbot.c | 459 int weapon_range = 0; in BOT_DMclass_ChooseWeapon() local 473 weapon_range = AIWEAP_MELEE_RANGE; in BOT_DMclass_ChooseWeapon() 476 weapon_range = AIWEAP_SHORT_RANGE; in BOT_DMclass_ChooseWeapon() 479 weapon_range = AIWEAP_MEDIUM_RANGE; in BOT_DMclass_ChooseWeapon() 482 weapon_range = AIWEAP_LONG_RANGE; in BOT_DMclass_ChooseWeapon() 500 if (AIWeapons[i].RangeWeight[weapon_range] > best_weight) { in BOT_DMclass_ChooseWeapon() 501 best_weight = AIWeapons[i].RangeWeight[weapon_range]; in BOT_DMclass_ChooseWeapon()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudlock.cpp | 340 float dist_to_target, weapon_range; in DCF_BOOL() local 354 weapon_range=wip->lssm_lock_range; in DCF_BOOL() 358 weapon_range = MIN((wip->max_speed * wip->lifetime), wip->weapon_range); in DCF_BOOL() 364 weapon_range *= 0.8f; in DCF_BOOL() 367 if (dist_to_target > weapon_range) { in DCF_BOOL()
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H A D | hudtarget.cpp | 3716 float weapon_range, farthest_weapon_range; in hud_get_best_primary_bank() local 3744 weapon_range = MIN((wip->max_speed * wip->lifetime), wip->weapon_range); in hud_get_best_primary_bank() 3755 if ( weapon_range > farthest_weapon_range ) in hud_get_best_primary_bank() 3758 farthest_weapon_range = weapon_range; in hud_get_best_primary_bank() 4039 double max_dist = MIN((wip->lifetime * wip->max_speed), wip->weapon_range); in renderLeadCurrentTarget() 4325 double max_dist = MIN((wip->lifetime * wip->max_speed), wip->weapon_range); in render()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/ |
H A D | aiturret.cpp | 421 float weapon_range; in longest_turret_weapon_range() local 429 weapon_range = wip->lssm_lock_range; in longest_turret_weapon_range() 431 weapon_range = MIN(wip->lifetime * wip->max_speed, wip->weapon_range); in longest_turret_weapon_range() 433 if(weapon_range > longest_range_so_far) in longest_turret_weapon_range() 434 longest_range_so_far = weapon_range; in longest_turret_weapon_range() 440 weapon_range = wip->lssm_lock_range; in longest_turret_weapon_range() 442 weapon_range = MIN(wip->lifetime * wip->max_speed, wip->weapon_range); in longest_turret_weapon_range() 444 if(weapon_range > longest_range_so_far) in longest_turret_weapon_range() 445 longest_range_so_far = weapon_range; in longest_turret_weapon_range() 1358 …s, &gun_vec, &enemy_point, tp->turret_fov, MIN(wip->max_speed * wip->lifetime, wip->weapon_range)); in aifft_rotate_turret() [all …]
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H A D | aibig.cpp | 735 if (dist_to_enemy < MIN((wip->max_speed * wip->lifetime), wip->weapon_range)){ in ai_big_maybe_fire_weapons() 780 firing_range = MIN((swip->max_speed * swip->lifetime), swip->weapon_range); in ai_big_maybe_fire_weapons()
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H A D | aicode.cpp | 3429 … = MIN((max_laser_speed * Weapon_info[weapon_num].lifetime), Weapon_info[weapon_num].weapon_range); in compute_time_to_enemy() 5672 …float weaponRange = Weapon_info[swp->primary_bank_weapons[swp->current_primary_bank]].weapon_range; in ai_fire_primary_weapon() 6278 …o[weapon_num].max_speed * Weapon_info[weapon_num].lifetime), Weapon_info[weapon_num].weapon_range); in ai_get_weapon_dist() 8343 …rent_weapon_range = Weapon_info[swp->primary_bank_weapons[swp->current_primary_bank]].weapon_range; in ai_chase() 8780 firing_range = MIN((swip->max_speed * swip->lifetime * 0.75f), swip->weapon_range); in ai_chase() 8787 … firing_range = MIN((swip->max_speed * swip->lifetime * secondary_range_mult), swip->weapon_range); in ai_chase()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/ |
H A D | aiturret.cpp | 376 float weapon_range; in longest_turret_weapon_range() local 384 weapon_range = wip->lssm_lock_range; in longest_turret_weapon_range() 386 weapon_range = MIN(wip->lifetime * wip->max_speed, wip->weapon_range); in longest_turret_weapon_range() 388 if(weapon_range > longest_range_so_far) in longest_turret_weapon_range() 389 longest_range_so_far = weapon_range; in longest_turret_weapon_range() 395 weapon_range = wip->lssm_lock_range; in longest_turret_weapon_range() 397 weapon_range = MIN(wip->lifetime * wip->max_speed, wip->weapon_range); in longest_turret_weapon_range() 399 if(weapon_range > longest_range_so_far) in longest_turret_weapon_range() 400 longest_range_so_far = weapon_range; in longest_turret_weapon_range() 1354 …s, &gun_vec, &enemy_point, tp->turret_fov, MIN(wip->max_speed * wip->lifetime, wip->weapon_range)); in aifft_rotate_turret() [all …]
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H A D | aibig.cpp | 906 if (dist_to_enemy < MIN((wip->max_speed * wip->lifetime), wip->weapon_range)){ in ai_big_maybe_fire_weapons() 936 firing_range = MIN((swip->max_speed * swip->lifetime), swip->weapon_range); in ai_big_maybe_fire_weapons()
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H A D | aicode.cpp | 3538 … = MIN((max_laser_speed * Weapon_info[weapon_num].lifetime), Weapon_info[weapon_num].weapon_range); in compute_time_to_enemy() 5993 …float weaponRange = Weapon_info[swp->primary_bank_weapons[swp->current_primary_bank]].weapon_range; in ai_fire_primary_weapon() 6766 …o[weapon_num].max_speed * Weapon_info[weapon_num].lifetime), Weapon_info[weapon_num].weapon_range); in ai_get_weapon_dist() 8842 …rent_weapon_range = Weapon_info[swp->primary_bank_weapons[swp->current_primary_bank]].weapon_range; in ai_chase() 9251 range_max = std::min({range_max, pwip->max_speed * pwip->lifetime, pwip->weapon_range}); in ai_chase() 9285 firing_range = MIN((swip->max_speed * swip->lifetime * 0.75f), swip->weapon_range); in ai_chase() 9292 … firing_range = MIN((swip->max_speed * swip->lifetime * secondary_range_mult), swip->weapon_range); in ai_chase()
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/dports/games/scummvm/scummvm-2.5.1/devtools/create_ultima/files/ultima6/scripts/md/ |
H A D | combat.lua | 233 local weapon_range = get_weapon_range(weapon) 235 if target_range > weapon_range then
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/api/objs/ |
H A D | weaponclass.cpp | 311 Weapon_info[idx].weapon_range = f; 314 return ade_set_args(L, "f", Weapon_info[idx].weapon_range);
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/lab/dialogs/ |
H A D | class_variables.cpp | 92 addVariable(&y, "Range", wip->weapon_range); in update()
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/dports/games/edge/Edge-1.35-source/deh_edge/ |
H A D | frames.cc | 374 const staterange_t weapon_range[] = variable 427 for (int w = 0; weapon_range[w].obj_num >= 0; w++) in StateDependRange() 429 const staterange_t *R = weapon_range + w; in StateDependRange()
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/dports/games/scummvm/scummvm-2.5.1/devtools/create_ultima/files/ultima6/scripts/u6/ |
H A D | actor.lua | 2828 local weapon_range = get_weapon_range(weapon_obj.obj_n) 2831 if attack_range < 9 and attack_range <= weapon_range then 2918 local weapon_range = get_weapon_range(weapon_obj.obj_n) 2921 if attack_range < 9 and attack_range <= weapon_range then 3150 local weapon_range = get_weapon_range(weapon_obj.obj_n) 3153 Actor.get_range(actor, target_x, target_y) <= weapon_range then 3155 if sub_1D59F(actor, target_x, target_y, weapon_range, 0) == true then
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/ |
H A D | weapon.h | 376 …float weapon_range; // max range weapon can be effectively fired. (May be less than life * s… member
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H A D | weapons.cpp | 898 wip->weapon_range = 999999999.9f; in init_weapon_entry() 1761 stuff_float(&wip->weapon_range); in parse_weapon() 1769 if( MinRange > 0.0f && MinRange < MIN( wip->max_speed * wip->lifetime, wip->weapon_range ) ) in parse_weapon()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/ |
H A D | weapon.h | 390 …float weapon_range; // max range weapon can be effectively fired. (May be less than life * s… member
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H A D | weapons.cpp | 1755 stuff_float(&wip->weapon_range); in parse_weapon() 1763 if(min_range > 0.0f && min_range < MIN( wip->max_speed * wip->lifetime, wip->weapon_range ) ) in parse_weapon() 1775 …>weapon_min_range || wip->optimum_range > MIN(wip->max_speed * wip->lifetime, wip->weapon_range)) { in parse_weapon() 8472 this->weapon_range = WEAPON_DEFAULT_TABLED_MAX_RANGE; in reset() 9112 float weapon_range; in weapon_secondary_world_pos_in_range() local 9115 weapon_range = wip->lssm_lock_range; in weapon_secondary_world_pos_in_range() 9118 weapon_range = MIN((wip->max_speed * wip->lifetime), wip->weapon_range); in weapon_secondary_world_pos_in_range() 9124 weapon_range *= 0.8f; in weapon_secondary_world_pos_in_range() 9127 return dist_to_target <= weapon_range; in weapon_secondary_world_pos_in_range()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudtarget.cpp | 3671 float weapon_range, farthest_weapon_range; in hud_get_best_primary_bank() local 3699 weapon_range = MIN((wip->max_speed * wip->lifetime), wip->weapon_range); in hud_get_best_primary_bank() 3710 if ( weapon_range > farthest_weapon_range ) in hud_get_best_primary_bank() 3713 farthest_weapon_range = weapon_range; in hud_get_best_primary_bank() 4008 double max_dist = MIN((wip->lifetime * wip->max_speed), wip->weapon_range); in renderLeadCurrentTarget() 4282 double max_dist = MIN((wip->lifetime * wip->max_speed), wip->weapon_range); in render()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/lab/ |
H A D | lab.cpp | 1717 VAR_SET_VALUE_SAVE(wip->weapon_range, 0); in labviewer_update_variables_window()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/parse/ |
H A D | lua.cpp | 4149 Weapon_info[idx].weapon_range = f; 4152 return ade_set_args(L, "f", Weapon_info[idx].weapon_range);
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/ |
H A D | ship.cpp | 13259 weapon_range_max = wepp->weapon_range; in get_available_secondary_weapons()
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